01-30-2016, 04:05 PM
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#20
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#BringBackFaceuary
OVR: 40
Join Date: Oct 2003
Posts: 9,078
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Re: NBA 2K16: The Contested Shot Conundrum (Part 2)
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Originally Posted by ffaacc03 |
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First of all, yet another excellent article ...
1. That is too much of a penalty considering Steph is among the above average moving shooters. However this should still be considered by the game on a player to player base as there are players that are good when set and others that are good when dont, a few are good at both.
2. The same as above, depends on the player, but yes ... then again, the still prevalent left, right, left, right, shoot tactic would be even more relevant, as relevant as it was before 16.
3. Attempts wise no, at least not when playing vs other hums, vs the AI maybe, but may venture to also say no.
4. 3 out of 10 times, yes, but as the other cases, depending on a player to player base. There are players that can knock contested shots more often than others and those I would like them to do so a bit more often than those who dont.
Then again, as you have described in your article, these situations arent on an island, arent isolated and are interwinded, related to others, and if altered my also alter the landscape of the game, all should be accounted to see the full scope of any alteration (open/contested shots, set/moving shots, onball d, close outs, fouls, etc). This type of feedback/articles go a long way into providing valuable info to the devs, here is to hope for further refinements to a great game.
P.S:
Hopefully we (the users) are given even more tools to finetune (edit) the gameplay on a individual/team base level (thinking on hotspots, hotzones, moving shots, etc).
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I think the big thing you say in most of these responses, and what I could have said even more in the article, is that yes all this depends on the player. As the developers more and more try to make each player unique, it then cascades and leads to talking about a lot of what I have in both these articles.
Just to be clear on what I was saying (if it wasn't already), I'm not saying the turbo jump contest should be removed from the game. I just think the distance covered is too extreme and causes issues both with contesting shots and chasing down folks in odd scenarios.
Yes, it's perfectly reasonable -- in a vacuum -- to say you should be able to run and jump to contest or just hold your hand up. However, at certain angles if you run and jump you're going to plow into the shooter no matter what.
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