NBA 2K1: Animation and Sig Moves Request

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • J_Posse
    Greatness Personified
    • Jun 2005
    • 11255

    #1

    NBA 2K1: Animation and Sig Moves Request

    I was thinking recently about the fact that certain players style of play or "moves" aren't represented enough in 2K. Well, with the advent of new hardware I'm hoping to create an annual thread that can assist the developers. We can either have everything in the first post or people can just do their own thing. I'll start with the Spurs.

    San Antonio Spurs
    Spoiler


    People can add whomever they feel needs to be better represented. I'll edit my post and add more later.

    Edit: Could a mod edit the thread title for me to the reflect the next title NBA 2K15. Forgot to add the five and it says 2K1. LOL
    Last edited by J_Posse; 05-13-2014, 04:48 PM.
    San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

    Official OS Bills Backers Club Member
  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13025

    #2
    Re: NBA 2K1: Animation and Sig Moves Request

    I over-use this move in real life so I've been hoping for its inclusion for some time. I think Goran Dragic is the perfect excuse to add it in. He had a big year and he's done this move with regularity throughout his career. Others perform it as well, but he seems to have a particularly high tendency to do so.

    <iframe width="560" height="315" src="//www.youtube.com/embed/fN5jYTJQswY" frameborder="0" allowfullscreen></iframe>

    I'd also like to see the return of the MJ pumpfake. I haven't played 2K14 but it seems they dumbed down Jordan's signature repertoire in 2K13.

    <iframe width="420" height="315" src="//www.youtube.com/embed/7KuQ0AhjSTA" frameborder="0" allowfullscreen></iframe>

    As a whole, I think motion capturing a number of classic players' signature moments, dunks, and layups would be a great idea. For instance:

    <iframe width="420" height="315" src="//www.youtube.com/embed/AMSBqO9E5BU" frameborder="0" allowfullscreen></iframe>
    Last edited by VDusen04; 05-13-2014, 05:56 PM.

    Comment

    • Optik
      MVP
      • Aug 2012
      • 1025

      #3
      Re: NBA 2K1: Animation and Sig Moves Request

      Not a signature but big men should have a power dribble when they're in the paint looking to score. It looks silly when you attack in the post from triple threat as if you were trying to beat a defender on the perimeter.

      <iframe width="420" height="315" src="//www.youtube.com/embed/yhV88Z4zM-U" frameborder="0" allowfullscreen></iframe>
      Last edited by Optik; 05-13-2014, 11:17 PM.
      Originally posted by Dogslax41
      Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

      Comment

      • RogerBlack
        Banned
        • Oct 2011
        • 215

        #4
        Re: NBA 2K1: Animation and Sig Moves Request

        If the 2K Devs refuse to consistently 'penalize' players from spamming the [steal] button during the whole game...

        Then they need to provide the offense with the ability to [swat] their hands away, or trap a defender's arms to beat them off the dribble, like Michael Jordan used to do.

        <iframe width="560" height="315" src="//www.youtube.com/embed/SgUqb5hWAVY" frameborder="0" allowfullscreen></iframe>

        If the DEFENSE is spamming [steal], while the offense is spamming [swat]... the defensive player should get fatigued very quickly, or get fouls called more often against them.

        But it should work BOTH ways.

        If the OFFENSE is spamming [swat] to cheese the defense, while the defense is playing them 'straight up'.... that offensive player should get fatigued very quickly, or get fouls called more often against them.

        And when I say 'get fatigued very quickly'... I mean... like 2 or 3 trips down the court and they are LITERALLY 'gasping for oxygen'... and their movement is first reduced by 25%, then 50%, then 75%, or so.

        Until they are unable to outrun ANYBODY on a fast break.

        That way, the effects are HIGHLY noticeable in a short game with 6 minute quarters.

        That way... if someone chooses Lebron, or Westbrook and constantly start spamming [steal] button (EVEN if they do it while the ball is always in the air).... they should get EXTREMELY sluggish, beat badly, and more prone to 'fouling'.... within just a few mere trips down the court.

        Stop reaching.

        Or give us the PROPER tools to MAKE them stop.
        Last edited by RogerBlack; 05-13-2014, 10:48 PM.

