Paint Defense In 24 Is Still Bad

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  • OfficialQbN
    Rookie
    • Sep 2015
    • 163

    #1

    Paint Defense In 24 Is Still Bad

    Before anyone says anything keep in mind the following, the game registers his layup as WIDE OPEN against my 88 interior, 92 block, and gold anchor


    And the best part is because of how overpowered whistle is, if I try to clobber him its an automatic foul.


    Last edited by OfficialQbN; 09-14-2023, 08:14 AM.
    Find me on YouTube/Twitch/Twitter/ QuickButNeat

    Member Of OS Since 2013 (Formerly QB1N)
  • tru11
    MVP
    • Aug 2010
    • 1816

    #2
    Re: Paint Defense In 24 Is Still Bad

    Originally posted by OfficialQbN
    Before anyone says anything keep in mind the following, the game registers his layup as WIDE OPEN against my 88 interior, 92 block, and gold anchor


    And the best part is because of how overpowered whistle is, if I try to clobber him its an automatic foul.


    https://twitter.com/QuickButNeat/sta...17513053450281


    Not gonna lie but ive seen those go in with a 100% contest.

    Granted ive got an 80 block with 80 interior and bronze anchor but still ….

    Them scoop and floater badges with slithery and giant slayer make them almost impossible to block and most of the time barely count as a contest.

    One of the courts has a MR Maybe dude.

    Him and his 2 buddies make the craziest layups .

    Had to get two others C to clog the paint to even remotely have a shot at stopping them from scoring.

    Quite frankly ive seen guys with shooting takeover pull up from half court and hit shots so i think most of offense is OP at the moment

    Well post scorers already got a nerf.


    Verzonden vanaf mijn iPhone met Operation Sports

    Comment

    • m29a
      Rookie
      • Aug 2011
      • 368

      #3
      Re: Paint Defense In 24 Is Still Bad

      I'm not really an online player, but do people want absolutely zero randomness/variance? In basketball, even the best players get taken advantage of sometimes. This is still a game and the contest logic and general mechanics of the game cannot and likely will never be perfect.

      If you feel you got shortchanged in this, I'm sure there have been other plays where others felt shortchanged on a play you made. I think it'd be far more helpful to show a longer video with several plays of this happening.

      That said, it has been really clear to me that 2K needs significantly different tuning for the different sides (online/offline) of the game.

      Comment

      • goma76
        Rookie
        • Apr 2017
        • 309

        #4
        Re: Paint Defense In 24 Is Still Bad

        This is ridiculous, just one action for complaining about the game and the defense. Ok, hoping for a better defense on 2K25…

        Comment

        • Cowboyfan_19
          Pro
          • Jan 2015
          • 724

          #5
          Re: Paint Defense In 24 Is Still Bad

          I gotta respectfully disagree here. I was never a fan of badges like intimidator or rim protector, because I thought they always bailed out bad defensive positioning. Seems like the offensive player would miss shots cause they were deathly afraid of said defenders with those badges/ interior defense attributes.

          I've always been a packline D guy, manually pre rotating my guys to be in paint help to stop drives, especially if I know my on ball perimeter defender doesn't have clamps.

          My issue comes from how stupidly easy they bail out open jumpers/leaners. I know it's pick your poison, but there's no way I should be having a close game vs someone who has 0 inside game, and the paint scoring differential is 40-12 or something.

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3320

            #6
            Re: Paint Defense In 24 Is Still Bad

            Originally posted by Cowboyfan_19
            I gotta respectfully disagree here. I was never a fan of badges like intimidator or rim protector, because I thought they always bailed out bad defensive positioning. Seems like the offensive player would miss shots cause they were deathly afraid of said defenders with those badges/ interior defense attributes.

            I've always been a packline D guy, manually pre rotating my guys to be in paint help to stop drives, especially if I know my on ball perimeter defender doesn't have clamps.

