That LaMarcus pick and pop play...

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  • acidfrehley
    Rookie
    • Jun 2011
    • 61

    #1

    That LaMarcus pick and pop play...

    Has anyone achieved success replicating that super effective pkays that the blazzers use with Aldridge? Ive been trying with the basic pick and fade play (holding O) and other plays aswell but none of them give me more than 30% of success as the defense side always comes out on top putting me through a contested shot.

    Wich pick and pop/fade have been working for you guys?

    Sent from my GT-N8000 using Tapatalk
  • XxSpiritHunterX
    Pro
    • Mar 2013
    • 533

    #2
    Re: That LaMarcus pick and pop play...

    The pick and fade works with great 3 point shooters like channing frye.

    Comment

    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5175

      #3
      Re: That LaMarcus pick and pop play...

      Pick and pops arent great.

      Firstly, all CPU soft double and then recover on picks. There's very rarely variation. Because they lock on, and can warp slide into position it can be hard to get open.

      Also because your players often warp out of position in some animation on the catch, its very hard to do.
      2022 'Plug and play' sim roster (XBX)

      Comment

      • Sutt0n
        Rookie
        • Mar 2013
        • 84

        #4
        Re: That LaMarcus pick and pop play...

        I've had some success with pick and pops, but only after I've scored several times with the ball handler. Get Lillard going with a couple of buckets off of it and the defense will start hedging or doubling some of the time which will get Aldridge open for the pop.


        Sent from my iPad using Tapatalk

        Comment

        • El_Poopador
          MVP
          • Oct 2013
          • 2624

          #5
          Re: That LaMarcus pick and pop play...

          ive found that its very difficult to get the screener to move intelligently after setting the screen. i would say at least 70% of the time if i call for a roll after the pick the screener will not roll to the basket but instead just run toward the baseline or even worse toward the three point line.

          i gave up on the pick and pop because it usually just ends with the screener following the ball handler instead of actually popping.

          Comment

          • jaateloauto
            Pro
            • Sep 2009
            • 743

            #6
            Re: That LaMarcus pick and pop play...

            Something is really off this year on screens, maybe it's just the timing. It takes ages to call a pick & fade. Where it used to be that fade came before screen & roll, now it's after it and you have to kept the button pressed for an absurd amount of time which may even break the pick call when the player is already in position.
            youtube.com/FinneLite

            Comment

            • 2_headedmonster
              MVP
              • Oct 2011
              • 2251

              #7
              Re: That LaMarcus pick and pop play...

              Originally posted by jaateloauto
              Something is really off this year on screens, maybe it's just the timing. It takes ages to call a pick & fade. Where it used to be that fade came before screen & roll, now it's after it and you have to kept the button pressed for an absurd amount of time which may even break the pick call when the player is already in position.
              The fade was always last, but the cycle was much quicker. Its even faster on current-gen 2k14.

              Now the problem with the pick and roll is that the screener does not usually create enough distance with the pop or do so intelligently (within their range). Also the defensive big can guard the ball-handler and recover to the pop-man because of the lack of realistic foot-planting, acceleration and deceleration.

              Comment

              • jaateloauto
                Pro
                • Sep 2009
                • 743

                #8
                Re: That LaMarcus pick and pop play...

                Originally posted by 2_headedmonster
                The fade was always last, but the cycle was much quicker. Its even faster on current-gen 2k14.

                Now the problem with the pick and roll is that the screener does not usually create enough distance with the pop or do so intelligently (within their range). Also the defensive big can guard the ball-handler and recover to the pop-man because of the lack of realistic foot-planting, acceleration and deceleration.
                Just checked, it wasn't last in 2K13. Definitely also faster though.

                Here's an example where you can see it's before roll. Back from 2K13 when I used to play in sim leagues. Too bad no such possibility in next-gen.


                Looked a couple minutes of that game, I saw a play and remembered having it before roll and it being faster to call was so useful to get quick mid range shots. Used to do those all the time. Now I never call a fade because it takes forever and doesn't even work.
                Last edited by jaateloauto; 04-30-2014, 10:52 AM.
                youtube.com/FinneLite

                Comment

                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14833

                  #9
                  Re: That LaMarcus pick and pop play...

                  Originally posted by jaateloauto
                  Just checked, it wasn't last in 2K13. Definitely also faster though.

                  Here's an example where you can see it's before roll. Back from 2K13 when I used to play in sim leagues. Too bad no such possibility in next-gen.


                  Looked a couple minutes of that game, I saw a play and remembered having it before roll and it being faster to call was so useful to get quick mid range shots. Used to do those all the time. Now I never call a fade because it takes forever and doesn't even work.
                  Yeah but with the old way it was the roll that would take very long to set up.

                  Tbh this control scheme is bad. They need to put the p'n'r button back on the right bumper. You press it once, a screen is set and it stays there. Press the right bumper again and the screener rolls. Press it twice quickly and the screener fade. That way you can slip/roll/fade at will and with no delay.