        Comment

        • J_Posse
          Greatness Personified
          • Jun 2005
          • 11255

          #5
          Re: NBA 2K1: Animation and Sig Moves Request

          Originally posted by Optik
          Not a signature but big men should have a power dribble when they're in the paint looking to score. It looks silly when you attack in the post from triple threat as if you were trying to beat a defender on the perimeter.
          Great post but let's have reference videos to help the developers out. And big's definitely need a power dribble inside the paint.

          from Spurs Nation/Bills Backer HQ using Tapatalk
          San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

          Official OS Bills Backers Club Member

          Comment

          • Optik
            MVP
            • Aug 2012
            • 1025

            #6
            Re: NBA 2K1: Animation and Sig Moves Request

            Just watching the Clippers Thunder game atm, 2K really needs to do justice to Westbrook. We need more power layups. Too many of the layups that are currently in the game are what you would do in a layup line. He needs his own signature running style as well. When he drives, he's really throwing the ball in front of him and charging at the basket like a bull at a matador.

            <iframe width="560" height="315" src="//www.youtube.com/embed/kZGu6k-XRfk" frameborder="0" allowfullscreen></iframe>
            Last edited by Optik; 05-13-2014, 11:19 PM.
            Originally posted by Dogslax41
            Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

            Comment

            • Phreezy P
              MVP
              • Jan 2010
              • 3219

              #7
              Re: NBA 2K1: Animation and Sig Moves Request

              LOL I couldn't help but giggle when I saw the title. But anyways...

              I agree with Optik ^. There needs to be more "weaving" layups to avoid getting blocked, similar to healthy D-Rose and Westbrook, and even Kyrie or Rondo. I shouldn't have to spam the shot adjust stick just to get those animations. In fact, people with acrobat should be able to automatically adjust their layups.

              <iframe width="560" height="315" src="//www.youtube.com/embed/D_PrfYXi4Vw" frameborder="0" allowfullscreen></iframe>

              Take a look at 8, 5, 3 and 1. In the game right now, the most adjustment I see on layups automatically are the basic leg movements when crashing into someone. They need to make the players automatically windmill layup to avoid getting blocked in traffic. This could also fix the problem of excessive block counts. 2K10 and 2K11 had these animations, IDK where they went.

              It'd also be nice to have some better 2 person contact reverse layups.

              <iframe width="560" height="315" src="//www.youtube.com/embed/NAYGhjy7fS4" frameborder="0" allowfullscreen></iframe>

              They also need to make the 360 layup a lot less situational. It is so rare in this game it isn't even funny. It's as if you need the stars to align in order to do this move. They need to add more 360 layup animations for different situations and make it happen more like how the Crawford layup happens. And AFAIK there is no reverse 360 Layup.

              <iframe width="560" height="315" src="//www.youtube.com/embed/uSCSsE8coHA" frameborder="0" allowfullscreen></iframe>

              It'd also be a good step to add Alley Oop Finish packages. This should include All-layup alley finishes and all dunk alley finishes since bigs should never lay up a lob. Deandre Jordan completes alley oop dunks different from any player in the NBA. What he does should be completely different from a Blake Griffin or a Dwight Howard.
              Minnesota Timberwolves and Toronto Raptors

              CHECK OUT MY YOUTUBE CHANNEL

              Comment

              • CookNBA03
                Pro
                • Jul 2011
                • 677

                #8
                Re: NBA 2K1: Animation and Sig Moves Request

                Everything about Miami would be nice. Defensive/Offensive schemes, all the little details about every player in general.
                Code:
                <iframe width="640" height="360" src="//www.youtube.com/embed/fxGNOC-TOQ8?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe>
                Code:
                <iframe width="640" height="360" 
                src="//www.youtube.com/embed/M46x_hmAEOc?feature=player_detailpage" 
                frameborder="0" allowfullscreen></iframe>
                Code:
                <iframe width="640" height="360" 
                src="//www.youtube.com/embed/jgLau3ceL30?feature=player_detailpage" 
                frameborder="0" allowfullscreen></iframe>

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5174

                  #9
                  Re: NBA 2K1: Animation and Sig Moves Request

                  I agree with the poster above who said Westbrook needs those power lay ups.

                  Also, players need 2 sig jumpers. One from inside he arc, the other from outside.

                  Players have very different shooting form on 3s compared to mid range 2s
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • jayman504
                    MVP
                    • Nov 2006
                    • 1177

                    #10
                    Re: NBA 2K1: Animation and Sig Moves Request

                    I would love to see all these lay-up and contact shots in the game but unfortunetly their working on Mo-cap dancing for the Park for 2k15 sorry lol
                    "I'm so lonely....I paid a hobo to spoon with me"

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #11
                      Re: NBA 2K1: Animation and Sig Moves Request

                      I really agree with the "weaving" lay ups suggestion.

