What's up ppl, welcome to my NEXT GEN 2K22 Hall of Fame slider set!
I've been making slider sets since 2K17, and I'm glad to share them w/ the community for the first time!
I look to deliver an experience to those seeking a realistic offline challenge against the CPU, as I do.
To note, these sliders are for those who eventually dominate the CPU. These games will be challenging and are meant for you to play honest, and to make smart decisions on the court.
On PS5 Next Gen, search "KingSimKits" on 2K Share to download.
These sliders were built for the MYNBA experience using the 2K cam, with the goal in mind of achieving:
Realistic stats & percentages, that mirror NBA box scores
A challenge that keeps you playing honest
Unpredictability
And an overall fun experience
Feel free to offer your thoughts, box scores or changes that could make this better for everyone! __________________________________________________ ________
***SLIDER UPDATES HERE***
Version 2.3 (02/26/22)
Spoiler
Shooting:
- Turned USER inside & close shot success up to 37 & 38 respectively.
- Turned up USER & CPU shooting, blocking, charging & loose ball fouls up to 100
- Turned up USER Mid Range to 51 to reflect more consistency
- Turned down USER Layup Defense Takeoff to 20, and Release to 16
- Turned down CPU Layup Defense Takeoff to 18, and Release to 13
- Turned down USER Jump Shot Defense Gather to 4, and Release to 2
- Turned down CPU Jump Shot Defense Gather to 6, and Release to 3
Passing Accuracy:
- Turned up USER & CPU pass accuracy to 27
Off & Def Consistency:
- Turned up USER & CPU off/def consistency to 44
Speed:
- Turned up the USER & CPU Speed to 52
Movement:
- Turned up the Speed/Accelleration with/without ball ratings...See under movement for the numbers
Tendencies:
- N/A
Other notes:
- We are now seeing more fouls reflected in the game since the new 1.14 patch.
So far, I've been treading lightly with these changes. Nothing drastic. Its all about taking off the clamps of what's predictable about this game, and making it feel more free flowing. Creating that unpredictability will have you playing honest, and i feel that's what creates the value in coming back for more.
1) Shooting
Spoiler
- Each year the shot contests are weighted too heavily. This is where 2K falls short. In basketball, a hand in your face doesn't guarantee a missed shot. Even further, a "deadeye" or "blinders" badge shouldn't be the only thing that mitigates a shot contest. Sometimes, they just go in...
- I preferred using the layup/jump-shot defense strength sliders. It allows more control for the layups and jump-shots individually. Lastly, today's game is more offensive. You'll see scores range from 115-140 points regularly. I did my best to favor a more offensive game so that you can achieve these results from time to time. With the shot meter on, its still relies on your skill, so it doesn't come easy.
2) Fouls
Spoiler
- At the release of the game I can tell 2K made an effort to increase more fouls, which is a step in the right direction. And the good thing is that I'm seeing more variety this year. More fouls are being called on jumpshots, and I like seeing more blocking/ charging, and off ball fouls.
- After the patch 1.7, the foul system broke down. I still may see a high number of free throw attempts for the user, but for the CPU it's gone down drastically. Hopefully we'll see a fix soon.
- After patch 1.14, looks as thought the foul system is now working much better.
3) Player Movement
Spoiler
- You can greatly see the improvements to movement in this year's edition. They move a little faster and the pace is nice to see. But sometimes they have too much lateral quickness across the board. I reduced this slightly just to re-balance it. Also, by the 3rd & 4th quarters, stamina plays a viable role in player quickness & movement. So again, its about being patient to see how everything plays out.
4) Defense & Physicality
Spoiler
- I increased CPU on ball defense by 4, and decreased the USER defense by 6 or 7. In addition, I took down the defensive assist strength to 0. I want this game to be a challenge. It makes you have to play honest and at times, use the game planning feature to stop your opponent.
- I think 2K's physicality is great this year, so I'll be testing out body-up sensitivity to see what happens.
5) Rebounds/Blocks/Steals
Spoiler
- I slightly reduced the defensive rebounding, and slightly increased offensive rebounding. At 50 for both, the defensive rebounding for both the USER & CPU is boosted. I feel I was able to achieve some balance here. Again, nothing drastic yet. It all about making the possibilities a little more unpredictable.
6) Tendencies
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- I've been watching this closely, and did not want to touch it too much yet. Of course I will be testing and trying some things out, but so far it looks pretty good. If you spend time playing against more teams, you'll see that each team has a playing style. Some teams will take more three's, and run different sets on offense, resulting in different tendencies. Some will play defense more aggressive on the passing lanes, and some will play more conservative and switch everything.
- I will give this more time and I clock more hours in the lab. Remember, every player has their own set of tendencies, so lets not jump the gun so fast.
