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Post Patch On-Ball Defense
This is a discussion on Post Patch On-Ball Defense within the NBA 2K Basketball forums.
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11-20-2015, 07:17 PM | #57 |
MVP
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Re: Post Patch On-Ball Defense
I just find this to be very funny. It's like the '2k vets' around here still haven't realize that, when you ask for a nerf or buff, 90% of the time the patch is going to go overboard. All these years, and y'all still haven't learned?
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11-20-2015, 10:02 PM | #58 | ||||||||||||||||||||||||
Pro
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Re: Post Patch On-Ball Defense
First of all that animation is in the game!!!(Well WAS......) MY POINT EXACTLY, just bc you think its a foul does not mean TAKE the animation OUT of the freaking game dude. Its a part of the game, all they have to do is up the fouls on that in which I could agree needs to be done but that call is NOT i repeat NOT a foul everytime bruh ppl flop and everything else to get that call but it is not always called FACTS. I swear you guys are SLEEP! 2k was ATTEMPTING to add realistic physics in the game and you (bleeps) dont even realize that your own argument is NOT with the animations its a case of a foul should be called or maybe they should have triggered a different animation in so and so situation bc your offense is trash, YET, YET your looking at and post a video with a collision between the ball handler and a defender SEEING the animation is almost the same EXACT or if not EXACT, super duper close to what we seen in 2k and now its gone when all you had to do was simply say make it a foul more............? Is there a black ice button for these clowns man. You boys should be like on pause for a couple of hours before you can make another comment, im at a lost for words yo. Unbelievable Look at 0:12 VARIETY that is one of the ride contact animations I was talking about earlier that happens when have a weak defender. You will get an animation a little similar but just not ALL the time which is realistic. MY WHOLE POINT IS 2K IS ATTEMPTING TO MAKE A REALISTIC GAME BALANCED BIT BY BIT BUT IF YOU TELL THEM REALISM IS NOT WHAT YOU WANT THEY ASSUME THEY WILL NOT GET YOUR MONEY, SO THEY CHANGE IT. All yall had to do was tell them to IMPROVE the bump animations or add more variety and trigger different ones NOT reduce them bc reducing them is making the game even less life like. So you can talk all this defensive stuff all you want to its nothing without bumps, collisions, Jostling and alot of it bc your not LETTING someone go where they want like you said earlier for some reason(smh) you are SUPPOSE to be FORCING them that way. You said the physicality is overdone in a contact sport dude cmon with that shh man. You are disrespecting your intelligence in terms of basketball man. STOP, take a breath and think about what you are saying for a minute man. I promise i dont care about being right bruh, it seems like you care to much about being wrong bc anybody who plays basketball KNOWS expect to get bumped, pushed and everything else. You crying like everything is a foul. Every bump is a foul huh man.
ESRyder312 likes this.
Last edited by DatGD12guage; 11-20-2015 at 10:26 PM. |
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11-20-2015, 10:40 PM | #59 | ||||||||||||||||||||||||
Pro
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Re: Post Patch On-Ball Defense
Im about to throw em a bone real quick. I realized a long time ago that press turbo is suction prone bc when you press it your movement is almost like straight line movement. They should go freelance practice and turbo up and down the court and try to like snake your way. So I dont use turbo alot bc it sucks you into the defense so I may do a cross move and break out of it, no turbo so I can survey the floor better and decide what I want to do and if I do decide to drive I'll push it, but the ball has to be in the hand of the same direction you want to go for you to get that clean go(I'll try and do a vid for it this year). Most of the time when these guys press turbo they have pretty much decided what they are going to do. I made this back in 2k12, I had more time to figure out how I was going to get to where I wanted. Some of these guys were trash but yeah. Last edited by DatGD12guage; 11-20-2015 at 10:45 PM. |
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11-20-2015, 10:57 PM | #60 | ||||||||||||||||||||||||
Pro
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Re: Post Patch On-Ball Defense
Ok well lets cut the crap. In your opinion Is defense in nba 2k16 better post patch 3? |
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11-20-2015, 11:07 PM | #61 | ||||||||||||||||||||||||
Pro
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Re: Post Patch On-Ball Defense
Im asking questions now bc maybe you all meant to say something else and just worded it a certain way. Is it safe to say that the contact should not have been toned down but more under control. Being they have only a certain amount of variety in contact ani's, give the stronger ani's to the better defenders and the weaker ones to the less skilled defenders? I already know how defense is played on a team level we do not really disagree on that. We are talking about more of the one on one on ball defense. I dont know if 2k can add that type of distribution in animations right now but if the could would you be cool if kwahi Leonard bumping and bodying you up like pre patch? |
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11-22-2015, 03:57 PM | #62 | ||||||||||||||||||||||||
MVP
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Re: Post Patch On-Ball Defense
Better defenders can have animations that show slightly more physicality but they should not trigger at slight angles and those animations causing the offensive player to get sucked in and stop movement should not be the majority of how defense is played. If those animations trigger while the defensive player is moving and before he has established position with a cut off, then that should be a foul. Hip riding animations that force the dribbler to slow a bit and take a wider angle should occur instead. Even Kawhi doesn't play defense with the heavy bumping you see pre patch. He plays defense with his length and ability to poke at the ball without contact and ability to recover to block the shot. Sometimes he actually gives up the lane just to block the shot. Watch his defensive highlights. Notice how there is zero perimeter bumping on the ball handler like you see pre-patch. As far is whether the patch is better I have an Xbox One so I don't have the patch. I'm merely commenting on how it looks in videos, how it plays before the patch, and how actual basketball is played.
