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Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

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Old 11-28-2020, 09:42 AM   #33
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

So, yes and no. Some years some guys jump up and hit the 90s pretty fast.... Others they don't... But in the sims they didn't. They still were at upper 80s.... Not sure if that's really a bust.

The other thing is, I firmly believe progression, regression, and this boom or bust work flawlessly with 2k draft classes.

Here is why, look at the potential ratings of the 60 players drafted. Compare it to the base roster. The first player with a C+ potential was victor law at a 69 ovr.

The draft classes have way more balanced and spread out potential ratings.

The problem is the default roster.
Quote:
Originally Posted by vc3616
Yeah, either way, I still lower them to get the overalls where they should be it's pretty ridiculous how bad the ratings are in this game, so in your sims you haven't really noticed the new boom bust system making a impact?

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Old 11-28-2020, 09:43 AM   #34
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

I haven't touched potential yet, still trying to figure out a system that makes sense and is balanced out equally.
Quote:
Originally Posted by bucknut7
How much did you end up reducing potentials to? Did you do this in mass edit, or editing each player? Do you still have to edit the peak and min/max stuff?

I’d rather not restart my file, but am liking the results of mass editing intangibles to 25
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Old 11-28-2020, 05:05 PM   #35
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Schnaidt1, you may not know the answer for this. But is it possible to use your sliders on superstar? I know it's kind of just do it and see what happens.
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Old 11-28-2020, 07:02 PM   #36
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Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Quote:
Originally Posted by schnaidt1
Watched the video. That might have been the case 4 years ago... But I think it's changed.

The reason why is because

1. The average overall for players had become extremely inflated since then.

2. The intangible rating is extremely inconsistent if it's true purpose is increasing players ability to hit shots in clutch moments. You have Rookies and average players with a higher intangible than superstars who have proven to be clutch.

I feel like this rating changed as their badge system progressed to include things like being clutch

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2 years ago I made two buzzer beaters with 40 intangibles Aron Baynes so I’m pretty sure that only affects ratings. That’s their loophole in order to not piss players too much, overalls can change as much as 5 points. Lamelo has 90 so the kids on YouTube are happy.
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Old 11-29-2020, 01:42 PM   #37
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Yess!! I'm really glad you agree!! Also next gen needs your roster now, more than ever lol.
Quote:
Originally Posted by CelticLG
2 years ago I made two buzzer beaters with 40 intangibles Aron Baynes so I’m pretty sure that only affects ratings. That’s their loophole in order to not piss players too much, overalls can change as much as 5 points. Lamelo has 90 so the kids on YouTube are happy.
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Old 11-29-2020, 01:44 PM   #38
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Official release!! Slider video is live, will post all the sliders on the OP later today.

https://youtu.be/PgmFWa1ES_4

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Old 11-29-2020, 02:24 PM   #39
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Quote:
Originally Posted by schnaidt1
Official release!! Slider video is live, will post all the sliders on the OP later today.

https://youtu.be/PgmFWa1ES_4

https://www.youtube.com/user/schnaidt1


I uploaded these for any Xbox Next Gen Users. Gamer tag QN52


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Old 11-29-2020, 04:01 PM   #40
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Re: Schnaidt1's Next Gen 2k21 MyNBA and Gameplay Sliders

Played a game with these. Pretty good. Has two weird CPU backcourts as they just dribbled the ball backwards.

Pick and roll defender is terrible but I think that’s just a game issue. Can’t count how many times they did PNR and the roll to the basket was WIDE open lol


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