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OG's defensive engine

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Old 09-30-2015, 08:42 AM   #9
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Re: OG's defensive engine

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Originally Posted by sirjam
I started a classic league with MJ and the bulls. Torching the league on ss. Avg 40 and not once have I seen a double or help side trying to stop him. I've played a couple teams twice and they've never adjusted anything. So I'm confused by this whole ace deal. Not seeing it
OG said doubles are determined more by efficiency. What were your shooting numbers?

I havent seen any doubles, but I dont play with any players who get really, really hot.

I have seen match up changes, pick and roll coverage adjustments and defenders sticking to players who've made a few in a row.
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Old 09-30-2015, 08:43 AM   #10
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Re: OG's defensive engine

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Hey... with Zaza, 38 year old Dirk and Deron Williams, your team may be the 29th best defensive team next year.
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Old 09-30-2015, 08:47 AM   #11
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Re: OG's defensive engine

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Originally Posted by The 24th Letter
Good post HK

I wish they would bring back the COACH Help Defense slider so we can determine how aggressive our bigs rotate
Yep, after scrimmaging for another couple of hours, help D definitely needs to be tuned to be more effective.


Also, Ive collected some clips when Dirk went cold and Deron hit a couple. What would happen is Green would sag off to cut off Deron and Curry would trail in behind to double him and leave Dirk now wide open. (I can provide clips if the devs want to see).

Now either, some 3rd help defender has to rotate to Dirk or Curry has to stay on Dirk.

This AI isnt perfect yet but its so damn good at the moment.
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Old 09-30-2015, 08:48 AM   #12
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Re: OG's defensive engine

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Originally Posted by frank70
I have put the defensive help slider up to 90. Looks way better and makes the game way more realistic (spacing).
I upped this, and I must admit I didnt see any change to speed of rotations.

Although I was running a 1-5 high pick with my other 3 dudes along the baseline so its damn hard to help on.
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Old 10-01-2015, 12:35 AM   #13
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Re: OG's defensive engine

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Originally Posted by Hot Kidd
OG said doubles are determined more by efficiency. What were your shooting numbers?

I havent seen any doubles, but I dont play with any players who get really, really hot.

I have seen match up changes, pick and roll coverage adjustments and defenders sticking to players who've made a few in a row.
Last game I was 22-32. Pretty efficient
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Old 10-01-2015, 12:46 AM   #14
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Re: OG's defensive engine

One underrated feature is how the game automatically switches defenders . It even works in teamup .
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Old 10-01-2015, 02:57 AM   #15
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Re: OG's defensive engine

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Originally Posted by Hot Kidd
I upped this, and I must admit I didnt see any change to speed of rotations.

Although I was running a 1-5 high pick with my other 3 dudes along the baseline so its damn hard to help on.
When i changed the slider i saw an immediate change. Unluckily i tested it only in one game and i haven't observed the whole rotations (help the helper). Windows 10 crashed on my PC and i have to repair it first.
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Old 10-01-2015, 03:21 AM   #16
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Re: OG's defensive engine

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Originally Posted by frank70
When i changed the slider i saw an immediate change. Unluckily i tested it only in one game and i haven't observed the whole rotations (help the helper). Windows 10 crashed on my PC and i have to repair it first.
Ill give it a try in game myself.
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