2K fixed that this year so that basically ever time a foul animation occurs, the foul is called. Even on default Superstar you’ll see the AI get 4+ FTs per quarter just from shooting fouls in the paint. Fouls are also called on jumpshots, though mostly only when you user defend and aggressively try to block the shot. I’ve seen a few fouls from the AI attempting to block one of my shots, but it’s pretty rare. Tweaking the Jump Shot Defense Strength sliders will almost certainly lead to more of these fouls, though.
In short, fouls are in a GREAT place this year.
Yes, this is because 2K messed up with the default roster by having every team’s Help Defense coach slider set to 0. This makes help defense incredibly delayed to the point that it doesn’t even start to rotate over to help before the offense has already taken the shot in most instances. You’ll need to increase the Help Defense coach slider to 50 or higher (higher meaning help comes quicker, but this can leave shooters too open on the perimeter for an easy pass), decrease the Inside/Close Shot tendencies, and increase the 3PT tendency in the slider menu.
This combination of tweaks will make defenses help protect the paint, leaving someone open on the perimeter, while the tendency tweaks make the AI prioritize the 3PT shot over a contested inside/close shot leading to drive-and-kick scenarios instead of forcing shots in the paint.
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Originally Posted by malek05 |
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So how do the foul sliders work? If you move it to the left it's less fouls called or more fouls called? I am wanting to have more fouls called on the cpu against me so I can shoot more freethrows and less fouls called on me against the cpu so they shoot less. I am not sure what the difference is between the cpu foul sliders and the user foul sliders. Any help would be appreciated
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Lower numbers = fewer foul calls. User fouls dictate how often that foul is called against the user (so putting Shooting Fouls to 100 would mean the CPU is likely to draw a foul when they attack the basket). If you want fewer CPU free throws, decrease the user shooting foul slider.
Turnovers are much better. There are a decent amount of giveaways from passes being slightly off the mark by the CPU (where it just misses the receiver or gets bobbled out of bounds). Loose balls leading to scramble plays are common enough without happening too often with Ball Security at 50, and this can punish you or the CPU for being too cute with your dribble moves in congested areas. The AI is also fairly proactive at stealing long/dumb passes while also doing a decent job covering the PnR roller with Play Passing Lanes set to 65 and Hands at the default 50 setting.
TLDR: Turnovers are much better at default and can be easily increased via sliders.
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