How to create unforced turnovers for the CPU??

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  • thedude
    Pro
    • Oct 2010
    • 743

    #1

    How to create unforced turnovers for the CPU??

    It seems like the CPU never commits unforced turnovers. This has always been a problem with 2K games, but in years past, you could turn down the passing and hands sliders, wich would help a lot. But this year, turning down those sliders doesn't seem to do anything. Anyone find a way to get the cpu to commit more unforced turnovers? Any help would be appreciated.
  • Aceboonkoon
    MVP
    • Sep 2011
    • 1211

    #2
    Re: How to create unforced turnovers for the CPU??

    Originally posted by thedude
    It seems like the CPU never commits unforced turnovers. This has always been a problem with 2K games, but in years past, you could turn down the passing and hands sliders, wich would help a lot. But this year, turning down those sliders doesn't seem to do anything. Anyone find a way to get the cpu to commit more unforced turnovers? Any help would be appreciated.
    Turning down offensive awareness always helps...working on a slider set now with these types of mishaps

    Sent from my Infinix HOT 4 Lite using Tapatalk

    Comment

    • mcdowell31
      Rookie
      • Dec 2007
      • 168

      #3
      Re: How to create unforced turnovers for the CPU??

      Originally posted by thedude
      It seems like the CPU never commits unforced turnovers. This has always been a problem with 2K games, but in years past, you could turn down the passing and hands sliders, which would help a lot. But this year, turning down those sliders doesn't seem to do anything. Anyone find a way to get the CPU to commit more unforced turnovers? Any help would be appreciated.
      In 2K18 putting Offensive Consistency to 0 seemed to work. I had Offensive Awareness at 100 as well, but the AI would hit points in the game where it would have a series of bad (realistic) plays with Consistency at 0: Usually 3-seconds or shot clock errors. As I put Pass Accuracy to 25 that created some bad passes as well.

      About 2-weeks before 2K19 dropped I was able to get what I call "the golden ratio" in turnovers in 2K18: Roughly half the turnovers were offensive errors and half were steals created by the defense. Of course, I've tried picking-up in 2K19 where I left-off in 2K18... no luck yet, but I'm getting close.

      UPDATE: Just starting a game with Pass Accuracy at 0 for user and CPU. Right away the CPU has 2 TO's on bad passes and I have 1; no steals but I'm only 3-minutes into a 48-minute game. I have everything steal slider related at 0, except for On Ball Steal tendency at 25. I hope this goes well; I'll let you know.
      Last edited by mcdowell31; 10-06-2018, 01:00 PM.

      Comment

      • zackebarsch10
        Rookie
        • Apr 2012
        • 178

        #4
        Re: How to create unforced turnovers for the CPU??

        Originally posted by mcdowell31
        In 2K18 putting Offensive Consistency to 0 seemed to work. I had Offensive Awareness at 100 as well, but the AI would hit points in the game where it would have a series of bad (realistic) plays with Consistency at 0: Usually 3-seconds or shot clock errors. As I put Pass Accuracy to 25 that created some bad passes as well.

        About 2-weeks before 2K19 dropped I was able to get what I call "the golden ratio" in turnovers in 2K18: Roughly half the turnovers were offensive errors and half were steals created by the defense. Of course, I've tried picking-up in 2K19 where I left-off in 2K18... no luck yet, but I'm getting close.

        UPDATE: Just starting a game with Pass Accuracy at 0 for user and CPU. Right away the CPU has 2 TO's on bad passes and I have 1; no steals but I'm only 3-minutes into a 48-minute game. I have everything steal slider related at 0, except for On Ball Steal tendency at 25. I hope this goes well; I'll let you know.


        How does it end for you? Do you run a couple more tests? Your suggestions sound very interesting and promising.


        Gesendet von iPhone mit Tapatalk

        Comment

        • Cesco
          Pro
          • Nov 2003
          • 593

          #5
          Re: How to create unforced turnovers for the CPU??

          Yesterday I tried a game with passing accuracy at zero. I had very interesting results, but I'm afraid this will bring drawbacks. First of all I had 22 / 18 turnovers (USER/CPU) and 12 / 6 were non-steal turnovers. It's obviously exaggerated, but not so much on the CPU side.

