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An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Old 08-22-2015, 01:29 AM   #57
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

It is going to be really interesting to see if they are 100% committed to applying this standard to all players in all statistically categories, because if they are, then a lot of players are going to see a lot of ratings take a precipitous drop from where they have previously been. Their resolve will be tested with star players especially.
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Old 08-22-2015, 01:32 AM   #58
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Don't know how I feel about this system yet


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Old 08-22-2015, 01:35 AM   #59
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Quote:
Originally Posted by jfsolo
It is going to be really interesting to see if they are 100% committed to applying this standard to all players in all statistically categories, because if they are, then a lot of players are going to see a lot of ratings take a precipitous drop from where they have previously been. Their resolve will be tested with star players especially.
These players asking Ronnie for their ratings might be in for a bit of a letdown.
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Old 08-22-2015, 02:10 AM   #60
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

I like this.

Here is a caveat of any ratings scale that I wonder if Beds and the team addressed: Progression - Regression as it relates to the non single game modes.

Will we have, in year 3 of a MyGM, 14 guys rated in the 90's? The problem I had with the ratings was more so that every youngster with high potential developed to or past their mark, while most players already in the 90's never regressed a bit.

In NBA2k15 by year 2019 guys like Kevin Durant, James Harden, Steph Curry, Kyrie Irving just kept getting better because they would rarely ever see injuries.

Between NBA2k11 and NBA2k15 look how many players hit the 90's, were lowered, and some later rose again. I hope the ratings in the My modes are as dynamic.
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Old 08-22-2015, 02:34 AM   #61
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by KSOR24
I think it's stupid that an entire ratings system is based on something so subjective. I would take advanced stats into consideration more than consensus opinions about players who played in easier eras. The ratings should be relative to all the players CURRENTLY in the league so there aren't as many variables.
But your opinion on what era you think is easier is subjective.........

While this may not be the best system I cant think of any other logical system better. However I do think it will be much better than the system now.

I agree that there can only be one person who is the BEST at a particular area, like John Stockton is fair to say the best passer in terms of ALL TIME ASSISTS so he should be the standard.

My only question is how will this work for categories like speed, ball handlng, quickness, vertical, contesting, etc.

Or maybe im complicating things?
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Old 08-22-2015, 02:40 AM   #62
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Interesting.. I like it

It looks more realistic

Last edited by 2k gamer all day; 08-22-2015 at 03:03 AM.
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Old 08-22-2015, 02:44 AM   #63
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by ThaLiveKing
Shouldn't they do Eras instead of HOF overall? Great rebounder back then might not be as good as a rebounder now. Or the other way around, maybe I'm missing something.

I also feel that most of the best rebounders like Rodman should be irritant, have that personality of an aggressive rebounder to go along with their rating. If they could some how take the mental aspect of the game and coincide it with the ratings system, they could be onto something. Maybe have ratings fluctuate throughout the game based on what's going on. If Rodman is playing aggressive grabbing 18 rebounds in a game, you should see that effect on the opposing player bringing that rating down. I think we could have a realistic approach that way. NOt sure how if can be implemented, it's just an idea.

New system looks interesting though. I'm just thinking out loud
Yea we need to see agressive rebounders get after the ball

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Old 08-22-2015, 02:58 AM   #64
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

I understand choosing the Worm for the modern NBA standard for rebounding, yet I have a few questions due to this choice:

  • Will Classic NBA legends such as Russell and Kareem perform as they did classically or will we see modern gameplay, even with two classic teams from the 60's-70's in a match-up?
  • Are the newly generated rookies going to have a min-max parameter starting out, so there will be no random oddities resulting?
  • How do the statistical ratings play out within the playbooks and coaching philosophies? (Will a post-up Master still be able to record his awesome numbers in an entirely different system or will we see his effectiveness be limited due to a clash between skill-set and system being run by the coaching staff?
I think deflation of stats is overdue, I'm just concerned that 1975 teams will play like 2015 teams and that statistical anomalies will still skew the leagues and myplayer (offline) files we run this year.
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