Drummond is a scale breaker. His production is worth a rating of 116 which is obviously not possible in 2K.
Dennis Rodman is the career leader in ORB% with 17.2% and Drummond is at 17.4% through three seasons.
Drummond is an exception and not the rule. 2K will not be able to replicate his production without breaking their system.
This season was actually the worst offensive rebounding season in history, with only 25% of rebounds going to the offense (though one could also say defensive rebounding has never been valued higher). 2K's sim engine hasn't changed much but they're actually much closer to reality than they were 5 years ago.
PGs are operating on a different (elevated) scale than the rest of the positions. The numbers are much better w/ everyone on an equal playing field. Every other position is like 20 points underrated. Never makes sense to me when I see a SG with a 32 pass rating. There are plenty.
Yes, and this also might lend itself towards the ORB/DRB skew.
The culprit is likely too many jumpers vs drives in the sim engine.
Westbrook
IRL: 654 FTA in 67 games (9.8 per)
2K: 459 FTA in 82 games (5.6 per)
The stats scale fine but the opportunities aren't there for bigs to record them.
ASSISTS:
I did not test but figured as much. I doubt Pass Perception and Shot Contest have any impact on the sim engine either.
It should be noted this is not the official formula for Vision or Accuracy, though it's probably close enough.
FWIW I have Curry 89/97 V/A (he averaged 8.5 per game and 8.8 per 36 in a test)
Most PG's ratings go roughly by this scale in the official roster (Curry himself is a bit overrated here, probably so they could pump his overall up), and so they are reasonably accurate.
This is actually not true. 2K absolutely uses a different scale for PGs than it does other positions. I think you might be looking at it from an incorrect angle.
AST% and Pass Rating
35.2* Isaiah Thomas (PG) = 80
30.0 Evan Turner (SF) = 70
16.3 Marcus Smart (PG) = 58
14.2 Jared Sullinger (PF) = 60
12.2 Kelly Olynyk (C) = 42
10.8 Tyler Zeller (C) = 33
8.9 Avery Bradley (SG) = 42
8.6 Brandon Bass (PF) = 44
8.6 Jae Crowder (SF) = 40
*BOS numbers; 27.2 for season due to 23.6 in PHX for Thomas
I noticed a couple years ago that very few players have pass ratings between 50-60 relative to any other range and realized there were two separate scales. 2K has PGs on a scale where it is impossible for them to register a pass rating lower than 40 (Literally an AST% of 0 would = a rating of 40). Continuing along...
26.2 Blake Griffin = 62
He is clearly not rated to scale (In fact, his rating appears to be FOUR YEARS out of date).
FWIW I have Griffin at 73/77 A/V. He averaged 3.0 APG and 3.5 per36 in a test... though the Clippers also added a number of good passers this off-season - Lance Stephenson, Josh Smith, and Paul Pierce, so Griffin's numbers will almost assuredly drop.
The reason the positions scale this way STATISTICALLY (SEPARATE from the rating) is because for years 2K had a problem getting PGs to post accurate assist totals. Steve Nash, Chris Paul, etc would never come close to their league-leading numbers. This was only recently fixed, and they clearly have a ways to go to make sure the rest of the league balances out.
I like the idea of the scales in theory, but role in the offense is what dictates assist rate, not position. Griffin is obviously an exception and not a rule as far as big-men passing goes. Using the Celtics as an example again
IRL AST per36
Thomas: 7.5
Turner: 7.2
Smart: 4.1
2K test AST per36
Thomas: 7.7
Smart: 6.0
Turner: 5.4
I personally don't care much about sim stats and it's because of situations like this. Smart's assist rate IRL is kept in check because Turner is the primary ball handler and effectively the PG. Thomas comes off the bench IRL.
In 2K the sim engine will start Thomas due to his OVR rating, which would completely change Turner's statistical output IRL.
Rather than understanding "how" stats are generated, a scale that inflates players based on the position they play is more or less just gonna ignore that and hunt for an arbitrary number that fluctuates entirely based on the other four players sharing the court.
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REBOUNDS:
Here, the issue is simply that the ratings don't follow a consistent scale. Some players are rated accurately, but most starting bigs are rated too high, which makes truly great rebounders like Jordan, Drummond, or Cousins fail to stand out. Guards will tend to get significantly more rebounds than they ought to as well. The only ratings that matter here are OREB and DREB, Box Out has no effect on simulated stats.
It seems the core issue here is that the minimum ratings do not correspond to 0 rebounds in the simulation engine, but 2k seems to rate players as if it does. The best stats to use for rebounds are ORB% and DRB% from basketball-reference.com, as they are adjusted for both pace and minutes. As far as I can tell, a rating of 25 will produce an ORB% of about 1.0 and a DRB% of about 6.0. After extensive testing I've determined the following scales will produce quite accurate rebounding numbers:
OREB = (ORB% - 1) * 4.75 + 25
DREB = (DRB% - 6) * 2.75 + 25
Please note that you will only get accurate rebound stats for individuals players if you adjust their whole team, as there are only so many rebounds to go around. |
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ORB is generally overrated across the board.
Melo
ORB 5.7% = 54 (1.3 per36 in test, 1.8 per36 IRL)
DRB 16.0% = 66 (6.2 per36 in test, 4.8 per36 IRL)
By your scale Melo would have 47/52 (-7 and -14), which would probably generate an improvement. Though it is worth noting that teammates are a factor and Melo playing next to a pathetic defensive rebounder (Robin Lopez is even worse than his brother) may also have inflated his DRB total.
Yep, which is why the bottom of the scale doesn't get used. Except with rookies, who predominantly make up the sub 50 ratings. I speculated that someone besides Mike may have done those ratings, or more likely, the college stat conversion scale they have isn't creating an accurate replication.
Overall good work. 2K can probably use this data to tweak their scales some.
I'm curious how this affects overall ratings, because there is already a notable discrepancy between rebounding bigs and stretch fours, not to mention PGs and the field.