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The Real Problem with "Got Next"
This is a discussion on The Real Problem with "Got Next" within the NBA 2K Basketball forums.
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10-02-2014, 07:39 PM | #41 | ||||||||||||||||||||||||
MVP
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Re: The Real Problem with "Got Next"
Now, combatting quitting may have nothing to do with 2K's reasoning. I'm just floating that theory. Others have said that this system reduces the workload on the servers, since they are effectively removing 25-33% of the players who would be in a game and moving them to a "Got Next" spot. Makes sense to me. But I feel that the system, whether intentional or not, also cut down on the number of people quitting games and may have played a role in 2K keeping the system in place. People scream about VC playing too big of a role in the game ... 2K tones down VC's role in a number of modes. People complain about MyGM not being a suitable replacement for Association ... 2K comes out with MyLeague. Gamers complain about the wait times in MyPark ... 2K makes no adjustments and actually introduces a variation in Jordan Rec Center where you actually have to wait longer. I don't think 2K just felt like giving everyone the middle-finger on this one. There's obviously a good reason for them to keep things the same. I guess ultimately, I'm not really trying to argue for or against it. And if I am arguing for it, I'm certainly not arguing for it IN IT'S CURRENT SATE. We need to be able to do something entertaining while we wait. I'm just pointing out to those who find it unfathomable that 2K would keep the "Got Next" system that there do seem to be some benefits to the system. For me personally, I'm actually on the fence about its return. It does seem to keep people in the game, once they finally get in a game, which I like. Also, it puts greater importance on winning, at the very least, just so you don't have to get back in line. At the same time, my work schedule seems to get busier every year and it's getting more difficult to find the time to wait. Sometimes I just want to jump right in and play.
WaddupCouzin likes this.
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10-02-2014, 07:41 PM | #42 | ||||||||||||||||||||||||||||||||||||||||||||||||
Pro
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Re: The Real Problem with "Got Next"
'Staying on the court' means nothing after you've stopped playing. Having your club rank against others in a leaderboard or division system is a bit better than that. Add to that what happens when games allow for a good club system: people form tournaments where they can schedule games against other top teams. How is that going to work here? Oh, yeah, go to some server and hope that the courts aren't occupied?
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youtube.com/FinneLite Last edited by jaateloauto; 10-02-2014 at 07:50 PM. |
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10-02-2014, 08:04 PM | #43 | ||||||||||||||||||||||||
MVP
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Re: The Real Problem with "Got Next"
The closer analogy to The Park for FIFA would be that mode you play when you play with your Pro, but aren't actually on a club. It's basically a 6v6 exhibition game where you join up and play with random players. You earn points towards making your player better, but there aren't any team stats being kept. And people quit out of those games quite often. So why not go the team route like FIFA Pro Clubs and the old 2K Crew mode? Well ... I don't know. I don't make those kinds of decisions. My guess ... it's harder for people to get together and form teams. It's a lot easier for someone to jump on themselves, squad up with whoever is already in the park, and focus on their player without having to worry about teammates schedules, not having enough people online from your crew's roster to be able to play a Rec Game, being online but your team already has 5 guys on, etc. Last edited by Pokes404; 10-02-2014 at 08:07 PM. |
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10-02-2014, 08:24 PM | #44 | ||||||||||||||||||||||||
Banned
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Re: The Real Problem with "Got Next"
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10-02-2014, 10:48 PM | #45 | ||||||||||||||||||||||||
Rookie
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Re: The Real Problem with "Got Next"
Spoiler
Pokes, trust me, I am BIG online gamer and play online to not play against the CPU. But team up and this sort of similar type of Crew is mad different. In random teamups, yes, most people quit but why? Because they don't get a good player and most likely because they are not getting the ball and people playing dumb. Now, with Jordan Rec Center, you'll be playing w/ friends 8/10, so the dumb play and ball hogging will be toned down a lot. You also will have your OWN player so you def won't quit because of that. If you're going to compare it with something, it'll have to be a private teamups. And rarely people quit those. Or Crew mode in 2K11. They only quit when they were getting blew out and as a whole they left. I see what you like about it and I can respect that. But overall it's just so wrong to make people wait to play a game. When I get on my video game, I want to play, I don't want to have to stand and watch people play for and hour in a half plus. And maybe have to keep watching other games if it's setup how I am thinking if people are in front of you. The bottom line is this is almost the worst way to combat quitting I believe. I am sure if there was a universal online poll on if you'd rather wait almost an hour to play a game or allow players to quit out of games if they choose, I believe the latter will blow it out the water. At work so sorry if it seems to cluttered and has errors. |
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10-02-2014, 11:09 PM | #46 | ||||||||||||||||||||||||
Pro
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Re: The Real Problem with "Got Next"
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10-02-2014, 11:11 PM | #47 |
Rookie
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Re: The Real Problem with "Got Next"
Or Thabo Selfolosha and they wanted Durant. And then they know they aren't getting the ball. Yeah, I would quit too lol. But, that's why I don't play random teamups. You'll be the one of the luckiest people in the world to do a random team up and people isn't quitting and actually playing ball.
Proven_Winner likes this.
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10-02-2014, 11:20 PM | #48 |
Pro
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Re: The Real Problem with "Got Next"
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