01-26-2016, 12:49 PM
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#1
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All Star
OVR: 26
Join Date: Oct 2007
Location: Buffalo, NY
Posts: 6,047
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Spacing and Transition D Have To Be Top Priority, Right?
Now, this thread isn't to gripe about socks, hairstyles, shoes , my Park, pro am, compression shorts in the my career store or any of that. This thread is to discuss spacing and Transition D; the two biggest game play related issues this year to me.
Too many times over the years in 2K, spacing has just been a complete mess. Players running into one another constantly, groups of players getting stuck in a giant huddle cause there's no room on the court. The pick and roll becoming almost useless because there's no space to operate, coupled with the AIs lightning quick hands to intercept any pass within a mile of them. The spacing is an issue.
It makes running plays difficult, no room to operate, get set up, it's just such a strain. The drive and kick game suffers from this, you're bound to run into 2+ defenders, most likely ending in a strip because there's no room to operate.
Now I don't know if the court is too small , the players are too big, or the movement is so messed up, it creates the illusion of there being no space on the court, but something has to change.
Now, with all the things that has improved defensively this year. Match ups, on ball D, blocking, and even rebounding have improved, but what the hell has happened to the transition D? Too many times I'm seeing the Cpu cherry pick down the court and complete a long bomb touchdown pass for am easy lay in. Where are my defenders? Who allowed him to get down there? This can sometimes decided games. It's being done at least 3-4 times a game by the ai, that's almost 8-10 free points, that's a huge swing.
I know there's a ton of other game play issues, but IMO these two need a ton of work. Instead of using this as a gripe thread, let's give some ideas on how they can improve these.
For spacing, look at nba live 10. Definitely not the best game, but it played a good game of basketball. Operating the half court offense felt fluid and satisfying. So much movement around the court, space to operate. I just don't feel that in 2K, it's just one big mess half the time, with a guard usually pulling up a contested shot from 6 feet out.
For transition D, there's no reason your team shouldn't be back in position after a made basket, and there's NO excuse for the ai to be able to complete these long, easy bombs every time they attempt it, it's seriously a magnet to the other cpu player.
Tone down the actuary and effectiveness of these long bombs like you do for human players, and it could really solve this issue. For you online guys, chime in on your issues when playing against other human players when it comes to spacing and Transition D.
What're you seeing? How can it be improved on?
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