Too conservative.
There are too many flaws that are off the table at least to the point where 2k15’s flaws stand out more as legacy issues than they did in the past.
UFC was a fun demo. It felt like a new generation game but it didn’t capture the martial arts well. It was maybe better than something like Virtua fighter and that does say something however sports fighters are held to a higher standard. So I bought it thinking it was a great fighting game maybe the greatest ever. I lump arcade with the sports stuff and it was a great take on fighting and a well-polished piece of software before the patches. Since the patches the only question with me is second place. Ask me what game has the second best action combat and I don’t know. When I play on hard or go online its two dudes squabbling it out. The fight is more realistic than any game ever and more intense.
The patches removed all doubt. Canada patched away potential legacy issues in their first installment. And how do I know they were potential legacy issues? EA’s UFC game has the Fight Night engine for striking. The patches fixed flaws that were in Fight Night, KO Kings and every other fighting game.
I cant see this happening in 2k15's patch/s.
There are too many legacy issues. What are the chances? For examples of these issues...
Bigs get too many rebounds.
This is a newer issues related to old flaws. There have always been a lack of long rebounds and tipped or bobbled out to the perimeter rebounds. Allowing teams to camp their 4 or 5 for offensive rebounds was wise and welcome. Giving rebound ratings the one on one advantage to strip away rebounds was nicely done just over done a bit. This is exacerbated by a flaws in the ratings.
Example: Aldridge has a better boxout rating than Robin Lopez. I don’t know how indicative that is of other ratings issues. The ratings are certainly improved. Batum finally has a decent pass rating but the rebound ratings could use some service. Batum was the best rebounding sf in the league last season (Melow played the 4 and two more minutes on a team that cant rebound). He is fifth this season. In NBA 2k15 he is rated as a below average rebounder at his position. Serious!! Look at his player card. Unless there was an update he was below average at his position. I’ve always believed that perimeter players should be rated on a rebound scale that factors opportunity. I know it messes with the sim stats which Visual Concepts could tune on the backend but by not addressing this and by not addressing the lack of long rebounds we have a game where just about any 4 or 5 is guaranteed a double double in 12 minn qtrs .
The ratings have progressed from horrible to ah-aight. I believe Rashidi when he insinuated that there are certain ratings that are untouchable like another legacy issue
Speed
The speed ratings are baseless… They underrate at least half the league.
When I watch the Trail Blazers it appears to me that Thomas Robinson is the fastest player on the team. Even with STATs inc tracking how fast players move it appears that big men will always be arbitrarily slow. Usain Bolt would be 6’6 in the NBA but that is too talk for elite speed so I doubt he would crack 95.
Quincy Acy has a 60 in speed. In my ratings below. I raised him to 82.
http://1drv.ms/10qJa1l
You can see in the link it’s based on their sprints. Unless they get hurt, they age, or they are they are out of shape I don’t see why anyone should be made to move slower than they did in the combine.
This baseless approach to speed factors in other legacy issues like
Overrated stars
In real life you will take Quincy Acy on LeBron but since LeBron is LeBron he gets a real speed rating. Acy and other athletic players who just happen to be above 6’6 or whatever the magic number is are handicapped.
That’s not the only reason why stars are overrated. The Shooting is juiced. The league lacks athleticism and the defensive stance being another legacy issue.
In my Career on Allstar default im a 74 overall two way 6’4 shooting guard who averages 25 points, 8.8 boards and 4.5 assist shooting 42 and 48 from the field. Those are Allstar numbers. If I can do that with a 72 rated player imagine what I could do with someone in the 90s?
‘
Juiced shooting’
- This is a “will give them that shot” league. From journeymen to stars they make “that shot” too often. Be it a wide open eight footer or contested three everything falls too easily with some head scratching exceptions.
The shooting forces you to play up on people exposing problems in the defense. So back to
the stance…
My son is new to the series. He was playing My Player when he asked why his player is so slow on defense. I replied saying that it was a problem that has existed for a while and that the stance was too slow when you want to move fast and too fast when you want to move slow. That just flowed out. I called it sluggish or slow. This was awfully concise for an off-cuff statement so I decided to make a poll.
http://www.operationsports.com/forum...ve-stance.html
Physics
This probably would be the hardest thing to address in a patch but I will say that just a touch of random physics makes a huge difference in UFC. There is one area where the lack of physics in NBA 2k15 is both glaring and possibly addressable in a patch. Defenders should not bounce off of the ball handler when they close from the side or behind.
2k15 is a hell of a game. When the devs decide they want to fix stuff or add new stuff they are pretty good at it. The shot meter works so well I wish we had a pass meter just like it, the pregame show is fun, the new rebound animations are nice. When they decide to take chances they are ok.