quarter length-12 minutes
fatigue -on
injuries -on
game speed -56
foul out -6
shot feedback -off
camera shake -off yours choice
pick roll overlay -off
...other things i think doesn t matter ,so your choice
Offense
user/cpu
Free Throw Difficulty: 55
Inside Shot Success - 3/3
close Shot Success - 25/25
Mid-Range Shot Success - 57/57
3PT Success - 57/57
Layup Success - 40/60
Dunk in Traffic Frequency - 65/65
Dunk in Traffic Success - 55/55
Pass Accuracy - 40/40
Alley-Oop Success - 45/45
Contact Shot Success - 50/60
Ball Security - 50/60
Body-Up Sensitivity - 100/100
Pass Speed - 55/55
Defense
Driving Contact Shot Frequency - 100/25
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 100/100
Layup Defense Strength (Release) -100/100
Jump Shot Defense Strength (Gather) - 5/7
Jump Shot Defense Strength (Release) - 5/7
Help Defense Strength - 95
Steal Success - 50/30
Attributes
Acceleration - 65/65
Vertical – 1/1
Strength – 50/90
Stamina – 50/50
Speed – 60/55
Durability - 45/45
Hustle – 100/100
Ball Handling – 64/65
Hands – 100/50
Dunking Ability - 50/50
On-Ball Defense – 100/100
Stealing – 50/50
Blocking – 30/50
Offensive Awareness - 50/50
Defensive Awareness – 100/100
Offensive Rebounding - 35/35
Defensive Rebounding – 65/65
Offensive Consistency - 100/100
Defensive Consistency - 100/100
Fatigue Rate – 40/40
Lateral Quickness - 60/60
Tendencies
Take Inside Shots - 45/45
Take Close Shots - 45/45
Take Mid-Range Shots - 50/50
Take 3PT Shots - 50/100
Post Shots - 55/55
Attack the Basket - 35/35
Look for Post Players - 50/50
Throw Alley-Oops - 50/100
Attempt Dunks - 90/90
Attempt Putbacks - 50/50
Play Passing Lanes - 15/15
Go for On-Ball Steals - 100/100
Contest Shots - 100/100
Backdoor Cuts - 0/0
Fouls
ALL FOULS 100 USER AND CPU
Movement
Movement WITH the ball sliders - 72/47
Movement WITHOUT the ball sliders - 80/55
Hello folks!!!
-This is my first sliders set,and i hope you gonna try them and enyoj
-Leave the comment,suggestition surely we can better..
first we gonna solve other things..i think setups are important it s Schnaidts setup with very little channges ,but most official rules
My League Settings:
SETUP
Autosave: User Preference(i use off)
Season Length: 82 or 58
Quarter Length:12 Minutes
Simulated Quarter Length: 12 Minutes
Normalize Played to Sim Minutes: On
Normailize Played to Sim Stats: Off
Playoff Length: 7,7,7,7 formats
FEATURES
Automatic League Expansion: On
Protected Players: 8
Progressive Fatigue: On
Team Chemistry: On
Rule Changes: On
Draft Class Quality: 45
CONTRACTS
Salary Cap: On
Salary Cap Value: 102
Salary Cap Inflation Rate: 30
Hard Cap: On
Hard Cap Value: 190
SALARY EXPECTATIONS
Min Rating: 67
Max Rating: 85
Salary Curve: 75
Player Potential: 15
Player Durability: 25
Player Minutes: 75
Player Fame: 30
Player Non-Financial Ambitions: 70
TRADES
Trade Logic: On
Trade Deadline: On
Recently Signed Restrictions: On
Recently Traded Restrictions: On
Rookie Signing Restrictions: On
Financial Trade Rules: On
Stepian Rule: On
Trade Override: Off
CPU Trade Offers: On
CPU-CPU Trades: On
Trade Approval: On (just to be safe)
Trade Frequency: 32
Previously Traded Draft Picks: On
PLAYER TRADE VALUE:
Team Style Importance: 25
Player Fame Importance: 0
Euro-Stash Discount: 70
New Player Premium: 35
Untouchable Premium: 85
Age Discount: Contending: 30
Age Discount: Buying: 10
Age Discount: Selling: 60
Age Discount Rebuilding: 90
PLAYER TYPE DISCOUNTS:
All-Around: 100
Two-Way: 99
Offensive: 100
Defensive: 97
Athletic: 96
Rebounding: 94
Playmaking: 95
Outside: 99
Inside: 98
DRAFT PICK TRADE VALUE:
Draft Pick Importance: 75
Draft Pick Importance: 100
Draft Pick Importance: 125
Draft Pick Importance: 150
PICK DEPRECATION:
Year 2: 90
Year 3: 70
Year 4: 50
Year 5: 30
