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NBA 2K16: Gauntlet Mode's Disappointing First Season

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Old 11-18-2015, 03:05 PM   #1
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NBA 2K16: Gauntlet Mode's Disappointing First Season


Ones And Twos Is An Imbalanced Scoring System

After two years of ignoring one of MyPark's biggest issues, NBA 2K16 finally smartened up and changed the Park's scoring system to a normal NBA style of two pointers and three pointers. For some reason, though, The Gauntlet remains stuck with the old, unbalanced scoring setup.

Scoring baskets by ones and twos rewards reckless outside shooters who chuck up contested bombs all game long while penalizing players who are efficient scorers from mid/close range.

The Gauntlet needs to adopt the standard scoring system to decrease the value of outside shooting and make dominant post players/mid-range specialists worth having on your team. Right now, superstar perimeter players like Grant Hill and Michael Jordan, whose only weakness is poor three-point shooting, are less desirable cards than one-trick ponies like Steve Novak or Hedo Turkoglu.

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Old 11-18-2015, 04:12 PM   #2
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Re: NBA 2K16: Gauntlet Mode's Disappointing First Season

Absolutely right.

If somebody makes two threes on you, it essentially takes four 1-point baskets to get the same amount of points.

If you get the short end of the stick and end up with three people who are bad at threes, you essentially are at a huge disadvantage. Many times in those instances the other team gets loaded with 2-3 shooters.
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Old 11-19-2015, 07:18 AM   #3
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Great article Jay. This can be a super frustrating mode and they need to make some changes. It is very frustrating when all the other opponent does is shoot 2s and they seem so scripted. If he misses 2 you can almost guarantee he will make the third even if heavily contested. The scoring system definitely needs to be changed from 1s and 2s to the normal 2s and 3s. I am able to beat most cheesy tactics but i wish they were less effective. You never mentioned that a player can back another player down as long as they want. I have gone up against a player that picked Gold Shaq. He would give Shaq the ball to carry up the court adn just back my smaller player down the whole way. I quickly figured i needed to double team him and after a few steals he quit. Also there is no 3 in the key, so players will just camp under the net like slamball and just wait form someone to drive and they will try and block or just take a foul. And they dont care if they foul you because there is no consequence to many fouls.
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Old 11-19-2015, 03:11 PM   #4
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Re: NBA 2K16: Gauntlet Mode's Disappointing First Season

Quote:
Originally Posted by MMChrisS

Ones And Twos Is An Imbalanced Scoring System

After two years of ignoring one of MyPark's biggest issues, NBA 2K16 finally smartened up and changed the Park's scoring system to a normal NBA style of two pointers and three pointers. For some reason, though, The Gauntlet remains stuck with the old, unbalanced scoring setup.
Good article. Generally agree there are some glaring issues to improve, while some issues don't bother me so much because this mode is supposed to be casual and informal.

If goal is to emulate casual park play and not be arcade, unlimited turbo makes no sense. No fatigue doesn't even make sense. People get winded during playground games. What I think would be interesting would be having fatigue on and there might be a little recovery during a play stoppage but, otherwise, energy is finite.

This would encourage people to do more than ISO their best ballhandler, which I see much more than 3 point bombing.

On that note, I haven't played a ton, but def over 50 games and haven't really seen incessant three point bombing. Even in your screencapped example, your opponent shot about half-half (though prob most 2pt. attempts were turbo fast breaks or ISO). And you won.

With the ratio 2:1, people should pretty much only shoot from outside, but I rarely see someone go for the 3 constantly and overwhelmingly. But YMMV.

Def need to be able to change defensive assignments. Get that they don't want play bogged down. So make it a one-time screen to tailor that.

Suppose some quick play options would be nice and sensible but don't really miss it. ISO is unnecessary because it's basically full time ISO. Post up would be nice but it's easy to get someone specific into the paint.

Anyway, good write up. Generally agree with your sentiments.
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Old 11-21-2015, 02:31 PM   #5
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I am a non VC buyer. And I don't like buying too many card packs since they are usually junk. I do like playing Gauntlet as you mentioned mainly for the rewards. I definitely got some of my best gold players from there. I also got Cousy/Clyde. Over the course of unlocking the Amethyst rewards I definitely built up a ton of MT from games and rewards. While I agree about the flaws. I appreciate that 2k gave us another mode where we can get rewards. Honestly I didn't even play MyTeam last year since it seemed way too much as pay to win. While it might still be pay to win it at least gives you a shot at some good cards if you spend some time with it.

I like to play on ball defense. It is pretty maddening that you can't edit the CPU defensive pressure for one. I can be shutting down the ball handler and my teammates comes off of a 3 point shooter for no reason for a wide open 3. When you are playing against a team with a Klay Thompson or Curry on it its tough to let the CPU guard them off the ball, because it becomes very easy to find them open with the CPU's D.

I wish you can also change the pick and roll defense. At least to make the cpu stay with the corner shooter and not help. Since the go to move in Gauntlet mode is pick and roll. A 3 on 3 pick and roll usually means someone is open at the rim for a dunk or someone is open in the corner for a wide open 3. In the long run those 3's are probably going to kill you more than a wide open dunk.

I am definitely with you with the defensive match ups. I have multiple times had to defend Lebron James with a bronze Center/PF when I've had a decent wing defender on my team.

As for receiving a loss when I should have gotten a win. It's only happened I believe once to me on PS4 for gauntlet mode out of a lot of games. It happened a lot to me in Road to the Playoffs. I would always get the "arbitration is taking a long time to complete" screen that would never end which forces you to quit and get the loss. Even if the other person was the one that pulled the plug because they were down a lot.

Last edited by ghettog; 11-21-2015 at 03:58 PM.
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