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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Old 08-19-2016, 03:30 PM   #49
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by ksuttonjr76
Yeah, I would like to know more on this subject. I was in the same boat. I thought stealing needed to be increased and not needed.
I think deflections and turovers should go up, but not steals.
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Old 08-19-2016, 03:52 PM   #50
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by alabamarob
I think deflections and turovers should go up, but not steals.
Yeah, I could roll with that. I'm perfectly fine with on the ball steals as is. It was "staring AT the ball, but still couldn't steal it" situations that really got underneath my skin.
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Old 08-19-2016, 03:52 PM   #51
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by Goffs
So guys with awesome rebounding skills will matter now?

Curious how this will play out...
To me it looks like it is two things Every rebound isn't automatically going to to go to one guy that snatches the board. 2K has been programmed like this for a long time. You may jump and somebody tips it away from you or you may tip away or towards a teammate. This is the closest we came to getting a tap out or some form of rebounding "live ball".

They even added tip shots from rebounding which don't happen enough hardly at all in the game currently especially for guys who do this a lot like Drummond.

Drummond gets a lot of his offense boards from tipping shots which count as a rebound and shot. Drummond gets like two of these tip shots per game out of his 13 shots he takes. That is like 2 out of his total 5 OREB/game are actually tip shots
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Old 08-19-2016, 04:02 PM   #52
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

The fatigue part sounds nice.

Players reaction slows down when they are fatigued and susceptible to injuries . That is next level realism right there.

Somebody is going to be mad when a player didn't rotate or screws up a rotation because they are tired.
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Old 08-19-2016, 04:06 PM   #53
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?
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Old 08-19-2016, 04:08 PM   #54
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

Are these things related to MyPark and the Rec Center as well?
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Old 08-19-2016, 04:27 PM   #55
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by Eman5805
Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
There is no way for you to really know, IMO
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Old 08-19-2016, 05:04 PM   #56
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by stillfeelme
I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?
I hope this isn't against lead passing which was already OP
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