LINEUP IMPACT VS NET VALUE:
Net Value: Contending: 10
Net Value: Buying: 60
Net Value: Selling: 30
Net Value: Rebuilding: 90
INJURIES
Injuries: On
Use Roster Injuries: On
Injury severity: 50
Injury Duration: 50
Career-Ending Injury Frequency: 5
PROGRESSION
Player Progression Rate: 46
Player Regression Rate: 70
IN-SEASON TRAINING
Training Effects: 40
Training intensity Rest: 0
Training intensity Very Low: 10
Training intensity Low: 20
Training intensity Medium: 30
Training intensity High: 40
Training intensity Very high: 50
Work Ethic Medium: 25
Work ethic High: 50
Work ethic Very High: 75
Badge Team Player: 50
Badge None: 25
Badge Extremely Confident: 75
ATTRIBUTES PROGRESSION
GROWTH PEAK DECLINE
Driving Layup: 75 25 -25
Post Fadeaway: 25 50 -25
Post Hook: 25 50 -25
Post Moves: 75 25 -50
Draw Foul: 25 50 -25
Shot Close: 25 0 -13
Mid-Range: 25 50 0
Shot Three: 25 50 0
Free Throw: 25 25 0
Ball Handle: 25 0 -13
Passing IQ: 50 25 0
Passing Accuracy: 75 25 0
Offense Rebound: 50 0 -50
Defense Rebound: 50 0 -50
Interior Defense: 75 25 -25
Perimeter Defense: 75 25 -25
Lateral Quickness: 15 0 -30
Pass Perception: 25 50 -25
Block: 25 0 -25
Steal: 25 0 -25
Def Consistency: 25 50 0
Help Defensive IQ: 25 50 0
Standing Dunk: 25 0 -25
Driving Dunk: 75 25 -25
Speed: 15 0 -30
Speed With Ball: 30 0 -45
Acceleration: 15 0 -30
Vertical: 15 0 -30
Strength: 75 25 -25
Stamina: 25 25 -25
Hustle: 15 15 -30
Shot IQ: 25 50 0
Off Consistency: 25 50 0
Passing Vision: 25 50 0
PnR Defensive IQ: 25 50 0
Hands: 75 25 -25
Shot Contest: 75 25 -25
Reaction Time: 75 25 -25
DIFFICULTY
Gamplay Difficulty: Hall of fame
Simulator difficulty: 52
Trade Negotiation difficulty: 80
Contract Negotiation difficulty: 75
Cpu Re-signing Aggressiveness: 30
Morale Difficulty: 25
Morale Effects: 75
Chemistry difficulty: 50
Chemistry Effects: 100
CPU Injury Frequency: 80
User Injury Frequency: 80
CPU injury effects: 25
User injury effects: 25
Simulation Sliders
Player Fatigue Rate: 52
Player Recovery Rate: 48
Team Pace: 52
Team Fastbreak: 35
Possessions per game: 51
Shots: 51
Assists:43
Steals: 53
Blocks: 47
Turnovers: 53
Fouls: 57
Injuries: 57
Dunk: 40
Layup: 60
Shot Close: 55
Shot Medium: 25
Shot Three: 80
Dunk %: 90
Layup %: 55
Close Range %: 53
Medium Range %:46
Three Point %: 40
Free Throw %: 75
Shot Distribution: 57
Offensive Rebound Distribution: 57
Defensive Rebound Distribution: 43
Team Rebounds: 47
Assist Distribution: 43
Steal Distribution: 57
Block Distribution: 57
Foul Distribution: 57
Turnover Distribution: 43
My League Automation
all on manual
Coach Settings
adaptive coach engine -offense and defense
timeout -auto
player minutes -manual
substitution -auto
subs method -rotation
off play vision -all plays
playVision display -full
playcalling messages -off
off playcalling -auto
def playcalling -auto
late gaming fouling -auto
team communication -off
freelance series order -static
freelance series repeat -repeat on success
Controller settings
shot meter -off
shot timing -real player
free throw timing -real player
defensive assist with intense-D - 50
boxout assist strength -50
pass target profile default
pass target direction 45
pass target distance 50
pass target openness 5
-other things here your choice
-off course hugh question is what things is matters here...let s talk about it...i think many things here is off course matters if we want something Realistic ...some things probably does not any effects in games
-this is it, i would personally like you to try at least 4-5 GAMES
-i hope we can improve this thing to more realistic together
Things to improve IMO
-more alley oops especially in counters
-reduce still to many blocks increase steals
-fouls at shots for three
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