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Originally Posted by nickthemajin |
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This kind of goes along with what I posted in another thread but
Aside from that, lets see some damn tangibility and no warping. Right now there are tons of moments where a play skates on the floor (Like literal ice skating). Things never touch. Players posting each other up, there is always gaps between them. When you block a shot and go into the replay you'll notice your hand never touches the ball. The ball tends to go through players a lot. Players get sucked into each other. There is no tangibility in this game and that has to change. As far as warping goes, that needs to be fixed. Tons of hitchiness by the players and the ball because nothing moves fluid. Nothing makes it more evident than John Walls signature size up. He dribbles with his damn forearms and the ball just warps to his hands
https://www.youtube.com/watch?v=-Bl2OwF3o6k
And one of the jumpshots in the game
https://www.youtube.com/watch?v=E-rdbenmJdI
And lets stop this from happening. I get this once every ten games roughly and it's stupid every time.
https://www.youtube.com/watch?v=Vpk11p1BGug
https://www.youtube.com/watch?v=yDmUyb_-MjY
And lets get some fouls called. This should not be a no call
https://www.youtube.com/watch?v=V-ccNlT9Mg0
https://www.youtube.com/watch?v=sKOH0re1jW0
And how about this travel?
https://www.youtube.com/watch?v=vLcFrQa7Si8
That would be fine if it wasn't called once in awhile. But several times a game the above happens.
The warping and tangibility issues being fixed would help make this game much better than it is. Seriously takes you out of the experience when you realize there is no contact at all and there are invisible barriers between everything. I've played this game nearly 900 hours so I've noticed a lot of things like this.
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The animation where the guy gets tackled, has to try to throw the ball over his head, and there's no foul call is definitely ridiculous. The other videos you posted, in my opinion, are nit-picking. You'll see a lot of weird things in any video game if you slow it down and go frame by frame.
Some of the clipping issues are frustrating, but I also understand the necessity of some clipping to help facilitate smoother, dare I say more realistic, gameplay. If the average game consisted of 20+ turnovers by both teams because the ball was jarred loose from every minor contact, it would be an ugly, frustrating experience. There are so many subtle movements that go into handling/protecting the ball in real life that just simply can't be mapped to a controller, and CPU AI still isn't at a level where I would want these kinds of subtle movements to be automated. People already complain about the "skipping" animation the ball handler can go into. Imagine if you had the computer doing things like that all the time, and constantly trying to pick out the best animation to protect the ball.
Now, if a pass goes right through my body, that's a problem. If I'm in good defensive position and the offensive player phases through half my body, that's a problem. But subtle hitches and foot shuffling during/between animations are the very least of my worries. That's just something that's going to occur in video games. They don't effect the outcome of a play in any way. They're just a little perplexing visually.