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NBA 2k15 Player Regression in MYLeague Testing

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Old 12-10-2014, 05:18 AM   #73
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Re: NBA 2k15 Player Regression in MYLeague Testing

Quote:
Originally Posted by darkknightrises
wow 14/16 guys 30 or older didn't get worse you are on to something!
thats because he's half way through the season. Best time for screens would be at the end of the season. I can do a few if you guys want?

I'll try different settings. I'm pretty free this evening so I don't mind.

I'm thinking,

Player Progression - 10
In season Training - 75

Player Progression - 25
In season Training - 70

Player Progression - 50
In season Training - 65

Player Progression - 50
In season Training - 50

Player Progression - 75
In season Training - 40

Player Progression - 90
In season Training - 25
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Old 12-10-2014, 05:19 AM   #74
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Re: NBA 2k15 Player Regression in MYLeague Testing

Excellent thread VT, it's pretty astounding that this wasn't identified and addressed at all during testing. At the bare minimum a regression slider should have been added.
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Old 12-10-2014, 05:24 AM   #75
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Re: NBA 2k15 Player Regression in MYLeague Testing

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Originally Posted by Melbournelad
Excellent thread VT, it's pretty astounding that this wasn't identified and addressed at all during testing. At the bare minimum a regression slider should have been added.


While yeah I agree there is no way that they couldn't have seen this right away. It is so easy to see with just one test.
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Old 12-10-2014, 05:25 AM   #76
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Re: NBA 2k15 Player Regression in MYLeague Testing

Quote:
Originally Posted by Chin2112
thats because he's half way through the season. Best time for screens would be at the end of the season. I can do a few if you guys want?

I'll try different settings. I'm pretty free this evening so I don't mind.

I'm thinking,

Player Progression - 10
In season Training - 75

Player Progression - 25
In season Training - 70

Player Progression - 50
In season Training - 65

Player Progression - 50
In season Training - 50

Player Progression - 75
In season Training - 40

Player Progression - 90
In season Training - 25


Oh how do you know that is not in the offseason those photos? Yeah that would be great if you could do that.
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Old 12-10-2014, 05:29 AM   #77
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Re: NBA 2k15 Player Regression in MYLeague Testing

Quote:
Originally Posted by darkknightrises
Oh how do you know that is not in the offseason those photos? Yeah that would be great if you could do that.
Bottom right hand corner it's got his w/l record
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Old 12-10-2014, 05:42 AM   #78
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Re: NBA 2k15 Player Regression in MYLeague Testing

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Originally Posted by Chin2112
Bottom right hand corner it's got his w/l record


Oh wow I didn't noticed that. While that killed my enthusiasm lol.
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Old 12-10-2014, 05:45 AM   #79
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Re: NBA 2k15 Player Regression in MYLeague Testing

His screens aren't bad though, problem is that we will never get a superstar like Kobe or Duncan still playing at their top level well into their 30s

Tbh you won't even see many players over 80 at 33 or older. That is completely wrong. I'm not asking for everyone to be over 80 and it always to work when you give a 28 year old a long expensive contract but come on. There has to be a bit of give and take
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Old 12-10-2014, 06:52 AM   #80
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Re: NBA 2k15 Player Regression in MYLeague Testing

Quote:
Originally Posted by darkknightrises
wow 14/16 guys 30 or older didn't get worse you are on to something!

I think you'll find, though, with player progression set that low and with draft class quality slider at 50, your leaegue will have very few real stars and no true superstars by year 8.

What happens is your best stars are all from the players modeled after ral players, and as they age and retire, you won't have as many A and B+ potential players coming into the league, and the ones you do will peak lower. This cascades as an effect throughout the league so you will also see, in general, weaker and older replacement level startes and backups, and fewer young players breaking in the nab starting jobs. So by the time the generation of current real life players age out, the overall quality of the league is lower.

I don't think the CPU team players benefit at all from training, so they rely on the progression slider.

One way around this is to really juice up the draft class slider in alternating years or so, up to say 65, and then back down to low 50's other years. But the thing is draft classes that are not hand made don't, in my opinion, have enough variability. By that I mean, once you juice up the slider to 65, you won't have many if any players in the first round lower than overall high 60's. Some may peak there but most will at least become low to mid 70's, so they can stay on a roster. That's not enough risk for first round drafting, especially late.

I'd like to see the default draft class generator allow for more variability in player quality and a higher range of possible boom bust outcomes in both rounds.

Again, the work around fix is to vary the draft class slider year by year.

And if you don't want your user team to get too uber against the league, you need to pull that training slider down to 45 or even lower. That's because the CPU doesn't use training. You might also consider not using training camp, because if you draft and find a late first round B- potential player, a couple of years of giving him Untapped Potential will make him a start in the league. Do that with a couple of guys and you could have building block players well above what anyone else in the league has, especially if you don't juice up the league talent pool as I've described here.
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