            My issue comes from how stupidly easy they bail out open jumpers/leaners. I know it's pick your poison, but there's no way I should be having a close game vs someone who has 0 inside game, and the paint scoring differential is 40-12 or something.
            Me to. Ever since leave them and the pre rotate options stopped working you have to manually pack the paint. I see no problem with tough layups going in. There has to variance
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #7
              Re: Paint Defense In 24 Is Still Bad

              Nah man, lol

              I have similar stats. 88 interior 93 block Gold anchor Immovable enforcer silver

              Things like what happened in your video are going to happen occasionally, but interior defense is much more solid than it was last year. Feels good to shut it down in the paint after last year with all the limitless takeoff and quick drops

              Hoping it stays this way after people start getting badges..

              Comment

              • FixEverything2k
                Pro
                • May 2016
                • 577

                #8
                Re: Paint Defense In 24 Is Still Bad

                Playing offline I’m seeing a lot of great inside contests and people honestly missing shots inside that they maybe should be scoring.

                Not disagreeing or agreeing just hoping that whatever changes are made will be made within the context of where they are needed.
                ... But hey VC sale!!

                Comment

                • OfficialQbN
                  Rookie
                  • Sep 2015
                  • 163

                  #9
                  Re: Paint Defense In 24 Is Still Bad

                  Originally posted by The 24th Letter
                  Nah man, lol

                  I have similar stats. 88 interior 93 block Gold anchor Immovable enforcer silver

                  Things like what happened in your video are going to happen occasionally, but interior defense is much more solid than it was last year. Feels good to shut it down in the paint after last year with all the limitless takeoff and quick drops

                  Hoping it stays this way after people start getting badges..
                  So you are judging the paint defense in 24 based off 23 ?

                  23 was arguably the worst paint defense in 2K history. Anything is going to be better than that.

                  Is the paint defense better than 23 ? Yes. Is it still bad? Yes. Both statements can be true.

                  I never had a layup from a guard in my face in 2K10-2K22 that was considered wide open in crew/rec/proam like the one in that video.

                  I know people want to cope because they are afraid the 2K police will come arrest them but Im going to be honest about it as someone who has played EVERY 2K.

                  The criteria Im going off of is all of 2Ks previous titles. If Im comparing paint defense in 24 to paint defense in any 2K prior to 23 I can confidently say that 24 has bad paint defense.

                  Just because they take Limitless Takeoff and Quick Drops out the game doesn't mean they should be praised for defensive game play improvements. That stuff should have NEVER been in the game to begin with. They manufactured a game play imbalance that was never in any of the prior games...

                  And by the way, that clip was just ONE play. He had 5 layups that were considered OPEN/WIDE OPEN in that match in my face on a contest. I tried aggressive block, I tried vert contesting, right stick d, and normal block. All resulted in limited to no coverage.

                  Now we know from what Mike Wang himself has said that defense at the end of a layup animation is also factored into the openness of the shot, so even if Im late getting into position on a contest, If im there contesting at the release of the layup it should not be wide open. Now if he greens the layup with pro touch and times it well against a contest % that is different, but the game is indicating a complete lack of defensive coverage which is bs.

                  Oh and dont get me started on the "Whistle" badge in regards to brain dead rim runners which is ANOTHER whole can of worms.

                  I do give 2K credit for doing something about triangle spammers though... I have seen a fair amount of blocking foul calls on people trying to spam block in the paint.
                  Last edited by OfficialQbN; 09-11-2023, 06:06 AM.
                  Find me on YouTube/Twitch/Twitter/ QuickButNeat

                  Member Of OS Since 2013 (Formerly QB1N)

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #10
                    Paint Defense In 24 Is Still Bad

                    Originally posted by OfficialQbN
                    So you are judging the paint defense in 24 based off 23 ?

                    23 was arguably the worst paint defense in 2K history. Anything is going to be better than that.

                    Is the paint defense better than 23 ? Yes. Is it still bad? Yes. Both statements can be true.

                    I never had a layup from a guard in my face in 2K10-2K22 that was considered wide open in crew/rec/proam like the one in that video.

                    I know people want to cope because they are afraid the 2K police will come arrest them but Im going to be honest about it as someone who has played EVERY 2K.

