02-10-2015, 03:32 PM
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#8
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Pro
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Re: From Half-Court and Beyond
I spoke about back end shot probabilities in another thread. There is something way off about them. Team shot 20% from down town with my player hitting 4 out of 5. Passing out of a double team or if a player doesn't move to his spot before passing it (he is just standing there) he will almost always miss it. Passed to the post out of pressure to a big with no one in front leads to a weird animation and a miss unless there is motion or a play. Shot clock beaters are super high probability even from very far even for my own teammates. Bigs miss dunks or layups if there is ANY kind of pressure from behind and never hit second chance points. CPU gobbling 10-15 more offensive boards repeatedly even when out of position.
I dominate on HOF losing a game every 15+. But a lot of times we outplay a team but can't hit long range shots unless there is movement. CPU simply double teams forcing you to pass so they miss. If you do the same on someone hot they sink the open shot. Not complaining, Im adding to the discussion with my theory that the calculations in the back end are off especially with certain releases. Play Clay Thompson and he couldn't shoot over 25% from down town but his tendencies forced him to zig zag and constantly shoot them. Yet John Wall won't miss even when I played WITH him at the All-Star game.
I can also call when the CPU will miss an open shot because of these glitches. If any player slides around a charge or walk bugs past you and takes the open shot, it's a definite miss. Lost to the Thunder last night because we beat them in FG% but shot 80% from down town. Was close until the end but couldn't go on a run because of constant double team pressure and back end probabilities forcing team mates to brick open shots. Don't want to win every game, I just want 2K to tweak difficulty to where good ball movement and smart offense causes a tough matchup. Not zig zag contested sinks, triple the second chance points and boards and forcing you to pass from pressure while your teammates miss the shot unless you're lucky enough to be running the play out before you're forced to pass it.
Had 5 dunks miss that were wide open by teammates due to players from one end of the court warp to their position. They don't get there in time but I feel the game is registering it as if they are there when they aren't. Blocks being caught through the body under the rim to instantly go up for 2 points also adds to calculations bring screwed with to enforce difficulty.
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