Improving the CPU vs human players

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  • J.R. Spliff
    Rookie
    • Aug 2018
    • 15

    #1

    Improving the CPU vs human players

    Slider creaters and users of this wunderful place, please ignore my bad grammars and help me figure out a problem which I am not sure how to handle it best.

    Totally content with sliders I found and edited a bit, but in a MyLeague after building up some team chemistry and good moral, the games feel too easy after a while. As the team stats from the played games are nice and feel realistic, I feel like the USER FG% (not 3PT%!) might be a tad too good.

    Feel like just putting up defensive consistency (for CPU) or offensive consistency down (for USER) by 5 might do the trick.
    I am just worried about nerfing USER because I want it to be possible to have players hit consecutive shots in a row if they are hot for example, not always of course but sometimes, espescially if we are talking about star players. Have it at 45 right now.

    Your thoughts?
  • ludacris
    Rookie
    • Oct 2009
    • 12

    #2
    Re: Improving the CPU vs human players

    Originally posted by J.R. Spliff
    Slider creaters and users of this wunderful place, please ignore my bad grammars and help me figure out a problem which I am not sure how to handle it best.

    Totally content with sliders I found and edited a bit, but in a MyLeague after building up some team chemistry and good moral, the games feel too easy after a while. As the team stats from the played games are nice and feel realistic, I feel like the USER FG% (not 3PT%!) might be a tad too good.

    Feel like just putting up defensive consistency (for CPU) or offensive consistency down (for USER) by 5 might do the trick.
    I am just worried about nerfing USER because I want it to be possible to have players hit consecutive shots in a row if they are hot for example, not always of course but sometimes, espescially if we are talking about star players. Have it at 45 right now.

    Your thoughts?
    Do you think it's mostly layups that are too successful?

    Comment

    • J.R. Spliff
      Rookie
      • Aug 2018
      • 15

      #3
      Re: Improving the CPU vs human players

      Actually not, the layups feel right per se. Might be too strong inside the paint in general tho, as our main areas where USER is performing too good are
      - points in paint scored (#1 and 2 in the league, though only 1 pt before CPU #3)
      - FG% (#4 01 Lakers with injured Shaq at start of the season, and #6 01 Heat which were like 20th in real life)

      Might be going with improved defensive consistency for USER - which steps would you recommend? 5?

      Also, is there another good option since you asked about layups in specific?

      Comment

      • Poke
        MVP
        • Nov 2004
        • 1511

        #4
        Re: Improving the CPU vs human players

        Originally posted by J.R. Spliff
        Slider creaters and users of this wunderful place, please ignore my bad grammars and help me figure out a problem which I am not sure how to handle it best.

        Totally content with sliders I found and edited a bit, but in a MyLeague after building up some team chemistry and good moral, the games feel too easy after a while. As the team stats from the played games are nice and feel realistic, I feel like the USER FG% (not 3PT%!) might be a tad too good.

        Feel like just putting up defensive consistency (for CPU) or offensive consistency down (for USER) by 5 might do the trick.
        I am just worried about nerfing USER because I want it to be possible to have players hit consecutive shots in a row if they are hot for example, not always of course but sometimes, espescially if we are talking about star players. Have it at 45 right now.

        Your thoughts?
        Ever thought about turning chemistry off?

        Comment

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