Banned
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Examining Mygm and why it's vc implementation is good
Let's have a discussion that encompasses not only mygm as a whole, but the vc implementation in it, which I consider a good addition, of not a too over powering one
This is all my opinion of course, I am not right, my opinion is not the only that matters, but try and hear me out and then let's discuss what you think about it
firstly, let's get a few things out of the way here and please let's never discuss these factors again in this thread :
-stop whining about having to pay 500 vc just to change rotations, yes we all know it's stupid and shouldn't be there, but if you are truly still complaining about this, you need to stop, you are already given like 1k I'm Vc to start the game when u get it, you are given free vc codes constantly, when u get drafted in my career, u get 5000 vc for absolutely nothing, and there's an app that can easily net you 1k vc per day and more simply by opening it and pressing a button. Stop complaining about this 500 vc to change rotations, you pay it once and never pay it again.
-let's not talk about the bugs and people magically losing vc or their GM rating. This doesn't happen to everyone, I am sorry for your loss, but let's not discuss bugs or vc in this respect from this point forward, there are other threads that do so.
-30 team control is unrealistic, I don't care that you find CPU trades or signings unrealistic, I don't care that you want to control more than one team. This is MYGM, not association, there is no sport in which one GM controls everybody or multiple teams. Let's stop talking about this, it's nonsensical.
-also, trade override is unrealistic, using it makes you a cheater , and once again, it doesn't make sense and gives you too much control. No GM in real life can flip some switch and control every team or make any trade happen whenever they want. This is not association mode, this is a mode in which you play a role and are a person, with goals.
Now, let's discuss mygm. This mode is a sizeable improvement
Starting from players getting mad about their roles and playing time, to certain assistant GMs trying to steal your job, to a much better generic player draft, and some great vc implementations that, are so great that some are even overpowering and should be scaled back in 2k15.
The majority of my team, due to the things you can buy with vc, now has 99 stamina or an extremely high awareness rating. You are allowed to upgrade way too much, in such a way that you can turn any team into a super team, just by purchasing these facility upgrades.
There is even a my GM upgrade that allows all facility bonuses to get +3, which obviously makes you even more over powered
I now am in possession of a 97 overall Dwayne wade because if this, and a lebron with 99 offensive, defensive awareness, 99 quickness and 99 stamina. Not to mention a demarcus cousins with 95 stamina the, a full 20 points higher than his original stamina number, just through these vc purchases alone, and I can still buy another facility upgrade that will boost his quickness to 62 and stamina to 99.
Facility upgrades also give the user too much power in trade negotiation, due to a flaw that makes every facility upgrade boost given to your player basically non existent during trades (meaning if you boosted a player through the upgrades, when you go to trade them, you see their original overall) except for upgrades to player potential.
Meaning, you can easily pay to boost your players potential, increase their value, and trade for another player, in a deal that is obviously unfair to the CPU because I believe once that player leaves your team, the potential boost they receive dissappears. And also, the moment you get the player you traded for, their potential also gets the boost.
This is all to say that the user is given to many unfair advantages in mygm because of vc, however, if they were to cut down on the +# you get for each upgrade, they can perfect it and make it alot more balanced.
Is my gm still missing things like the d league? Yes, but so did association. Could some things be refined? Sure, but this mode is in its first year. Is it an improved over association and more realistic? Without question.
The ability to pep talk your players and try to get their morale up, or even lower their morale for a few games in order to have them play better is a nice addition. Talking to the media after a big trade is pretty cool and I wish there were more press conferences.
The effect the luxury tax has on your profits is a nice addition because you have to choose whether to disobey your owner by adding more salary through better players, or be a cheap team with less debt and more flexibility when free agency comes around
Players get mad when you try and trade for players at their position and you have to console them and tell them either the truth, or you can lie. All these things make the game more realistic and a better experience than association ever was in my opinion, and I really think that anyone that complains about this mode and the way it is, are thinking about it in the wrong way. This is not association mode, it may look like it, but they are two different things, two different experiences, and one is giving you or attempting to give you a real experience, while the other is an arcade game with unrealistic options
Is mygm perfect? No, it could use some improvements, you can be a bit overpowered, but it's better than the association ever was.
Last edited by RED BULL; 01-12-2014 at 07:08 PM.
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