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Eras Mynba Setup

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  • #1
    Bm7414206
    Rookie
    • Apr 2018
    • 266

    Eras Mynba Setup


    So what this post is about is seeing if anyone has found a good progression/regression balance on the Eras. Because I like to play from the Kobe Era but with real players coming into the league every year it gets super unbalanced and oversaturated with players 80+ overall. It makes every team have all players 80+ overall and 3 or 4 90+ overalls for each team.

    I always lower overalls of players 75+ by between 1-5 points because I feel like in general sports games have way too many high overall players. So with that and putting training no better 10-25 for each badge, work ethic etc. And putting Progression at 25 and Regression at 75 still way too many players woth high overalls.

    For me it makes the mode unplayable a year or two into it.

    Has anyone found this year or previous year a good setup so players aren't all superstars?

    Once again I am mainly talking about the Kobe Era but I think any era besides modern eras setup would work.
  • #2
    BiTractBANNED
    Banned
    • Oct 2021
    • 108

    Re: Eras Mynba Setup


    Re: Eras Mynba Setup

    Changing and making tweaks to the injury attributes. Since Shaq has a 98 durability rating across the board heading into his 12th year (2 years into the sim) is probably just to appease the big fella.

    -5 ovr is just too much imo but I see the vision and I kinda like it.

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    • #3
      Bm7414206
      Rookie
      • Apr 2018
      • 266

      Re: Eras Mynba Setup


      Re: Eras Mynba Setup

      Originally posted by BiTract
      Changing and making tweaks to the injury attributes. Since Shaq has a 98 durability rating across the board heading into his 12th year (2 years into the sim) is probably just to appease the big fella.

      -5 ovr is just too much imo but I see the vision and I kinda like it.
      So you saying raise injuries helps? I did raise injuries by 5 but maybe I do need to raise them more so players will get injured more and not all reach their potential.

      As for -5 I think it brings them down to a reasonable level so that players play more realistic to their stats (if that makes sense) I do it across all sports games I play, Before I start a franchise. Like I have a system I do to all players 75+ overall so each are lowered evenly across the board.

      Comment

      • #4
        BiTractBANNED
        Banned
        • Oct 2021
        • 108

        Re: Eras Mynba Setup


        Re: Eras Mynba Setup

        Originally posted by Bm7414206
        So you saying raise injuries helps? I did raise injuries by 5 but maybe I do need to raise them more so players will get injured more and not all reach their potential.

        As for -5 I think it brings them down to a reasonable level so that players play more realistic to their stats (if that makes sense) I do it across all sports games I play, Before I start a franchise. Like I have a system I do to all players 75+ overall so each are lowered evenly across the board.
        Yeah I suppose it is much more easier to change the injury sliders from something like 50->55 rather than manually go and be a roster creator to do it one-by-one individually for each player lol

        You do you, it did give that vintage early NBA 2K vibe when I edited the players to those lower ratings myself personally too.

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        • #5
          Bm7414206
          Rookie
          • Apr 2018
          • 266

          Re: Eras Mynba Setup


          Re: Eras Mynba Setup

          Originally posted by BiTract
          Yeah I suppose it is much more easier to change the injury sliders from something like 50->55 rather than manually go and be a roster creator to do it one-by-one individually for each player lol

          You do you, it did give that vintage early NBA 2K vibe when I edited the players to those lower ratings myself personally too.
          Oh you meant go player by player, i misunderstood.

          Comment

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