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NBA 2K16 Patch #6 Available For PC, PlayStation 4 & Xbox One, Patch Notes Included

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Old 05-02-2016, 09:04 PM   #49
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

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Originally Posted by Jrocc23
But I really think this patch was mainly so people in the RTTF tournament wouldn't be boosting and throwing full court passes. Could you imagine the championship game being broadcast and all you see is boosting and full court passes?
LOL, I 100% agree with this, that is the real reason they did this.

All these teams doing the same basic offense in the halfcourt with boosting near the pick until your player just runs into it, and the breakstarter Aaron Rodgers pinpoint bombs down the field...err court.
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Old 05-02-2016, 09:09 PM   #50
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

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Originally Posted by 2k gamer all day
I played now 7 months park with these speed boost and now they removed it ?? WTF WHY ??

For the last 4 months ? I can't understand it man
Lmao I knew you were a cheeser
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Old 05-02-2016, 09:10 PM   #51
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

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Originally Posted by Goffs
Wish they nerf these centers that shoot threes with ease. They really need to lock out some dribble animations for the centers as well.
I agree that centers shouldn't have access to most of the guard dribble animations. They should have to pick from a set of slower big-man-only dribble packages.

But their three point rating maxes out at a 75, which isn't good enough to get a green release from the top of the key or wing unless they have a red ring of rhythm. Unless they're heated up, centers are only a reliable three point threat from the corner, as they can get a green release down there if they have the gold corner specialist badge.

Outside centers thrive in the mid-range, but not so much from three. That's pretty true to real life. There are a lot of dangerous mid-range shooters in the NBA at the center position.
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Old 05-02-2016, 09:11 PM   #52
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

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Originally Posted by abuC
They need a dedicated rating for first step.

Acceleration doesn't really do a good job of covering it.

It would also make "smooth but not explosive" players easier to replicate in-game.
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Old 05-02-2016, 09:15 PM   #53
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

I just played someone that cherry picked all game. And kept throwing the ball out of bounds. AI picked off passes of too. It was great!

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Old 05-02-2016, 09:15 PM   #54
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

im really deep in my franchise now, does this affect offline gameplay aswell?
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Old 05-02-2016, 09:25 PM   #55
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

LOL The cheesers are mad .
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Old 05-02-2016, 09:28 PM   #56
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4, Patch Notes Included

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Originally Posted by jyoung
I agree that centers shouldn't have access to most of the guard dribble animations. They should have to pick from a set of slower big-man-only dribble packages.

But their three point rating maxes out at a 75, which isn't good enough to get a green release from the top of the key or wing unless they have a red ring of rhythm. Unless they're heated up, centers are only a reliable three point threat from the corner, as they can get a green release down there if they have the gold corner specialist badge.

Outside centers thrive in the mid-range, but not so much from three. That's pretty true to real life. There are a lot of dangerous mid-range shooters in the NBA at the center position.
Play a baller in the park and come back to me lol

They dribble like these tiny gaurds and spot up for a three....swish...extremely annoying to cover....

Played more games in my park...they seemed to fix that unbreakable back peddling animation. Boxing out for rebounding seemed fixed as well...

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