So it seems like people tend to be split on the idea of earning badges online, and one of the reasons I've seen is because who wants to play with multiple PGs trying to earn deadeye or limitless range? or even worse an inside center trying to get killer crossover or deadeye.
Well I was thinking about it, and who would try to get a badge that they wouldn't keep? Not too many people. This is how I would allow badges to be earned online.
So my idea is the badges are tiered in attempts or makes (dependent on the badge)
- 50 (or a number that makes sense for that badge) for bronze, 75 for silver, 100 for gold, and add a new tier like platinum and make it much much harder so in this example it would be like 250 for the last badge.
- Make badges have an erosion timer on them if unused. Now this wouldn't be super fast but it would be there where after a certain amount of attempts or games if a badge goes unused it goes from platinum to gold, to silver, to bronze, to no badge.
- This system would encourage people to shoot for harder badges for the ones they actually use (hence the much higher 4th tier), and it would discourage grinding for a badge you'll rarely if ever use, due to it the erosion of it when you never use it.
- This would also make people a little more unique. You might run into a 99 overall with very few badges because that's all he does, maybe he's an inside center without a post fadeaway badge because he never uses it.
Well I was thinking about it, and who would try to get a badge that they wouldn't keep? Not too many people. This is how I would allow badges to be earned online.
So my idea is the badges are tiered in attempts or makes (dependent on the badge)
- 50 (or a number that makes sense for that badge) for bronze, 75 for silver, 100 for gold, and add a new tier like platinum and make it much much harder so in this example it would be like 250 for the last badge.
- Make badges have an erosion timer on them if unused. Now this wouldn't be super fast but it would be there where after a certain amount of attempts or games if a badge goes unused it goes from platinum to gold, to silver, to bronze, to no badge.
- This system would encourage people to shoot for harder badges for the ones they actually use (hence the much higher 4th tier), and it would discourage grinding for a badge you'll rarely if ever use, due to it the erosion of it when you never use it.
- This would also make people a little more unique. You might run into a 99 overall with very few badges because that's all he does, maybe he's an inside center without a post fadeaway badge because he never uses it.
lol This is was addressed in my idea.
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