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Originally Posted by SimBaller |
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Hi folks,
In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.
About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.
For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.
This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.
I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):
Make Rotational adjustments
Implement Gameplans (and everything that comes with that)
Utilize custom playbooks
Adjust gameplay sliders (at the admin level)
Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
Custom Roster support
Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)
I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.
Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).
At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
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Simballer, OA nation welcomes you back with open arms after you deserted us to devote your full attention to myleague offline, LOL. Your post gave the community desperately needed insight into why our beloved mode was gutted to point of near extinction on next gen 2k14 and 2k15. I was thrilled to hear that you yourself suffered through the barebones OL modes of 14 and 15. Hearing this, along with the coaching, gameplan, and admin options gives the community the assurance of an OL infrastructure, that has been beefed up and stabilized inspite of the lack of an automated offseason.The level of transparency and honesty exuding from both your blog post and the further clarifications provided in the above post will help moderate the heated rhetoric and frustrations of a community that felt abandoned and forgotten after the magnus opus that was 2k12-2k14 last gen Online Asssociations. The fact that you mentioned dev names who are working on this mode both for the current iteration support through patches if necessary, and for whats to come in the future iterations, is more therapeutic and calming than you can ever imagine.
Let's use this thread to help simballer, leftos, brad, and company finish the job with constructive ideas for how to implement an offseason that works for majority-human controlled teams in OAs. It would be easy to suggest a copy and paste of the offline myleague offseason but what works for an AI centric mode will not always work for whats primarily a user/human centric mode. I want to see creative ideas resembling what Lakers24 did in his epic thread on customization, rebranding, relocation, etc. that 2k clearly took a note of. Alot of us have been leading as commisshioners and or playing in hardcore leagues for years now so we should now some of the challenges and pitfalls of having a fair and equitable free agent system.
Expect a detailed post from me to kick off how an offseason should flow for a majority-human controlled teams in an OA.Let's make this thread epic fellas and always maintain our composure and civility towards the most talented and relentless dev team in the industry. They heard our frustrations as well as feedback, and from what I read, they are inviting us to continue the conversation here with further feedback in order to improve the mode.
Certain forces on this forum would like to brand us as the new "Crew heretics," but we all know that the community is firmly rooted in Simnation; the only difference is we prefer to match wits with other sim-orientated humans online as opposed to the AI offline.
The foundation has been laid for a fully featured OA in the future and we have a visionary in Simballer who brought us the association online leading the way, so the future is once again bright for what was once 2ks flagship online mode on last gen.