nah - increasing speed or accuracy won't solve the problem i pointed out. i'm with Boilerbuzz on this one.
the solution (in my opinion) is to just have "true ball collision" on passes - that would ensure that bad passes are punished with deflections and turnovers. my philosophy about this game is (and has always been) that every aspect of the game should revolve around rewarding good decisions and punishing bad decisions...as of now, allowing the ball to be passed THROUGH defenders goes against that - that is the ultimate example of NOT punishing a bad decision.
if a defender is in the passing lane, and you make a pass, you've made a bad decision...you've failed to recognize that the passing angle was not there...so you should be punished by having the ball bounce off the defender and get stolen. by allowing the ball to go through the defender, the game is REWARDING a bad decision...and if you are the defensive team in that case, then you've been cheated - your defender was in place, but the game rewarded your opponent and allowed his bad pass to get through. how does that make you feel as a defender that you got cheated by bad physics? in this case the game is rewarding the wrong player - it's doing the complete opposite of what it should be doing.
lack of ball collision physics on passes bails out the user on bad decisions - it does not hold the user accountable...again it all comes back to the basic philosophy that the game should function to punish bad decisions and reward good ones...but the game cannot function toward that goal if true ball collision is not present on passes.
most of my problems with the game stem from the game not completely functioning to support this philosophy (i'm not saying it's on purpose from the game designer's standpoint, but I would like the game to function more to support that philosophy if at all possible). for example, another one of my problems with the game is that too many contested shots, contact shots, and difficult shots go in. taking these types of shots is not a "good decision," so relying on mostly these type of shots without passing and working for open shots should result in complete failure...but the game often allows people to hang around in the game by relying on these shot types. someone who passes a lot and gets open shots should be MUCH more successful than someone who relies on one-on-one contested shots or contact layups....but as of now, the gap between these two strategies in shot success is not large enough. yes, usually the person who gets open shots will do better, but not by a large enough margin. you can pass the ball around and get a good shot on almost every play, and your opponent can just force up one-on-one contested jumpers and contact layups...BUT you still might only win by 9-10 points...when in my opinion you should blow the other guy out by 20-25 points...the degree of success should correspond directly to the amount of good or bad decisions that are made