          What I liked:
          - short and easy passes go easily to destination, no weird stuff
          - double teamed or heavily defended players miss difficult passes. The ball goes straight out of bound
          - huge difference between good and bad passers (a center that does an half-court pass forces the receiver to do weird movements to catch the ball)
          - it really works for creating non-steal turnovers

          What I didn't like:
          - difficult passes all across the board disrupt the flow of the game, maybe leading to low FGA, because many times the receiver is not able to do a catch and shoot (for example) because the pass was not perfect
          - the CPU has still an advantage on the user
          - steals go up, but not as much as you'd think. In this game I had 12/10 (user/cpu)

          So maybe a 20/0 on the slider could be the right choice. I'll test again

          I tested with All-Star default with all foul sliders maxed out and inside contact sliders maxed out to generate more fouls.

          Comment

          • mcdowell31
            Rookie
            • Dec 2007
            • 168

            #6
            Re: How to create unforced turnovers for the CPU??

            Originally posted by zackebarsch10
            How does it end for you? Do you run a couple more tests? Your suggestions sound very interesting and promising.


            Gesendet von iPhone mit Tapatalk
            Just saw your message earlier today. This game is so exhausting: It takes 20+ minutes to play one quarter. I played 2 quarters yesterday and by noon I was tired from the game moving so slow because of all the cut-scenes. I put the game down; I have to stop when the game is frustrating like that.

            Answering your question: My settings were not satisfying. I had similar results to Cesco.
            Last edited by mcdowell31; 10-08-2018, 11:40 PM.

            Comment

            • Darthy667
              Rookie
              • Dec 2017
              • 53

              #7
              Re: How to create unforced turnovers for the CPU??

              I decided to test the 20/0 for pass accuracy and it was great. Most big men can't throw risky passes like before unless he was good at passing. Gasol and Jokic are one of those centers that can pass like a guard. I like it very much.

              Sent from my SM-G610Y using Operation Sports mobile app

              Comment

              • Cesco
                Pro
                • Nov 2003
                • 593

                #8
                Re: How to create unforced turnovers for the CPU??

                Originally posted by Darthy667
                I decided to test the 20/0 for pass accuracy and it was great. Most big men can't throw risky passes like before unless he was good at passing. Gasol and Jokic are one of those centers that can pass like a guard. I like it very much.

                Sent from my SM-G610Y using Operation Sports mobile app
                Glad to hear that! I still haven't played a game since I posted this modification to pass accuracy :-)

                Comment

                • CaseIH
                  MVP
                  • Sep 2013
                  • 3945

                  #9
                  Re: How to create unforced turnovers for the CPU??

                  Originally posted by Aceboonkoon
                  Turning down offensive awareness always helps...working on a slider set now with these types of mishaps

                  Sent from my Infinix HOT 4 Lite using Tapatalk





                  This right here, I do the exact same thing every yr. Most people want to crank offensive awareness up, but if you want more of a actual simulation, the best thing you can do is lower offensive awareness, to see more non steal turnovers.

                  I use to turn down hands slider as well, but the problem with doing this, is you will have a bunch of offensive rebounds, that get counted as team rebounds, do to tipping the ball instead of grabbing it. This leads to too many team rebounds per game. That is if you play 12 minute qtrs, and if you actually do want a sim game, then you play 12 minute qtrs. I always get a laugh out of those who say, they want a sim experience, yet they only play 8 minute qtrs,lol.


                  Turning down Off Awareness, isnt perfect by any means, but it does cause more non steal turnovers. It also will lead to more illegal screens being called, and offensive 3 seconds.
                  Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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                  Comment

                  • chron275
                    Rookie
                    • Oct 2010
                    • 8

                    #10
                    Re: How to create unforced turnovers for the CPU??

                    Speaking of turnovers... does anyone else find it annoying that CPU is credit with points off turnovers even when the ball goes off of you and you never had possession?

                    Comment

                    • mcdowell31
                      Rookie
                      • Dec 2007
                      • 168

                      #11
                      Re: How to create unforced turnovers for the CPU??

                      After the latest updates, this game is more fun again.

                      With much hesitation, I turned the tendencies "Go for steal" and "play passing lane" back to 50: I'm in the first half of a game and it feels great! I don't feel the punishment of playing a game designed only to stop the glitch-masters in MyPark and ProAm.

                      Right now I feel the gameplay tuning for MyLeague may have been done separately from the other modes, as it should because sim and arcade players are trying to get to similar places, but want different journeys.

                      I had been playing the tendencies at 25 for the last month just to have a semblance of realism. I still have "Steal success" at 0; the steal attribute is on 0 as well.

                      I'll let you know what happens.

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