08-07-2014, 04:24 PM
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#71
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Banned
OVR: 2
Join Date: Jul 2012
Posts: 410
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Re: NBA 2K15 MyLEAGUE Interview
I've never been an offline guy(probably Never will) but man does this sound interesting.
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With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.). This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue. In short, player injuries are going to be a lot more relevant, and a lot less random.
Body parts are going to wear down over the course of a career, as more miles are put on the body. Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career. These injuries, depending on the severity, can forever change a player. Some players will never get back to their former selves after they blow out a knee, for example. NBA 2K15 also introduces the concept of career ending injuries to our game. In truth, they don’t happen very often (as they shouldn’t!), but they do happen. Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.
When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory. Sleeves on elbows, pads on knees. It’s small, but it’s cool to see when you are playing the game. And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one). Players will need playing time to work their game back to its optimal level. Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured. |
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