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New Lighting, Rebounding System, and Fatigue System Confirmed

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Old 08-19-2016, 07:12 AM   #1
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New Lighting, Rebounding System, and Fatigue System Confirmed

http://www.ign.com/articles/2016/08/...asketball-game
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Old 08-19-2016, 07:22 AM   #2
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

Quote:
Blumberg told us that the development team worked on revamping the lighting to make it custom for each basketball arena, so diehard fans will notice how the bright lights of the Cleveland Cavalier’s Quicken Loans Arena differ compared the focused lighting of the Staples Center, home of the Los Angeles Lakers.
Quote:
He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself
I can get down with this bit of information, for sure.
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Old 08-19-2016, 07:25 AM   #3
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

Wow.

Incredible read.

Arena specific lighting and the rebounding blurb stood out to me.

If all true and done right, will be amazing.
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Old 08-19-2016, 07:27 AM   #4
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

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They also revamped the fatigue system. In previous 2K games, you could play your starting roster for the majority of the game and play for 48 minutes straight without it affecting your players. Now, your digital athletes will start missing shots, be slower to react, and more susceptible to injuries if you keep them in too long. Ultimately, you’ll have to get your bench players into the game and rest the starters if you want to win simulation games.
I wonder if Simulation games counts for MyTeam and PNO
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Old 08-19-2016, 07:27 AM   #5
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

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Originally Posted by MarkWilliam
Wow.

Incredible read.

Arena specific lighting and the rebounding blurb stood out to me.

If all true and done right, will be amazing.
They were on the right track with lighting in 2K14. Sounds like they expanded on that and made all the arenas with their specific lighting scheme. I love it.

When people see how it adds to the overall look and feel of the game, they're going to be blown away.
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Old 08-19-2016, 07:29 AM   #6
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

I thought the fatigue part was odd. I know I couldn't play my players close to 48 minutes without it already being a factor.
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Old 08-19-2016, 07:31 AM   #7
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

Feels like deja vu reading about lighting and graphics. The few clips from gamescom actually shows the rebound battles.
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Old 08-19-2016, 07:33 AM   #8
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Re: New Lighting, Rebounding System, and Fatigue System Confirmed

For every one at work:

Spoiler
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