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Originally Posted by OGSPORTS |
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What’s good SimNation?!
I apologize for not posting in here earlier. Anyway… let’s talk about the removal of the 1-3-1 cheddar! As many of you have posted in here, it’s not a defense that NBA teams play. This wasn’t even a hard decision, to be honest. We knew it had to be taken out. I’ve been fortunate enough to speak with over half of the coaches in the league and they have all communicated the same message, “Nobody in league plays a straight 1-3-1.” This includes Doc Rivers, who we spoke with last week. Let us understand that the 1-3-1 that was in 2k14 was the same scheme that you would see in college hoops. I could go on and on for why teams don’t use it.
I’m big into ranked matches; anyone who’s played online knows that whenever your opponent got in trouble, he would go right to that cheddar zone! There’s obviously other reasons why that zone was so effective, though we will break down those improvements later. I’m very pleased to see the responses thus far for removing it.
“X’s and O’s”
I think what may confuse some is when you see that initial 1-3-1 look as the PG is bringing up the ball. I’ve seen it in the NBA as well. This is just a “junk look” until the first pass. For example, a team like Dallas may show a 1-3-1 until the first pass, then they will drop into a 2-3/3-2 or a match up 2-3. You will hear Carlisle yell “13 to 23”…that’s all it means.
OG
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First off congrats on joining Team 2K. I thought your input on NBA Live previously would've helped them close the gap between the 2 competitiors but I guess they weren't able to utilize your skillset wisely. Anyhow, I like the fact that you got off on the right foot removing unrealistic gameplay which is 1-3-1 in an NBA setting. NBA 2K wants to regain it's #1 Sim Title & that was a first step towards that.
As far as the charges we need them to play and feel sort of like NBA 2K6 or 2K7 for the original Xbox. Charges then felt very realistic as you could take them all over the court but you had to be there before the offensive player even stepped within 2 feet of you. Sort of like the real NBA where you can't go directly under the ball handler & appear to be in a charge position. That then felt realistic, please bring that back.
Also what happened to Offline & Especially Online Player
Fatigue!!
This was perfect then also as key timeouts were the online way to get your player a bit of boost not like recent iterations as the players don't get as tired & the timeouts would boost them to full stength. That must change for the better it is very fake. A bench isn't essential as it used to be so you get no real advantage by playing with a deep team like the Spurs because your opponent can just matchup with his starting 5 or top 6 players and make it through the entire game. Timeouts should be used like the official timeouts. Some online users call about 3 or 4 in the beginning of the 4th quarter which should be fixed.
Reach in fouls (especially),blocking fouls, over the back & charges (especially) arent called enough so players don't get into foul trouble like 2K6. You get to swat at the ball about 10x for 1 foul. Back then if you aren't careful your key players could get in foul trouble & even foul out!!
Online Injuries are needed!! It occurs in the NBA so we need it back in 2k!!
Turn down the dunk attempts per game & dunks in traffic made. Same thing for layups attempted & made. U may see 2 or 3 dunks per game but in traffic you may see 1 if that & its rare. By having constant dunks in traffic & layups happening it takes away from the excitement because it happens so frequently.
Better defense & more realistic fouls will help sustain the points per game that you will lose by having these improved foul calls & better defense.
Addressing these issues along with the phantom kickball even when it doesnt touch you will help make & keep NBA 2k #1 for a long time!!