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Why Shot Timings Need Revision on SS & HoF

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Old 12-05-2014, 07:31 PM   #49
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Re: Why Shot Timings Need Revision on SS & HoF

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Originally Posted by TheRealHST
Right now to me, the real fg % is way too easy. Its takes all the skill out of it and the penalties of poor release (button presses, shot stick)
I guess I should have been clear when I meant real fg% I meant whatever the rating means in real fg%. I have never played real fg% for shots. I like shot timing because it becomes more on your skill and the fact that you are shooting jumpers with probably 8 or so guys on a given game you are not likely to get that many perfect releases, not this year. I will see what happens if they fix some of the shooters. If it becomes too easy i think it should be something where perfect release becomes closer to what I said above.
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Old 12-05-2014, 08:12 PM   #50
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Re: Why Shot Timings Need Revision on SS & HoF

I think my biggest problem with the meter nerfing is it should be non existent on wide open shots especially online! I like the fact that if i try to shoot in a guys face its nearly impossible to make. But if i perfectly exxecute a play that gets my best shooter wide opean it should be a very high percentage shot regardless of how odd his shooting animation is.
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Old 12-06-2014, 04:50 AM   #51
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Re: Why Shot Timings Need Revision on SS & HoF

So do you guys think they put too much on shot timing on higher difficulties ?
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Old 12-06-2014, 07:06 AM   #52
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Re: Why Shot Timings Need Revision on SS & HoF

I've had no problem timing Korver's shot release in practice mode for multiple perfect releases on ps4. Maybe your displays input lag is your issue
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Old 12-06-2014, 08:57 AM   #53
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Re: Why Shot Timings Need Revision on SS & HoF

I don't know what to think anymore. I say to myself "okay , green releases will happen , when they happen". Slightly early/late will fall on occasion. But, when I'm wide open and as close to the line as possible, I sure wish shots would fall. They seem to fall at a lesser rate, than contested shots. Just played a league game 12min HOF/Sim (I'm the Wizards), went 5-21 from the arc. I made 2 spot up 3pters that was wide open, made 3 step-back 3's that was highly contested. I made more contested shots than, wide open looks.

I don't expect you guys to watch the whole game, but it is entertaining especially if you like to watch 2 sim players, play the game how it should be played. But just in the 1st quarter, you can see, how the "arcadey" shots fall more frequent than a well drawn out play, ran to perfection.

http://www.twitch.tv/dckrs202/b/596188975
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Old 12-06-2014, 09:45 AM   #54
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Re: Why Shot Timings Need Revision on SS & HoF

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Originally Posted by Batum Shaka Laka
I've had no problem timing Korver's shot release in practice mode for multiple perfect releases on ps4. Maybe your displays input lag is your issue
Hall of Fame? Superstar? How many attempts? Video?
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Old 12-06-2014, 10:06 AM   #55
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Re: Why Shot Timings Need Revision on SS & HoF

I wish shots were rating based ... Real Player % but with the skill of knowing the timing. In my world, if you get a Green, its the players true rating. If you get Slightly Early it should be like 25% off the actual rating, etc.
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Old 12-06-2014, 10:09 AM   #56
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Re: Why Shot Timings Need Revision on SS & HoF

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Originally Posted by luda06
Hall of Fame? Superstar? How many attempts? Video?
Its not happening on hof sim with the current 2k rosters from 3. I am about 10,000 3 point shots in and havent seen it one single time. My advice is to not get into the you were a milisecond off debate. I already been there. Ha
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