                    The criteria Im going off of is all of 2Ks previous titles. If Im comparing paint defense in 24 to paint defense in any 2K prior to 23 I can confidently say that 24 has bad paint defense.

                    Just because they take Limitless Takeoff and Quick Drops out the game doesn't mean they should be praised for defensive game play improvements. That stuff should have NEVER been in the game to begin with. They manufactured a game play imbalance that was never in any of the prior games...

                    And by the way, that clip was just ONE play. He had 5 layups that were considered OPEN/WIDE OPEN in that match in my face on a contest. I tried aggressive block, I tried vert contesting, right stick d, and normal block. All resulted in limited to no coverage.

                    Now we know from what Mike Wang himself has said that defense at the end of a layup animation is also factored into the openness of the shot, so even if Im late getting into position on a contest, If im there contesting at the release of the layup it should not be wide open. Now if he greens the layup with pro touch and times it well against a contest % that is different, but the game is indicating a complete lack of defensive coverage which is bs.

                    Oh and dont get me started on the "Whistle" badge in regards to brain dead rim runners which is ANOTHER whole can of worms.

                    I do give 2K credit for doing something about triangle spammers though... I have seen a fair amount of blocking foul calls on people trying to spam block in the paint.

                    I’m not going to confidently make any statement 3 days after the game has come out tbh. If the “2K police” arrest you anything, It’s for thinking that having played every one is a flex, That’s most of us around these parts, lol

                    but yes, I’ve also played 2K-2K24, Every year I’ve played MyCareer, I’ve been a big. I’ve also played in comp leagues the last couple of years. Since I commented on this post, Ive played 10’s with players who got to fast track their player and have gold/ HOF finishing badges…and I’ve still held my own.

                    Is this 2K20 where you can breath on someone with your Intimidator badge in the paint and make them miss? No it’s not…Nor do I want that, even as a big. Judging by your video, That what you may be looking for, and I’d respectfully disagree with that direction.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • OfficialQbN
                      Rookie
                      • Sep 2015
                      • 163

                      #11
                      Re: Paint Defense In 24 Is Still Bad

                      Originally posted by The 24th Letter
                      I’m not going to confidently make any statement 3 days after the game has come out tbh. If the “2K police” arrest you anything, It’s for thinking that having played every one is a flex, That’s most of us around these parts, lol

                      but yes, I’ve also played 2K-2K24, Every year I’ve played MyCareer, I’ve been a big. I’ve also played in comp leagues the last couple of years. Since I commented on this post, Ive played 10’s with players who got to fast track their player and have gold/ HOF finishing badges…and I’ve still held my own.

                      Is this 2K20 where you can breath on someone with your Intimidator badge in the paint and make them miss? No it’s not…Nor do I want that, even as a big. Judging by your video, That what you may be looking for, and I’d respectfully disagree with that direction.


                      Sent from my iPhone using Tapatalk

                      Im not flexing anything im just stating it as a matter of reference. I personally have not seen this stuff happen before in prior 2Ks.

                      And youre not understanding my point. The game did not register any contest % for him to have to time against. There are 0 badges related to finishing that reduce contest % in those kind of situations that could lead to a WIDE OPEN outcome.

                      The whole reason they put these finishing badges is to give skilled players an opportunity to green shots against contest %. If it had been 60% and he greened the layup over coverage we wouldn't be having this discussion.

                      Im not advocating for every covered shot in the paint to miss, im saying that every covered shot in the paint should have contest %. I dont think thats a crazy position to take . Or if he had 99 driving layup and just hit the shot over me contested without greening on a fluke thats cool too but dont say its WIDE OPEN because then Im forced to question the validity of the contest system.
                      Find me on YouTube/Twitch/Twitter/ QuickButNeat

                      Member Of OS Since 2013 (Formerly QB1N)

                      Comment

                      • OneDrop
                        Pro
                        • Jan 2013
                        • 688

                        #12
                        Re: Paint Defense In 24 Is Still Bad

                        Taking one or a few rare moments and then judging a whole part of the game on those rarities is exactly the type of knee-jerk reactions that lead to developpers tuning things that don’t need to be tuned. Unless this consistently happens it’s not a problem. I’ve seen so many people complain something is broken because it happened once. It’s a basketball game, there will be randomness involved just like in real life. Sometimes you do everything right and still fail, it’s how you work around that randomness that defines success. The paint defence is fine.

