Home

NBA 2K14 and Beyond - Things that MATTER

This is a discussion on NBA 2K14 and Beyond - Things that MATTER within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 11-07-2013, 01:12 PM   #1
I smell sulfur...
 
Kodii Rockets's Arena
 
OVR: 12
Join Date: Sep 2007
Location: Soldier Field
Posts: 2,628
NBA 2K14 and Beyond - Things that MATTER

I'd like to preface this diatribe by saying that from what I've seen, Next Gen 2K looks phenomenal; from player models, to lighting, the implementation of Ecomotion, it all looks like they advanced leaps and bounds from what we have now, which in my opinion is quite impressive.

With that being said, I feel that most of us on this site would call ourselves sim gamers and the issue that has bothered me most throughout the life of this series(and what keeps me from purchasing a Next Gen system day one) is that in the bit of game-play video that we did see, there still were no improvements regarding off ball fouls. Every year I hold out hope that they'll more effectively implement this extremely important aspect of basketball. They seem to have a lot of basketball down perfectly, but if we're talking about the NBA 'feel' and/or simulation, how has this glaring omission gone on this long without being addressed?

Things such as:

Jostling for position in the post - (They have great animations down low, but the only foul I've ever seen for this was on Tyson Chandler in the 2K12 Demo, I damn near cried, but alas... never to be seen again)
Perimeter contact - blocking fouls that they used to have circa 2K7-9. They even partially fixed this area of the game because of the backcourt/out of bounds glitch. Obviously a main staple of D in 2K is to crowd and bump, I'm fine with that, but NONE except the aforementioned are called fouls. It would open up the game offensively and make it so realistic if you really had to back off of the quicker players
Screens - A higher frequency of the fouls regarding screens(Slower big men not moving their feet while hedging, defenders trying to get around/through them(seen a couple this year), Screeners setting hard screens etc...)
Charges - I added this in, but we all know the issues there. I'd like to wonder for that milisecond which way the call is gonna go!

All of the issues above are situations that you see at least 10-12 times during the course of a game in the NBA. I can't fathom why the effort to add this part of the game has gone untouched, and in comparison to less important aspects of the game, for the most part unnoticed. We complain about logos on socks, headbands, player models, tendencies, sig shots, roster omissions, etc. I WHOLEHEARTEDLY agree with all of it, it should be in the game, I'm an accessory nut myself. But I feel that at this point going a whole game without worrying at all about your star player getting into foul trouble(Most times even when he has 3 in the first and is still reinserted into the game...another issue, another time) should not be an afterthought. It's a major part of NBA strategy, both offensively AND defensively.

I actually expected the situations above to be added when they went to the 'Simulation' sliders a few years ago, and was elated, but it never was to be. I always hear the saying 'dealbreaker' thrown around, and for any basketball purist/sim gamer, this should be, but it's not, not even for me. I'll still buy 2K every year, I'll still enjoy it IMMENSELY, but as long as these issues are overlooked, the aspect of immersion that I'm truly looking for is just not there. I guess I'll just wait until next year, again...
__________________
Always looking for solid CFM owners, follow the link to get started >> PS5 10YF League Discord

Follow this link to view 10 Yard Fight on Operation Sports >>10YF on OS
Kodii Rockets is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-09-2013, 02:04 PM   #2
I smell sulfur...
 
Kodii Rockets's Arena
 
OVR: 12
Join Date: Sep 2007
Location: Soldier Field
Posts: 2,628
Re: NBA 2K14 and Beyond - Things that MATTER

Well, we did get a picture of a backboard today. I guess that helps a bit. lol
__________________
Always looking for solid CFM owners, follow the link to get started >> PS5 10YF League Discord

Follow this link to view 10 Yard Fight on Operation Sports >>10YF on OS
Kodii Rockets is offline  
Reply With Quote
Old 11-09-2013, 02:21 PM   #3
MVP
 
OVR: 12
Join Date: Aug 2012
Blog Entries: 1
Re: NBA 2K14 and Beyond - Things that MATTER



More of this please. Good to see that there are still people here who are willing to look through 2K's BS like the basket screenshot nonsense.
Optik is offline  
Reply With Quote
Old 11-09-2013, 03:07 PM   #4
MVP
 
OVR: 17
Join Date: Jul 2002
Location: Hazel Crest, Illinois
Re: NBA 2K14 and Beyond - Things that MATTER

Ive been clamoring for more non-steal turnovers in the game for years. It continues to be the most glaring omission for a game that is supposed to be a sim.
__________________
PSN ID: thefuture420
Twitch
Now Playing: MLB The Show 16, Fifa 16, Fallout 4
the_future420 is offline  
Reply With Quote
Old 11-10-2013, 12:53 PM   #5
Pro
 
hesko's Arena
 
OVR: 5
Join Date: Jan 2012
Location: Earth
Re: NBA 2K14 and Beyond - Things that MATTER

i think they need to program the screens so they are set on players who are defending rather than just going to a spot on the floor. im still getting the game, but i also feel like eco-motion would have eliminated those unnatural movements that happen when user breaks an animation with a new control. example. steph curry's alley pass to bogut in the ign vid. the under the basket layups still look a bit odd. maybe for 2k15 they can mocap players shooting as if there is a real basket there expanding on the living world concept. question. did 2k's ball tracking system make it to next gen? would be nice to see the players on floor and on the bench along with coaches and crowd follow the action as the game is played. spacing looks a whole lot better and i loved how kg was making cuts in the paint to get open. the entry passes to the post were sexy too.
hesko is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-10-2013, 12:56 PM   #6
Pro
 
hesko's Arena
 
OVR: 5
Join Date: Jan 2012
Location: Earth
Re: NBA 2K14 and Beyond - Things that MATTER

oh and differentiate each individual players speed. not just ratings wise. or their rating should control how fast they move all together.
hesko is offline  
Reply With Quote
Old 11-10-2013, 08:21 PM   #7
MVP
 
Kaanyr Vhok's Arena
 
OVR: 14
Join Date: Aug 2006
Re: NBA 2K14 and Beyond - Things that MATTER

Quote:
Originally Posted by the_future420
Ive been clamoring for more non-steal turnovers in the game for years. It continues to be the most glaring omission for a game that is supposed to be a sim.
I turned passing down to like 48 and I see plenty. Its true that bad passes, bouncing it off of your teammates feet, and spin moves account for at least 80%. Maybe thats not realistic.

To the OP I agree with the charges more than the perimeter contact. There is too much contact on face but its still really easy to drive and most of the contact is initiated by the offense so its more of a superficial problem.
Kaanyr Vhok is offline  
Reply With Quote
Old 11-10-2013, 08:41 PM   #8
MVP
 
cam21224's Arena
 
OVR: 12
Join Date: Jun 2008
Location: Harlem, NY
Re: NBA 2K14 and Beyond - Things that MATTER

Would love better late game/clock awareness.

Too many instances in CG that are mind boggling to me. If it's 0.3 left on the clock AI should be looking to lob a pass to the basket, if it's 1.6 CPU should be looking to catch and shoot not bust into trying to And1 harlem shake me.

Also, 5 second inbounds does not get called on the CPU(sucks to lose a close game) that way when you pressed the inbounder for over 8 seconds, hope it's in NG already.

Sent from my SGH-M919 using Tapatalk
__________________
Horseshoes & HollyWood
cam21224 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:55 AM.
Top -