Tendencies:
Take Inside Shots: 50/45
Take Close Shots: 50/50
Take Mid-Range Shots: 50/67
Take 3PT Shots: 50/90
Post Shots: 50/60
Attack the Basket: 50/35
Look for Post Players: 50/51
Throw Alley-Oops: 50/56
Attempt Dunks: 50/53
Attempt Putbacks: 70/67
Play Passing Lanes: 44/44
Go for On-Ball Steals: 57/54
Contest Shots: 70/70
Backdoor Cuts: 74/77
Movement: updated* 02/26/22
Speed with Ball (Max rating): 81/81
Speed with Ball (Min rating): 36/36
Acceleration with Ball (Max rating): 81/81
Acceleration with Ball (Min rating): 36/36
Speed without Ball (Max rating): 85/85
Speed without Ball (Min rating): 39/39
Acceleration without Ball (Max rating): 85/85
Acceleration without Ball (Min rating): 39/39
Controller Settings:
Spoiler
Shot Meter: Off
Shot Feedback: Off (my preference, can leave on if you choose)
Green Release: Off (creates more suspense of knowing if the shot will go in) **I decreased USER shooting to elimate the "boost" when playing with meter off
Shot Timing: Shots only (will get more layup fouls w/ timing off)
Free Throw Timing: User timing (real player % is still broken)
Who to Guard: Off (my preference)...can leave on if you choose
Defensive Assist Strength: 0
Box Assist Strength: 20
Pass Target Profile: Direction (default setting)
Main Settings:
Spoiler
Quarter Length: 12 Minutes
Fatigue: On
Injuries: On
Game Speed: 55** (2K's patch decreased overall player movement speed)
Shot Feedback: Off
Camera Shake: Off
Audio Presentation:TV Broadcast
Box Scores: (Check Out some of my results here)
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***I'm using the Knicks b/c I know each player's shot form, and it's also the team I'll be using in MYNBA***
See how these sliders play here! (will be adding more videos soon)
Spoiler
Lakers (CPU) @ Knicks (USER):
Knicks (USER) @ Bulls (CPU):
Orlando (CPU) @ Knicks (USER):
Knicks (USER) @ Clippers (CPU):
Knicks (USER) @ Celtics (CPU):
Also, here's an in depth breakdown of the sliders on my YouTube Channel: (Part 3 Coming soon)
Hi man, tonight I want to try them, I still have several things that do not convince me yet in my set. can they be downloaded on Xbox? otherwise I copy them. a question, because I see that many are used real player% ?? you lose the taste of having to engage with releases in my hopinion ...... thank you and have a nice day
Hi man, tonight I want to try them, I still have several things that do not convince me yet in my set. can they be downloaded on Xbox? otherwise I copy them. a question, because I see that many are used real player% ?? you lose the taste of having to engage with releases in my hopinion ...... thank you and have a nice day
What's up bro...I think no set is perfect, b/c everyone has a different skill level, and different ideas for what they want to see in a game. These sliders are still being tested and im sure ill have a more improved set as time comes. If you have to, take a little bit from the sets you like to help yours play out the way you'd like.
I'm on PS5, so you'll have to plug in the settings individually. And I personally use the shot meter. I like being rewarded for my good releases. Sometimes I'll take the meter off, but I'll keep the timing. Give these a try and let me know any thoughts?
What's up bro...I think no set is perfect, b/c everyone has a different skill level, and different ideas for what they want to see in a game. These sliders are still being tested and im sure ill have a more improved set as time comes. If you have to, take a little bit from the sets you like to help yours play out the way you'd like.
I'm on PS5, so you'll have to plug in the settings individually. And I personally use the shot meter. I like being rewarded for my good releases. Sometimes I'll take the meter off, but I'll keep the timing. Give these a try and let me know any thoughts?
sorry bro, i had read real player% and instead it was referring only to free throws !? I also use timing !! great.
My set is very similar in many ways but I see that there are some completely different indicators, I'm curious to try them !! tonight when I try I'll let you know my feedback.
I have been developing sliders since 2k6, i love this game ... but this year I find it difficult to find the best set-up.
Hello from Italy!
sorry bro, i had read real player% and instead it was referring only to free throws !? I also use timing !! great.
My set is very similar in many ways but I see that there are some completely different indicators, I'm curious to try them !! tonight when I try I'll let you know my feedback.
I have been developing sliders since 2k6, i love this game ... but this year I find it difficult to find the best set-up.
Hello from Italy!
I'm going to try these on a CPU vs CPU game. Sliders for CPU vs CPU are so hard to find because ironically the CPU isn't consistent against one another. Hope these work