BegBy likes this.
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11-22-2015, 05:31 PM | #63 | ||||||||||||||||||||||||
Pro
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Re: Post Patch On-Ball Defense
Ok so you don't really have a problem with bumping you just have a problem with the situations its used in and the way its used bc the hip riding animation is jostling or collision which is what bumping means by definition. Taking it out was not the solution. Improving it was which is what I think your really getting at and I can agree if THAT is your stance. However ME personally, I did not have a problem with how the defense was bc we have had a offensive heavy game for years. There had to be something added to prevent ppl from just morphing through or treadmill running through shh like it was not even there so I was cool bc I knew improvements are for sure coming anyway. They improve their physics every year. OK maybe yall have watched this video thinking EVERYBODY can and plays on ball defense like this LOL https://www.youtube.com/watch?v=6UipM10DdG0 If you listen he says Kawhi is UNLIKE ANY LOCKDOWN defender he has covered, Meaning he plays defense to HIS streghths so bc he has that RARE size, length, and athletism, mixed with his high defensive IQ only HE and the VERY few(no more than 5 in my op) of his caliber can play defense like that giving ground. So don't get it twisted this is NOT the prototype for playing defense yo LOL. When you cut somebody off there will be that BUMP if you were successful bc you will stop them from going thus way, and even defenders other than Kawhi are giving ground its not suppose to be just a free run you still have to keep your man under control dude. It would be super dope if 2k could capture SIGNATURE on ball defense though and we could choose our style on a created player to trigger certain animations bc I've seen some of this guys videos before. The Patrick Beverly one to be exact. Last edited by DatGD12guage; 11-22-2015 at 05:58 PM. |
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11-22-2015, 06:51 PM | #64 |
Banned
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Re: Post Patch On-Ball Defense
I have no issue with hip riding or contact animations where the ball handler gets to continue to move (roughly) where they are going. That's basketball. If a defender escorts, allows or funnels a ball handler to the baseline, help defense or a trap, I'm more than ok with it. What I truly dislike are the violent collisions in which both players basically stop, or the rare animation where the ball handler bounces back like 8 feet. Those are always a foul. It may be charging, or blocking, but it's always foul. It's rarely a call in this game, and it's incredibly unrealistic. Just as important as the animation is how it happened and that's always terrible also. Defenders somehow morphing through screens, recovering from screens and accelerating at physics defying speeds, defenders reacting the precise instant the ball handler makes a move, etc.
Just because the game lacks a lot on the defensive end fundamentally doesn't mean that offense should be neutered via any of the suspect issues. Until the developers rework the defense we will continue to see band aid fixes like poor ball handling animations, lack of explosiveness from offensive players and a host of other issues mentioned and more. I get that online play is where these issues get exploited. I just feel, and I recognize I'm being selfish in saying this, that until some core issues are fixed, it will never change and it really sucks for people who do not play online. Tuning the game or catering to the online crowd is more difficult in that you have constant human input on both ends of the ball, and people will always do whatever is necessary to win. People will always try to do too many dribble moves and drive. People will always try to steal spam or camp in the key. Factoring in human unpredictability and complete lack of tendencies (aside from our compulsion to cheese to win) is near impossible to replicate to provide a good simulation analog. So why try? Code for cpu core play and tendencies. Cultivate good fundamentals so that it functions on a simulation level. After that people can complain all they want. Don't get rid of contact, but the excessive physicality is a bit much. Fixing why it happens should be the first priority but since that seems years away I hope the continued effort to strike a balance is pursued, but not at the expense of the overall offensive experience because not all players are Leonard-esque and not all teams are the Spurs. |
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