                  Comment

                  • El_Poopador
                    MVP
                    • Oct 2013
                    • 2624

                    #10
                    Re: That LaMarcus pick and pop play...

                    Originally posted by Vni
                    Yeah but with the old way it was the roll that would take very long to set up.

                    Tbh this control scheme is bad. They need to put the p'n'r button back on the right bumper. You press it once, a screen is set and it stays there. Press the right bumper again and the screener rolls. Press it twice quickly and the screener fade. That way you can slip/roll/fade at will and with no delay.
                    i definitely agree that they need to revamp the pnr controls. but what you described seems a little too busy to me. say what you will about live but they do have a good pnr game: you hold the trigger/bumper to call the screen. the timing of your release determines the action afterwards. if you release it before using the screen then they slip and roll to the basket. if you released while theyre making contact with the defender they roll after they break away. if you hold it until the contact is over they pop.

                    its not perfect but at least you can react to the defense instead of deciding beforehand what the screener is going to do. personally my favorite pnr controls were in live 09. i always felt in control of what the roll man was going to do. if 2k could go to something like that i would love it.

                    or they could make the ai intelligent enough to make a good decision after setting the screen. so i can call for the screen but the roll man decides on his own what to do next. but again this only works if the ai is smart enough to read the defensive reaction to the screen.
                    Last edited by El_Poopador; 04-30-2014, 12:02 PM.

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #11
                      Re: That LaMarcus pick and pop play...

                      Originally posted by jaateloauto
                      Just checked, it wasn't last in 2K13. Definitely also faster though.

                      Here's an example where you can see it's before roll. Back from 2K13 when I used to play in sim leagues. Too bad no such possibility in next-gen.


                      Looked a couple minutes of that game, I saw a play and remembered having it before roll and it being faster to call was so useful to get quick mid range shots. Used to do those all the time. Now I never call a fade because it takes forever and doesn't even work.
                      Good find. Well I have been playing the current gen version, and the fade is last, but the quick cycling eliminates that being a problem. I mistakenly assumed it had always been that way.

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14833

                        #12
                        Re: That LaMarcus pick and pop play...

                        Originally posted by El_Poopador
                        i definitely agree that they need to revamp the pnr controls. but what you described seems a little too busy to me. say what you will about live but they do have a good pnr game: you hold the trigger/bumper to call the screen. the timing of your release determines the action afterwards. if you release it before using the screen then they slip and roll to the basket. if you released while theyre making contact with the defender they roll after they break away. if you hold it until the contact is over they pop.
                        That would work too but holding a button makes it hard to use the trigger/bumper while doing it. With 'my' scheme you can also use the pick multiple times before making the screener roll/fade. You can also read/and react and instantly make it sleep at will.

                        Not trying to say this is better but it could very well work. I'd like to try the Live's version though.

                        Comment

                        • El_Poopador
                          MVP
                          • Oct 2013
                          • 2624

                          #13
                          Re: That LaMarcus pick and pop play...

                          Originally posted by Vni
                          That would work too but holding a button makes it hard to use the trigger/bumper while doing it. With 'my' scheme you can also use the pick multiple times before making the screener roll/fade. You can also read/and react and instantly make it sleep at will.

                          Not trying to say this is better but it could very well work. I'd like to try the Live's version though.
                          that is true; i see multiple screens a lot in the nba and currently theres no way to do that in 2k. i think lives system allows for that but im not sure. your way could definitely work. like i said it just seems busy to me but thats only with me reading it. if it was actually implemented it could be a lot simpler than whats in my head lol.

                          in any case 2ks current pnr system has to go. the slip/roll/pop action has to be dynamic; you shouldnt have to decide what to do before the screen is even set.

                          Comment

                          • Junior Moe
                            MVP
                            • Jul 2009
                            • 3869

                            #14
                            Re: That LaMarcus pick and pop play...

                            I was having the same problems. So I dropped quickness down to 32 and I have player speed at 43. I also dropped the contest shot slider down to 30. I dropped the mid range and 3 point sliders down to 42 to make up for the drop in contesting shots. The defense covers way too much ground on default. This slows it down some and actually makes the mid range game a viable option.

                            Comment

                            • Law504
                              Rookie
                              • Jul 2012
                              • 400

                              #15
                              Re: That LaMarcus pick and pop play...

                              pick and pop are good if running plays, just running the fist out cut from the C's playbook, set the play for (Cutter) Green, and start Olynky at PF, when Olynky set the screen for Rondo, drive with Rondo, around 90% of the time the defender will help on the drive, Olynky will fade to the 3pt or mid line (Olynky) is a great 3/mid range shooter, he will be left very wide open... I have great success with them online, they're a great underdog team to use if you don't use elite teams.

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