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NBA2k23 Shooting

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  • ksuttonjr76
    All Star
    • Nov 2004
    • 8681

    #76
    Re: NBA2k23 Shooting





    I'm so glad there's a great NBA 2K community that can break down stuff in great detail. It seemed that the green window in NBA 2K22 was significantly larger than it is now in the NBA 2K23. I wonder how that green window size compared to previous NBA 2K games?
    Last edited by ksuttonjr76; 09-14-2022, 04:48 PM.

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    • Quentin32
      Pro
      • Sep 2015
      • 544

      #77
      Re: NBA2k23 Shooting

      These should be the pct when making close to excellent shots



      Contested shots 5% (depending on player/badge)


      Wide open 15%

      3’s open 10%


      Contested 3’s 3%


      I think these are fair lol


      Other than that greens should dominate

      Comment

      • Sam I am
        Rookie
        • May 2014
        • 102

        #78
        Re: NBA2k23 Shooting

        Originally posted by Kushmir
        Hmmm...so only a really small group of people get to play 5 out/shoot with Ben Simmons--that's ok I guess.



        Sure but again we get challenged maybe 10% of the time. My question is always the same: Where does this leave the average player and the overall health of PNO? Can they stop paint abuse/shoot well enough to get people out of zone? Will the game online resemble NBA basketball?



        I've always supported this. But right now alot of the feedback seems to be that contested shots are very difficult makes and contests are too easy.
        Here's the problem Kushmir, It's always been this way, when ppl can't shoot they go to the hole, & when they can't stay in front of someone, they go zone or off ball, I'm not saying every defender has to be a lockdown, but damn can they at least stay in front?

        Comment

        • LakersFreak
          Rookie
          • Jul 2004
          • 153

          #79
          Re: NBA2k23 Shooting

          Help I can't make a shot in MyNBA unless I am completely wide open, which is not realistic. Also, every made shot is a swish. I am playing on Superstar and haven't changed any of the sliders. What do you guys recommend? Literally every one of my made baskets is inside the paint.

          Comment

          • AIRJ23
            MVP
            • Apr 2021
            • 2780

            #80
            Re: NBA2k23 Shooting

            Originally posted by LakersFreak
            Help I can't make a shot in MyNBA unless I am completely wide open, which is not realistic. Also, every made shot is a swish. I am playing on Superstar and haven't changed any of the sliders. What do you guys recommend? Literally every one of my made baskets is inside the paint.
            Lower your “shot timing impact” slider which may help with the annoying “swish” issue too (which is my least favorite part of 2K23). You can do it for both you and cpu even.

            Raise your shooting sliders.

            And most importantly, lower each “jumpshot defensive strength” sliders to 10-20 for both sides (because I don’t know what side affects you, so I always do both cpu and user sides and if cpu makes shots too easily I’ll just lower their shooting sliders).

            Those will help.

            Comment

            • ruxpinke
              Pro
              • Apr 2008
              • 911

              #81
              Re: NBA2k23 Shooting

              Originally posted by AIRJ23
              Lower your “shot timing impact” slider which may help with the annoying “swish” issue too (which is my least favorite part of 2K23). You can do it for both you and cpu even.

              Raise your shooting sliders.

              And most importantly, lower each “jumpshot defensive strength” sliders to 10-20 for both sides (because I don’t know what side affects you, so I always do both cpu and user sides and if cpu makes shots too easily I’ll just lower their shooting sliders).

              Those will help.

              Thanks for this. Only been playing vs cpu so far, and I either shoot the lights out on pro, or struggle to hit anything on all star. Anything “full white” is an automatic miss. I’d like to get a couple more of those to go in, do you think starting with the shot impact slider would work best?


              Sent from my iPhone using Tapatalk
              PSN: PrettyToney

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5193

                #82
                Re: NBA2k23 Shooting

                Originally posted by EccentricMeat
                I get that the online PvP modes need this "green or miss" mechanic in the game, but I really wish that crap was removed from offline. Or hell, just give us a "green or Real Player %" option so that we can still have that control on our shot in clutch moments, but if we miss the green timing then it's up to the player's ratings instead of being a guaranteed miss on higher difficulty settings.

                I get that User Timing is more engaging, and I get that you want that kind of control where no matter what the shot you have a chance to guarantee a make if you time it well. But it's also ridiculous that I can shoot 60+% from three with Ben Simmons if I just learn his shot animation.

                I think they just need to make greens INCREDIBLY difficult to time, like down to the 0.00001 millisecond, that way greens can be a guaranteed make without it being so easy to learn a bad shooter's animation and turn them into Steph Curry in-game. This way players with high 3PT shot ratings can still make more of those "slightly early/late" shots while the Simmons-es of the world basically need a green or its a miss.


                100% agree. I’m sticking with real player FG this year


                Sent from my iPhone using Operation Sports
                2022 'Plug and play' sim roster (XBX)

                Comment

                • thesportsartist
                  Rookie
                  • Oct 2021
                  • 129

                  #83
                  Re: NBA2k23 Shooting

                  Here’s the biggest issue with the fact shooting is so hard. If you don’t perfect release it doesn’t go in. In reality attributes mean nothing. All that matters is strictly if you perfect release or not. The sim aspect of this game is a mess as a result. Shooting can be tough but having it either be…a perfect release and go in no matter what…or having you be slightly mistiming and it being an airball regardless of player rating is CRAZY.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39438

                    #84
                    NBA2k23 Shooting

                    Ratings definitely matter, The higher your rating, the bigger your window. Splashing with your Curry’s and Klays is easy $. I’m doing it with my index finger while typing this lol

                    My philosophy on shooting is simple.

                    First pick your preferred shot timing.

