09-21-2015, 06:12 PM
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#9
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Rookie
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Re: MyCareer Sandbox Mode
This is an excellent idea. I feel that the necessity to prevent online cheesing and balancing online play has forced too many changes and subsequent patching that aren't very advantageous to strictly offline players. I mean, if the CPU cheeses as much and your teammates are as dumb as the were up until now, where's the fun in capping MyPlayer further? I fully understand that noone wants 10 LeBrons running around online, but if we can't make even one LeBron for offline use because it's "realistic", that's just sad. How fun would FIFA be if the best you could be was a Clint Dempsey to be "challenging and realistic"?
To tie-in with another members good thread about position change, I find myself having to tailormake players for which team I intent to play for since the poor rotation logic doesn't account much for secondary positions.
I am all in favour of capping, even to a heavy degree if it reflects on the AI as well. But as it is of now (2k15), you often wind up feeling cheated by the CPU, even on lower difficulties. Yeah I know that hitting 90% from the 3pt line is not realistic and I don't want to do it, but I sure as hell don't want the CPU to do it either. Then it makes up some gibberish about missing all 3pta while I sit on the bench to make the % seem more palatable. And every CPU star and scrub has 99 shooting in traffic, reaction and loose ball recovery. I want to be outplayed, not outcheated.
Now, I don't expect 2K to have or even be able to iron out all the issues regarding the AI with the game engine, and there are limits to how complex the algorithms can be made at this point. So the easiest way to please both camps for 2K16 would be to patch in a sandbox mode, flag a certain MyCareer "offline only". With the always-online DRM requirement it should be easy to prevent any such player leaking onto rec/park, and even easier to spot and kick if so. The main goal is to have fun, right? This way we all can define our own meaning of "fun".
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