How often do you guys make floaters? It seems like every time I put up a floater, even with an open lane, it misses every time. Am I doing something wrong ?
Definitely miss a lot of wide open floaters in team Pro Am. Have stopped using the Curry layup package at least 5 different times because the game decides to do a floater when I press square to shoot and it ends up missing, instead of just taking it to the rim, multiple times in a game. The Curry package will even do a floater instead of a dunk sometimes when you're holding R2..
Floaters scale off of moving shot close (and by extension; dimer, floor general, heat level, hot spots, offensive consistency, etc.). The tear dropper badge helps the success rate a LOT. Like most shots, they will go in at a higher rate if they are less-contested and triggered closer to the basket. I've also noticed that floaters that have a good angle to bank in will go in more often.
Like in real-life, the floater is a high-risk, high-reward maneuver and by nature has a lot more 'luck' involved than a standard layup or dunk, so there will be times where a good one will brick and a bad one will swish.
The animation seems to be somewhat important. Some of them (the one-handed flip for example) seem to drop at a higher rate.
Floaters, like hook shots, have got release timing without indicator like jumpshots So if you're failing to hit them with somebody like Tony Parker you might releasing those shots too late/early.
Floaters, like hook shots, have got release timing without indicator like jumpshots So if you're failing to hit them with somebody like Tony Parker you might releasing those shots too late/early.
That's probably what I might be doing. I'll lab some more and try it out later, thanks for the tip!
How often do you guys make floaters? It seems like every time I put up a floater, even with an open lane, it misses every time. Am I doing something wrong ?
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In my experience they work for CPU and not for me lol.
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