                        Comment

                        • OfficialQbN
                          Rookie
                          • Sep 2015
                          • 163

                          #13
                          Re: Paint Defense In 24 Is Still Bad

                          Originally posted by OneDrop
                          Taking one or a few rare moments and then judging a whole part of the game on those rarities is exactly the type of knee-jerk reactions that lead to developpers tuning things that don’t need to be tuned. Unless this consistently happens it’s not a problem. I’ve seen so many people complain something is broken because it happened once. It’s a basketball game, there will be randomness involved just like in real life. Sometimes you do everything right and still fail, it’s how you work around that randomness that defines success. The paint defence is fine.

                          Who said it only happened once ? You're assuming things sir. I simply pulled a clip of one play out of many across a multitude of matches to give an example.

                          The game currently has 4 core gameplay issues with the Online MyPlayer Modes...


                          1. The range that you can consistently green 3 pters (beyond half court and the opposite 3 pt line)
                          2. The rebound logic (careening way out to the perimeter more than they should)
                          3. WIDE OPEN / OPEN contest status for too many layups in traffic. (Id say about 30-35% MP vs MP)
                          4. Whistle Badge being overpowered for slashers who force bad shots.

                          Mike Wang has already said they are addressing the rebound logic issue. Well see what else gets tweaked... But some of you keep assuming that EVERYONE that complains about the game play is doing so with only a sample size of games played.

                          I get what some of you are trying to say about overreactions to things a person might see in the game play a handful of times but these are CONSISTENT occurrences that majority of the competitive player base is recognizing as issues.

                          At least with the 3pt issue you press them with a lock that has 94 feet and try to get a contest but the other stuff is crazy because you dont have a counter to it.
                          Last edited by OfficialQbN; 09-14-2023, 06:09 AM.
                          Find me on YouTube/Twitch/Twitter/ QuickButNeat

                          Member Of OS Since 2013 (Formerly QB1N)

                          Comment

                          • OfficialQbN
                            Rookie
                            • Sep 2015
                            • 163

                            #14
                            Re: Paint Defense In 24 Is Still Bad

                            Originally posted by alabamarob
                            Me to. Ever since leave them and the pre rotate options stopped working you have to manually pack the paint. I see no problem with tough layups going in. There has to variance

                            Comparing Apples to Oranges. You're talking about the need for a small frequency of contested makes which I AGREE WITH. I'm talking about the contest system not properly registering contest % about a quarter of the time. Unless the badges are mislabeled I don't see any badges that can reduce shot contests to WIDE OPEN status.

                            If Giant Slayer is reducing contests to WIDE OPEN status than by god it needs a nerf. We arent talking about floaters here. We are talking about layups in the face of a shot blocker not registering any contest %.

                            And if you think that clip was a one off where a contested layup was considered WIDE OPEN ? Like a fluke ? I have plenty of other clips of it happening from that game and others.
                            Last edited by OfficialQbN; 09-14-2023, 08:08 AM.
                            Find me on YouTube/Twitch/Twitter/ QuickButNeat

                            Member Of OS Since 2013 (Formerly QB1N)

                            Comment

                            • OfficialQbN
                              Rookie
                              • Sep 2015
                              • 163

                              #15
                              Re: Paint Defense In 24 Is Still Bad

                              Originally posted by FixEverything2k
                              Playing offline I’m seeing a lot of great inside contests and people honestly missing shots inside that they maybe should be scoring.

                              Not disagreeing or agreeing just hoping that whatever changes are made will be made within the context of where they are needed.

                              Bro, this.


                              I haven't had any issues with the offline either. No WIDE OPEN layups in my face... I'm starting to think the reason Im seeing it online is because of the sliders...
                              Find me on YouTube/Twitch/Twitter/ QuickButNeat

                              Member Of OS Since 2013 (Formerly QB1N)

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