All I know is you can implement a rule change at the start of the season to decrease or increase rookie contracts. Not sure if that's a fix or helpful, but it's an option the game allows.
Thanks for the reply but no luck. #3 overall pick in the 1992 draft makes as much as MJ on his max deal.
It may be intentional. There were no rookie salary caps until 1995. Jordan's salary for the 1992-93 season was $4 million and rookie Shaq's salary that season was $3 million.
That would be historically accurate. Look up the story of Danny Ferry's first contract.
Filed on the whatever happened to this guy!
Danny Ferry.......man talk about a bust.
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That isn’t too egregious but it gets a lot more one sided. As you move into and past the 2000s. Like $20m+ rookie deals(per season).
I looked through the franchise options on contracts and there's only thing I can see that would possibly make a difference. If you go into the tuning sliders for the league under the Contracts tab and then scroll down to Salary Expectations, there is a slider for "Max Rating". It says if you lower it, then lower rated players will expect max contracts. One would expect doing the opposite to have the opposite effect...i.e., increasing the slider above 50 would increase the rating a player would have to have in order to demand a max contract. Theoretically, raising that bar to a certain point should weed out the rookies since they come in with somewhat limited ratings initially. What that point on the slider is, I have no idea. I've never messed with that one and never seen any info about using it.
I understand the rookie cap was introduced in 1995. Here are the differences when starting in 1983-1984. I'll just do the first year because I suck at formating. I also used https://basketball.realgm.com/nba/info/rookie_scale for the true rookie caps.
This is a problem I've seen coming on the horizon in my Magic/Bird Era playthrough I have going, but it hasn't completely wrecked it yet. I'm in '89, and I've been trying to proactively counter it a little bit for the past season or two. I started noticing it when I was seeing teams not picking up team options on good young players. Late 1st rounders are making more than any non superstars are getting through their prime year deals. It's cheaper for them to let them go, and then try sign them on the open market.
I've tried to add cap and reduce rookie salaries during the offseason rule changes, but that doesn't seem to have any effect. At least not that I have been able to tell just from surface level glancing. Do you think you could counter it by jacking the cap inflation slider up around max, or would that just increase the rookie salaries, too?
If its a serious playthrough then its prob best to edit the rookie contracts. Pre 1995 could be tricky due to no rookie scale but we have the cap numbers for 1995 and beyond. Not sure how to handle 2nd rounders though. They never get signed, prob because the cost. They actually have to sign a contract before you can edit them. The 1st round edits shouldn't take too long. Its only 27-30 contracts.
Does seem like a perfect opportunity for 2K to add a historical rule change starting in 1995-1996 with the actual rookie scales.
I also saw a 24 year old Dwight Howard(88 ovr) sign a minimum deal because teams have no cap space to give him the contract. It really destroys rosters because each draft pick is like a max deal. If you have more than 1 pick in any season it kills any and all cap space.
I just posted in its own thread but if you're playing Magic/Bird era you really should have CPU re-signing aggressiveness slider in the 90s. This simulates that there wasn't really free agency as we know it today then, so if a team wanted a player they would get them back.
With that slider up the CPU will sign their 2nd round draft picks during free agency. Just make sure you go to Tuning Sliders -> Contracts -> Sample Player (Select the highest rated 2nd round rookie) and make sure their expected salary is equal to a minimum contract.
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