                    Then, You can break shooting motions down into a couple categories. For example:

                    Top of the jump releases: A. Davis, Jamal Murray

                    One motion: George, Leonard

                    Two motion: Curry, Klay

                    Turn off the meter off for more leeway and understand which players have which releases.

                    That’s what has worked for me, and I’m able to shoot well picking even picking random teams in PNO.

                    Comment

                    • thesportsartist
                      Rookie
                      • Oct 2021
                      • 129

                      #85
                      Re: NBA2k23 Shooting

                      Funny cause i use the celtics. And alot of them are lights out three point guys (ratings wise) and unless i get a perfect release the shot misses. I’m playing now…just had robert williams in the paint against a guard maybe 2 feet from the hoop i pull up to lay it in…mistime it AIRBALL FROM TWO FEET OVER A MUNCHKIN GUARD….so you tell me how ratings matter
                      Originally posted by The 24th Letter
                      Ratings definitely matter, The higher your rating, the bigger your window. Splashing with your Curry’s and Klays is easy $. I’m doing it with my index finger while typing this lol

                      My philosophy on shooting is simple.

                      First pick your preferred shot timing.

                      Then, You can break shooting motions down into a couple categories. For example:

                      Top of the jump releases: A. Davis, Jamal Murray

                      One motion: George, Leonard

                      Two motion: Curry, Klay

                      Turn off the meter off for more leeway and understand which players have which releases.

                      That’s what has worked for me, and I’m able to shoot well picking even picking random teams in PNO.

                      Comment

                      • erickonasis
                        MVP
                        • Jan 2006
                        • 3018

                        #86
                        Re: NBA2k23 Shooting

                        Originally posted by thesportsartist
                        Here’s the biggest issue with the fact shooting is so hard. If you don’t perfect release it doesn’t go in. In reality attributes mean nothing. All that matters is strictly if you perfect release or not. The sim aspect of this game is a mess as a result. Shooting can be tough but having it either be…a perfect release and go in no matter what…or having you be slightly mistiming and it being an airball regardless of player rating is CRAZY.
                        This ... it’s absolutely ridiculous this year
                        SLIDERS SUCK

                        Comment

                        • CujoMatty
                          Member of Rush Nation
                          • Oct 2007
                          • 5446

                          #87
                          Re: NBA2k23 Shooting

                          I know others have said it but im going to repeat it.

                          I shot like garbage 2 years ago and the beginning of last year and was so frustrated.

                          Last year i finally listened to people who said turn off the shot meter and just use the animation as a guide. It has made the world of difference to not only my shooting ability but enjoyment of the game. Once it clicks it feels right. Like i can just feel like i made a good shot and not rely on a meter to tell me i did. I turned off the green release feedback so i have no idea if it has to be green to go in or not. Lol

                          The only thing different i did this year was turned on shot feedback to see if i was early or late until i got a feel for my players shooting animations.
                          2016 NLL Champion Saskatchewan Rush
                          2018 NLL Champion Saskatchewan Rush
                          2019 CEBL Champion Saskatchewan Rattlers

                          Comment

                          • thesportsartist
                            Rookie
                            • Oct 2021
                            • 129

                            #88
                            Re: NBA2k23 Shooting

                            The point of is…you should be able to play as you want…but the shot meter and shot timing forgiveness is so broken you are almost forced to turn it off or use real player shooting.
                            Originally posted by CujoMatty
                            I know others have said it but im going to repeat it.

                            I shot like garbage 2 years ago and the beginning of last year and was so frustrated.

                            Last year i finally listened to people who said turn off the shot meter and just use the animation as a guide. It has made the world of difference to not only my shooting ability but enjoyment of the game. Once it clicks it feels right. Like i can just feel like i made a good shot and not rely on a meter to tell me i did. I turned off the green release feedback so i have no idea if it has to be green to go in or not. Lol

                            The only thing different i did this year was turned on shot feedback to see if i was early or late until i got a feel for my players shooting animations.

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39438

                              #89
                              Re: NBA2k23 Shooting

                              Originally posted by thesportsartist
                              Funny cause i use the celtics. And alot of them are lights out three point guys (ratings wise) and unless i get a perfect release the shot misses. I’m playing now…just had robert williams in the paint against a guard maybe 2 feet from the hoop i pull up to lay it in…mistime it AIRBALL FROM TWO FEET OVER A MUNCHKIN GUARD….so you tell me how ratings matter

                              I can tell you one of my first big shooting games was with Jason Tatum and the Celtics.

                              You shot a jumper with Robert Williams? or were you using layup timing? Maybe you should turn it off.

                              All good though, Was just trying to give some tips.


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Falcon17000
                                Rookie
                                • Nov 2016
                                • 346

                                #90
                                Re: NBA2k23 Shooting

                                Originally posted by The 24th Letter
                                Ratings definitely matter, The higher your rating, the bigger your window. Splashing with your Curry’s and Klays is easy $. I’m doing it with my index finger while typing this lol

                                My philosophy on shooting is simple.

                                First pick your preferred shot timing.

                                Then, You can break shooting motions down into a couple categories. For example:

                                Top of the jump releases: A. Davis, Jamal Murray

                                One motion: George, Leonard

                                Two motion: Curry, Klay

                                Turn off the meter off for more leeway and understand which players have which releases.

                                That’s what has worked for me, and I’m able to shoot well picking even picking random teams in PNO.

                                I disagree entirely.

                                To test, I made a player with 99 in all shooting stats. Gave him hot zones on all three point areas. Gave him every HoF shooting badge. Went into practice, completely by himself, and shot 50 threes that weren't green but were close (95-99%).

                                He made 14 of them.



                                That is absolutely ridiculous.

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