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NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Revealed

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Old 11-06-2015, 06:50 AM   #73
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

How long does it take for Xbox one gamers to get the patch once it's approved?
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Old 11-06-2015, 07:34 AM   #74
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Shooting, Contested Shots, etc ... do they really need to be patched? Can't we alter them with sliders?
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Old 11-06-2015, 08:42 AM   #75
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NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Re...

Thinks i didnt see mentioned and i believe that need to me addressed

Lead pass should be nerfed. I gan throw all the lead passes i want in pnr

More defensive awareness in general, specially for the bigs

Less contact in floppy plays in the offscreens, and more contact jn pnr and flare screens

Less agressivity in defensive helps - every cpu help in my team is a shooting fault

Less dunks in the paint by non dominant big players. Every one is like shaq



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Last edited by silverskier; 11-06-2015 at 08:45 AM.
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Old 11-06-2015, 09:27 AM   #76
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HOW ABOUT PC users get this patch before consoles? What is holding it back? Thanks
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Old 11-06-2015, 09:47 AM   #77
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

2k, u need to fix SWEAT and FATIGUE for the simulation of the game.
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Old 11-06-2015, 10:04 AM   #78
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Request for My Career

Considering the Athletic caps which I agree with and understand for Speed: I respectfully feel the cap on Acceleration is too strict on all positions outside of PG.

Please boost the Acceleration effect for Users for anyone below 80 acceleration so that they may be able to do perform certain tasks that require a basic ability of quickness.

The deficiencies in quickness are exposed and exploited in ball control mechanics as well as dunk and layup attempts that require a certain swiftness to be performed appropriately.





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Old 11-06-2015, 10:09 AM   #79
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

You know what I would like to see come back ?...

Last year in my 2k team up leagues and Jordan rec center ppl always complained on fast breaks that if you took off to fast the game would stop you to catch the ball . You could still fast break but helped the defense catch up a little . I hated that then but

I would like to see that back ! The cherry picking in this game is crazy . Guys are averaging almost 50 fast break points a game in our teamup leagues . It doesn't help that those basket to basket passes have a high success rate.
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Old 11-06-2015, 10:21 AM   #80
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Quote:
Originally Posted by Luke Skywalker
Shooting, Contested Shots, etc ... do they really need to be patched? Can't we alter them with sliders?
Yes it needs a patch and BAD!!! 2k simply didn't do a great job with this game. And they know this now, even if u don't. There's a reason we on the 3rd patch in the game hasn't been out long. Blocks are OP. Shooting is wack. Ball tracking is unrealistic. Defense recovery is unrealistic. It's so much I can go on and on.


I just got done with a close game online. I'm up 1 with 40 seconds to go. I make a great defensive play and I got Curry on the break with Westbrook trailing at least 20 ft back. Well guess what? Curry, rated 94 ovr misses a WIDE OPEN LAYUP. I guess the game thought Westbrook's pursuit was a "contest". Westbrook was not even close or else he would've blocked Currys shot with the way the blocking is OP. Thankfully a teammate got the rebound for the putback but I was upset because that's not realistic NBA basketball. 94 ovr rated players shouldn't be missing layups on a break.

Last edited by MadManCometh; 11-06-2015 at 10:23 AM.
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