I don't think the "release" system is good at all.

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  • takki
    Pro
    • Mar 2010
    • 643

    #1

    I don't think the "release" system is good at all.

    It doesn't really have anything to do with skill. It just punishes newbies by making you miss wide open shots you should have made because your timing was off by a millisecond.

    What does the moment you release the ball during a jump shot have anything to do with the accuracy of that said shot? Would Ray Allen in real life be drastically be more likely to miss a shot if he accidentally let go off the ball slightly early? The other option (real life shooting percentage) is even worse.

    Most of the relies will be people flaming me for being a newbie (which I am) but maybe others agree with me that the shooting system needs to be changed. It's extremely annoying to have to memorize an entire team's drastically different releases just to not brick every shot.

    The quality of the shot shouldn't drop from an A to an C- because you were slightly early or late.
    Last edited by takki; 06-08-2014, 01:37 PM.
  • jaateloauto
    Pro
    • Sep 2009
    • 743

    #2
    Re: I don't think the "release" system is good at all.

    Some releases are way harder than others with smaller time windows regardless of the player's abilities. Releases also get messed up whenever you're playing online and there's some lag.

    It does however make sense that you have to focus on your shot and there's the psychological effect that makes you release more shots early if the defender is closing out on you.

    I don't think shots should be of F value (always miss) if you release it way too early or way too late since in these cases it's always due to you shooting accidentally / being lagged into not releasing the shot in time / the animation being difficult or unknown to you. I constantly miss shots in MyGM because my drafted player has an odd release where it's either on point or way too late or early. The punishment shouldn't be that harsh.
    youtube.com/FinneLite

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    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #3
      Re: I don't think the "release" system is good at all.

      Originally posted by takki
      It doesn't really have anything to do with skill. It just punishes newbies by making you miss wide open shots you should have made because your timing was off by a millisecond.

      What does the moment you release the ball during a jump shot have anything to do with the accuracy of that said shot? Would Ray Allen in real life be drastically be more likely to miss a shot if he accidentally let go off the ball slightly early? The other option (real life shooting percentage) is even worse.

      Most of the relies will be people flaming me for being a newbie (which I am) but maybe others agree with me that the shooting system needs to be changed. It's extremely annoying to have to memorize an entire team's drastically different releases just to not brick every shot.

      The quality of the shot shouldn't drop from an A to an C- because you were slightly early or late.
      The shot release penalties are tuned via difficulty levels. Play on the appropriate level for your skill and you should be just fine.

      Those who are not new to the series should not have the skill portions of the game neutered to provide balance between user skill levels, all of that should be handled IMO by difficulty level and sliders.

      To answer your question there is a reason you release the ball IRL at the top of your jump. If you release late or early it will def affect your ability to consistently make shots if I understood your question correctly.
      Last edited by Da_Czar; 06-08-2014, 07:14 PM.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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      • Vni
        Hall Of Fame
        • Sep 2011
        • 14833

        #4
        Re: I don't think the "release" system is good at all.

        Originally posted by takki
        The quality of the shot shouldn't drop from an A to an C- because you were slightly early or late.
        Shoudn't it?

        First thing you do rather than taking the time to learn the game is post on forums and claim that the release gameplay mechanic (wich has been there for over a decade) isn't right.

        Okay.

        Rookie difficulty is probably what you're looking for. You will be able to jack up and make all sort of bad shots.

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        • TeamBuilder
          MVP
          • Jun 2009
          • 2214

          #5
          Re: I don't think the "release" system is good at all.

          Originally posted by jaateloauto
          Some releases are way harder than others with smaller time windows regardless of the player's abilities.
          Excellent point. This year it was very difficult for me to make shots with Steph Curry (the best 3 point shooter in the NBA), because he has an awkward video game release. Yet, I was lights out with Iman Shumpert because 2K gave him a beautiful stroke that allows me to rain in threes every game.

