07-29-2015, 11:12 AM
|
#1
|
Pro
|
Full Control Alley Oops (Suggestion)
So seeing as how it's extremely easy to throw and connect an alley oop, I came up with an idea I though might make them harder to pull off.
Right now you literally just throw a lob pass and no matter where the guy is they will begin this ridiculous animation of running to catch the pass. You can't really target who you're throwing it to. You can press the direction and hope, but say you're running a 3 on 1 and you want to throw it to the trail man but in this game you'll just throw it to the guy in front.
Not to mention it's waaaay to easy to just throw lobs in the park or rec. Yes ppl can bump you or swat/steal it, but there's no risk reward system for throwing it. Once you throw it, it's going in almost 90% of the time. You may get blocked depending on the animation or you may just miss but this 2 things are really rare.
My full control suggestions are as follows...
Alley Oop Gather - Tap square/x while running towards the hoop (release to jump)
Fancy Alley Oop Gather (360s & etc) - Tap square/x while holding sprint (release to jump)
Alley Oop Catch - Y/Triangle
Basic Alley Oop Slam - Tap square after you have caught the pass
Fancy Alley Oop Slam - Hold shot stick in any direction to finish fancy gather
In order for these controls to work we'd now need the option to chose whether our player is better at 1 foot or 2 feet gathers. Or you could make a guy that's good at both but 1 would suffer a slight penalty so it's not too easy. Or just make it a badge. Either way I thought of these considering we're on PS4 & XBOXONE now. Given this game relies heavily on animations triggering, I figured this would solve a lot of problems with alley oops in Park/Rec/Online in general and make them more accomplishing.
You should be able to chose your alley oop animations and not have them just be random based on your dunk rating/badges. Like some guys just jump high and finish like Deandre Jordan. Some guards like to finish fancy (JR Smith, Gerald Green)
With these controls, it would not only make it more difficult to execute, it would make it more rewarding. It's not easy to catch and finish an alley oop and I think the game should consider that you have to find the ball, catch the ball and finish the actual play. The gather could either be Triangle or Square. But the point I'm trying to make is the more control, the better. Then you could add high lobs, quick lobs, fancy lobs with the passer and take it up even further.
Now even after you catch the pass, the higher the difficulty, the smaller the window to make it. It would be like a mini game ala the shot meter. If you press it right you'll succeed. Press it wrong and you'll miss/get hung or jump to early or too late. Now considering rec and park are on different settings, it would still allow of easier park oops, but it would make rec oops harder to pull off if the timing is wrong. If I press the dunk button too early before I hit the rim it should clank off or something lol.
I could only hope for these controls lol but what do you guys think?
I can clear up any questions about how this may or may not work too...
|
|
|