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How to stop cpu-fast-break after a missed shot?

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Old 10-20-2014, 03:03 PM   #9
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Re: How to stop cpu-fast-break after a missed shot?

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Originally Posted by frank70
So i have to switch to a player who is not supposed to guard the cpu ballhandler and "turbo" back into the own zone? Has to be a wing, because PF and Center are too slow.

If 2k could implement a realistic rebound logic! The rebounder should at least have to survey the situation after the board and find an open teammate - at least if he throws the ball upcourt. This second (and it normally takes a second in a real game) would be enough for the defense to get back and find their assignments.
Yea dude you have to manualy run back if your intent on limiting fb points. Complaining about cross-matches i dont get thats basket ball. Be thankfull the ai logic cant determine miss matches and run plays to exploit them...YET also if you know your team is"running the break' you dont need to survey anything you know when you get the board your immediately throwing the ball to the 1 or 2. If this results in turnovers thats when you change your PoE
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Old 10-20-2014, 08:50 PM   #10
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Re: How to stop cpu-fast-break after a missed shot?

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Originally Posted by apollooff320
What pisses me off is if u do have guys back your freaking CPU teammates leave the damn paint or not even properly guard their man.
Exactly and even with my POE set to protect the paint the ai gets brain dead and leaves the paint wide open.
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Old 10-21-2014, 04:23 AM   #11
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Re: How to stop cpu-fast-break after a missed shot?

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Originally Posted by City_foxx
Yea dude you have to manualy run back if your intent on limiting fb points. Complaining about cross-matches i dont get thats basket ball. Be thankfull the ai logic cant determine miss matches and run plays to exploit them...YET also if you know your team is"running the break' you dont need to survey anything you know when you get the board your immediately throwing the ball to the 1 or 2. If this results in turnovers thats when you change your PoE
Even if you know as a rebounder, that your team wants to run, it should take a little bit of time to find your 1 or 2-guard, right? Often the PG runs right to the rebounder to get a quick pass. But if the rebounder throws the ball up-court he at least should turn around and see/identify the position of his running teammate, right? In the game, the rebounder often faces his own basket and jumps and turns in one motion to throw the ball upcourt. How can he know where exactly his teammate is, when he is looking in another direction? Humans don't have an implemented radar system. The games Ai-programming determines, when a cpu player identifies a passing lane. And this process (Rebound - look for a passing destination - pass) should be a little bit delayed to mimic real life. If you want to pass to a teammate your eyes should see him.

The rebound-outlet sequence isn't realistic. It is superhuman. 2k should look into it, to achieve more realism.
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