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Originally Posted by CRIP4LIFE |
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it seems no one here, except this guy ^^, understands how videogames are made.
first of all, comparing nba2k14 to madden 25 on ps4/xbox1 is moot. apples versus oranges. madden is approx ~9gb while nba2k14 is approx ~43gb.
coding a game from the ground up, is like building a skyscraper. you start at the foundation and work your way up. building and solidifying the structure first. then you install the interior of the building.
madden (at 9gb may i remind you) was a port with minor tweaks to graphics and physics. i like madden 25 ps4, but i like it for what it is, not what i want it to be.
nba2k14, on the other hand, was rebuilt. recoded from the ground up. yes, it's missing a few things you're used to. but 2k didn't "take them out". they just haven't yet had time to install them. coding some software takes years upon years. if you don't like that, you should stop playing games and save yourself some heartache.
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Not entirely true.
First, what is "from the ground up" for 2k? Its exactly what they tell us it is, period.
QUESTION: If this game uses greater than 4x the amount of space of current gen (43gb, up from 9gb.)as stated, shouldn't it be 4x better? Do you feel that about the first next gen release, or are we still caught up in the looks?
"From the ground" up is just not cost effective, and unlikely unless you are talking about the other next gen BBALL game, which started without 3 years of profits (no LIVE games released) to work with to offset costs.
I expected certain short comings in this release. New software development and features are run by cost (Man hours associated with development), because they want to make more and more profit every year with the same tired franchise until it is milked dry, and they are FORCED to redesign through hefty competition or new hardware.
If the cost to integrate the existing current features software code, into NG console hardware became too expensive, it (the feature sets) were probably axed until another development cycle with a greater funding cap. If they did it with their current budget, it would be buggy and more broken than it always was on current gen because of integration, so to keep initial costs down, features are not included that could potentially break the game. Often, debugging costs more than writing because it involves testing and hardware integration phases too, which are often separately funded programs in the development cycle.
Features don't take years, the money to fund an idea and get it approved can take that long though. In the end they are going to make a profit one way or another.
Someone should make a list of all NBA2K features removed over the years and re-added and/or re-marketed as new in a subsequent release, or omitted altogether, so we can actually see the additions/subtractions stacked next to each other and compare notes.
Using facts to support our observations gives us more credibility, in theory anyway.
I won't be playing it until Friday (Xbox One), so I have been trying to refrain since release (next gen) from commenting other than current gen.
In spite of the recent negativity and next gen feature omissions, I will buy it (and LIVE), just doing what lemmings do.
Next year, with competition (if LIVE doesn't cancel) hopefully, we will have a truer representation of our ideas of a greater game of video game basketball. For now I have something to do until "The Show" is released.