          Then we can consider someone like Dirk Nowitzki, who has a painfully slow release in this game. It's very difficult to make a three pointer with him because 2K gave him an extremely slow release (one that works fine for him in the real NBA), but does not equate to video game basketball.

          I'm all for a shot release system that looks like real NBA players' shots, but the current system screws with game mechanics that make lesser talented players more valuable simply because they have effective in-game shot release mechanics. Players like Dirk Nowitzki suffer with the current system.

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          • JTheClip
            Rookie
            • Apr 2013
            • 126

            #6
            Re: I don't think the "release" system is good at all.

            The releases in this game are glitched. Go on an online quick match and hold kd, demar, or dirks shot the entire time and dont let go. It will go in more than not...that makes zero sense

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            • Chocolate Chip
              Rookie
              • May 2013
              • 351

              #7
              Re: I don't think the "release" system is good at all.

              the release system is @ an all time low this yr.

              My shoot timing or release can be an A+, & i would still miss the shot. but i end up making a C+ release Free throws or jumpshots.

              it wasnt like this in 2k13 & previous gms.

              Comment

              • sherrodzan
                Just started!
                • Jun 2014
                • 4

                #8
                Re: I don't think the "release" system is good at all.

                I constantly miss shots in MyGM because my drafted player has an odd release where it's either on point or way too late or early. The punishment shouldn't be that harsh.

                Comment

                • thedream2k13
                  MVP
                  • Jan 2013
                  • 1507

                  #9
                  Re: I don't think the "release" system is good at all.

                  Originally posted by Da_Czar
                  The shot release penalties are tuned via difficulty levels. Play on the appropriate level for your skill and you should be just fine.

                  Those who are not new to the series should not have the skill portions of the game neutered to provide balance between user skill levels, all of that should be handled IMO by difficulty level and sliders.

                  To answer your question there is a reason you release the ball IRL at the top of your jump. If you release late or early it will def affect your ability to consistently make shots if I understood your question correctly.
                  cant wait till your show comes back man, I am hoping live 15 is giving 2k a run fo their money this year.
                  #SIMNATION

                  fighting for truth, justice and SIMULATION gameplay

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                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #10
                    Re: I don't think the "release" system is good at all.

                    Why is anyone complaining about the release mechanic when there's a setting to turn it off just for them?

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                    • dickusfu
                      Just started!
                      • Jun 2014
                      • 3

                      #11
                      Re: I don't think the "release" system is good at all.

                      The punishment shouldn't be that harsh.

                      Comment

                      • Phreezy P
                        MVP
                        • Jan 2010
                        • 3219

                        #12
                        Re: I don't think the "release" system is good at all.

                        Originally posted by Sundown
                        Why is anyone complaining about the release mechanic when there's a setting to turn it off just for them?
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                        • El_Poopador
                          MVP
                          • Oct 2013
                          • 2624

                          #13
                          Re: I don't think the "release" system is good at all.

                          I do agree that the release mechanic isn't great, for a few reasons. Someone mentioned having a faster release if there is a defender closing out. While this is true in some cases, the shooter can also adjust other aspects of their shot (arm strength, jump height, etc.) to account for the faster release. This is not possible in 2k. Da Czar mentioned the release accuracy being tied to skill level. I don't think it should be like that. Let's say I can completely annihilate the CPU or even other players with the Cavs on HOF difficulty. If I switch to a team I don't usually play with, like the Heat, I shouldn't have to change the difficulty to Rookie or Pro just because I don't know their shot releases. Not knowing someone's timing doesn't mean I don't know how to play the game.

                          The problem is that there is no "good" way to implement shooting mechanics in a video game. As amazing as it would be to have some kind of skill-based shooting, there are too many factors that go into a shot to pack into a controller. EA tried with Elite and it didn't work; it was too easy.

                          What I would like to see, though, is a way to set your feet before you shoot. Basically if I have a wide open, no one near me jump shot (ie drive and kick if the defense collapses), I should be able to take a little longer line up my shot, set my feet, and shoot, resulting in a more accurate shot.

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