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Stephen Curry in NBA 2K

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Old 12-16-2015, 03:25 PM   #41
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Re: Stephen Curry in NBA 2K

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Originally Posted by RyanFitzmagic
And you're the one that said the devs probably don't check the sub-forums, where people HAVE been talking about this for a while.

Either the devs need to start looking at the sub-forums or maybe the rules for what has to go on sub-forums should change.
I highly doubt they go in the roster forum and its not something ever been mentioned.

The thing is 2k is a custimizable game. The roster forum is not going to negate something hard programmed

Then as sonicmage said where do you stop because once you start taking time to develop a huge code database for one player where does it stop

You're lucky they come here at all. Its not their job to do so.
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Old 12-16-2015, 03:28 PM   #42
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Re: Stephen Curry in NBA 2K

The point is that you said people haven't been vocal about it, which simply isn't true at all.
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Old 12-16-2015, 03:42 PM   #43
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Re: Stephen Curry in NBA 2K

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What? Why? He cited objective evidence and it's clear Curry doesn't actually play the way he does in real life. Discussion only gets us closer to something that accurately models the extremes of the sport.

The trick is balancing Curry so he can be insane in the right context (there are things he does that can't be done easily in game), but where it doesn't devolve into 3-point spamming, because Curry doesn't actually play that way. This goes for all the other superstars as well.

I had a suggestion in the other thread where superstars can build "momentum" that's expended when taking difficult shots. Would allow a flow in the game that puts control of super-star moments into the player's hands and allow him to get into the mind of a player.



People have been complaining about Curry since day one. Many of them were exaggerations that I've argued against but it's been noted often that Curry doesn't quite play like himself in real life. OS even started a thread about it. People aren't just making things up to complain about. I'm not sure where this is coming from.

People want an authentic representation of the best thing happening in basketball. That means allowing for some extremes that aren't quite replicable in-game-- but that doesn't mean they don't want realistic defense or that they're being schizophrenic. It just means that things like the "hot" mechanic are simplistic and don't quite model superstar players well, and the fear of the game being unplayable because one player is modeled closer to real life just means the current ratings, momentum, and balance system needs more depth.
How do you guys feel about "shot fatigue"? Remember that last year. A lot of complain killed it. But I think it's also something we should look into. Because let have Curry go nuts.... But lets make tired after a while if a user shoot more then the Curry did in real life. Just asking
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Old 12-16-2015, 03:46 PM   #44
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Re: Stephen Curry in NBA 2K

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How do you guys feel about "shot fatigue"? Remember that last year. A lot of complain killed it. But I think it's also something we should look into. Because let have Curry go nuts.... But lets make tired after a while if a user shoot more then the Curry did in real life. Just asking
I don't really see the point tbh. Players already get tired just by being on the court, and as they get tired, it becomes harder to score (in the game and in real life). The best you can do is make Curry work as hard as possible for his shots against a good user, which is how it should be. Won't players get tired anyway from shooting more as opposed to spotting up and doing nothing?

If you're just talking about against players who will just throw it to Curry and chuck immediately, that's easily defendable.

Now, Curry when in the hands of the AI, on the other hand...
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Old 12-16-2015, 03:50 PM   #45
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Re: Stephen Curry in NBA 2K

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The point is that you said people haven't been vocal about it, which simply isn't true at all.
That's not the point the point is guys have been complaining about other things. People complained about his shot being too slow last year and they fix that. There are no threads in the general forum where the developers interact about curry shooting 35 footers and nowhere near the amount but complaining that went on here about broken this and broken that about how people can't shoot at all about how the defense is too tough about how people don't want to lose the ball those are the things that have been emphasized this year and those are the things they worked on
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Old 12-16-2015, 03:59 PM   #46
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Re: Stephen Curry in NBA 2K

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Originally Posted by 23
That's not the point the point is guys have been complaining about other things. People complained about his shot being too slow last year and they fix that. There are no threads in the general forum where the developers interact about curry shooting 35 footers and nowhere near the amount but complaining that went on here about broken this and broken that about how people can't shoot at all about how the defense is too tough about how people don't want to lose the ball those are the things that have been emphasized this year and those are the things they worked on
But, see, here's the thing: One of the main issues is Curry not shooting three-pointers on the move or being too aggressive on drives to the basket. You'd think, considering he's the cover athlete and reigning MVP (two-time MVP at this rate), they'd try to get right the one thing that separates him from the rest of the league-- his tendency to shoot and make horrendously difficult three-pointers.

Instead, they hard-code the AI to not settle for threes and worse, remove the "Moving _____ shot" tendency, the lack of which is where part of the problem comes from.
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Old 12-16-2015, 04:01 PM   #47
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Re: Stephen Curry in NBA 2K

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Originally Posted by RyanFitzmagic
But, see, here's the thing: One of the main issues is Curry not shooting three-pointers on the move or being too aggressive on drives to the basket. You'd think, considering he's the cover athlete and reigning MVP (two-time MVP at this rate), they'd try to get right the one thing that separates him from the rest of the league-- his tendency to shoot and make horrendously difficult three-pointers.

Instead, they hard-code the AI to not settle for threes and worse, remove the "Moving _____ shot" tendency, the lack of which is where part of the problem comes from.
Check what your fellow posters have been complaining about for 2k to remove and what they dont like in the game and you have your answer as ive been saying

Priorities whatever it is now wasn't that before patch 4 dropped
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Old 12-16-2015, 04:06 PM   #48
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Re: Stephen Curry in NBA 2K

I'm just saying, decisions like removing the Moving Shot tendencies are really baffling, and we rarely get explanations. Roster makers are still scratching their heads over certain tendencies/ratings because we have very little official documentation of what things mean.

I guess overall, the point is that this really shouldn't have been an issue to begin with. I'm no game developer, but I don't understand why the AI had to be hardwired to drive more. The tendencies are there and as long as the tendencies do what they should, issues like this won't come up that often.
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