                      It should be a chess match at the rim...with punishment for the offensive player selecting the wrong lay up and the same for the defenders decision...

                      It'd also take away the randomness of foul calls...

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3337

                        #12
                        Re: NBA 2K1: Animation and Sig Moves Request

                        Originally posted by Optik
                        Just watching the Clippers Thunder game atm, 2K really needs to do justice to Westbrook. We need more power layups. Too many of the layups that are currently in the game are what you would do in a layup line. He needs his own signature running style as well. When he drives, he's really throwing the ball in front of him and charging at the basket like a bull at a matador.

                        <iframe width="560" height="315" src="//www.youtube.com/embed/kZGu6k-XRfk" frameborder="0" allowfullscreen></iframe>

                        I agree that certain players should have animations just for them, and not other players.

                        I also think that they should limit the animations for players who are not finishers or who only finish in limited ways.

                        However, we need to make sure that these animations and their success rates are tied into the real life percentages via Sports VU. Sometimes ESPN and highlights will make you think a player is better at doing something than he really is. If you looked at the success rate of Westbrook or a player like Lillard on drives you would be surprised. Certain players don't finish on drives as well as you might think. Look at the percentages.

                        Last edited by alabamarob; 05-14-2014, 10:07 AM.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • Jrocc23
                          MVP
                          • May 2010
                          • 3206

                          #13
                          Re: NBA 2K1: Animation and Sig Moves Request

                          I don't understand why they remove signature moves out of previous 2K's anyways. I feel they should just keep building.

                          They've took out a lot of shot animations, Layups like Steve Nashes and etc. They should just keep adding to the library.
                          HATE LOSING MORE THAN I LOVE WINNING!

                          NBA 2K11
                          XtremeXplicit Crew
                          Ranked
                          35



                          Check us out: http://www.youtube.com/jroccdagameboy

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13025

                            #14
                            Re: NBA 2K1: Animation and Sig Moves Request

                            Originally posted by Jrocc23
                            I don't understand why they remove signature moves out of previous 2K's anyways. I feel they should just keep building.

                            They've took out a lot of shot animations, Layups like Steve Nashes and etc. They should just keep adding to the library.
                            I thought maybe they interact poorly with new elements being introduced. For instance, when the iso-motion was revamped (I think in 2K12 or 2K13), many signature dribbling packages were removed to allow for the seamless introduction and response of the new right-stick dribbling.

                            As a result, after years of building up great custom ball handling animations, suddenly everyone was dribbling alike again. I still have nightmares of accidentally triggering that behind-the-back, spin-move combo all the time by pressing back on the right stick. I'm betting that could have been the case with some of the other removals as well.

                            Comment

                            • Optik
                              MVP
                              • Aug 2012
                              • 1025

                              #15
                              Re: NBA 2K1: Animation and Sig Moves Request

                              Originally posted by Hot Kidd
                              Also, players need 2 sig jumpers. One from inside he arc, the other from outside.

                              Players have very different shooting form on 3s compared to mid range 2s
                              They used to have something like that on 2K12, at least the stars had it. I remember Kobe having a spot up 3 shot form that he shoots when someone passes to him, and it's a lot more upright than the one when he's shooting off the dribble or shooting out of triple threat. I also remember that Ray Allen had a leaning 3 shot form, when he would stop at the 3 point line above the break off transition or a fastbreak (like when he broke the 3pt record playing for Celtics vs Lakers), and his momentum meant that his upper body would lean forward slightly. It's little individual bits like this that make the game magical, but 2K have gradually stripped them out of the game, taking away the magic. I also remember that CP3 in 2K11 had a different release for his midrange shot and his 3pt shot.

                              Originally posted by VDusen04
                              As a result, after years of building up great custom ball handling animations, suddenly everyone was dribbling alike again. I still have nightmares of accidentally triggering that behind-the-back, spin-move combo all the time by pressing back on the right stick. I'm betting that could have been the case with some of the other removals as well.
                              I have no idea why that animation was ever put into the game. When have you EVER seen someone do that in an NBA game? Makes no sense. Also, WTF is with that Steve Nash floater that everyone seems to do which takes about 3 seconds to get off and inevitably gets blocked? Some of the moves in the game, just don't work. I also want them to improve the crossovers, they need to be sharper and allow one to set up a pick and roll smoothly
                              Last edited by Optik; 05-14-2014, 06:28 PM.
                              Originally posted by Dogslax41
                              Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                              Comment

                              Working...