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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-09-2016, 02:45 PM   #73
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Insight23
This was a GREAT read. Really excited to get my hands on 2K17. I noticed injuries were mentioned in the MyLeague Online portion but I was wondering have injuries returned all around? In-game injuries not just injuries that occur during simulation. I hated having healthy players all season long in MyGM/MyLeague while the CPU constantly had to deal with injuries.
Yeah, man, I was not happy with the in-game injuries last year. I had spent so much time working on adding features to the injury system, but when such a core part of the system goes wrong, it kind of takes away the whole thing. The AI team really made a point of taking a much closer look at the injury implementation and presentation this year, so all the features we added to the backend should now be properly supported in-game as well.

There's a lot more injury related animations, and a huge number of regular animations were tokenized to add wear and tear probabilities for specific body parts, that then increase the probability of that body part being injured.

We're really happy the Wear & Tear system made it in this year, both the short-term implementation in-game as well as the long-term implementation in the franchise backend. It's yet another addition to all the injury related features we've been adding with help from the Features and AI team since 2K15.
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Old 09-09-2016, 02:48 PM   #74
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

The advanced rotation player system was all I needed to hear... Having the ability to pre plan, rotations for players and keep out the massive subs (hopefully). Is just wow... Great blog 2k!


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Old 09-09-2016, 02:48 PM   #75
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Leftos anyway you could pop a quick answer on if FAs are requesting more money?


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Old 09-09-2016, 02:48 PM   #76
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Hassan Darkside
I actually need clarity on this.

"Draft Classes can now be imported and edited at ANY point (read: editing can happen AFTER importing while the season is ongoing)."

Does that mean BOTH importing and editing can happen while the season is ongoing or just editing (after the preseason import)?

The roster/draft class editing stuff sounds great too, especially as someone who spends too much time editing his classes.

@Leftos, could you explain a little more on the roster edit mode? Does it basically make the roster page/ratings into a spreadsheet that you navigate cell by cell? And does it allow any global edits?
You can edit any player, or load/download a whole new draft class, as well as save out the draft class you've been working on while in MyGM/MyLEAGUE into a file that you can reuse later.

For Roster Quick Edit, the detailed roster spreadsheet becomes editable cell by cell. I'll be happy to hear how you think we can improve it.
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Old 09-09-2016, 02:51 PM   #77
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

I feel like I learned how to read for just this moment.
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Old 09-09-2016, 02:52 PM   #78
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

To the team:

What are all the factors that affect the Rivalry score? Do crappy teams have less a chance of creating a rival?

Can you manually retire jerseys? Will there be a jersey retirement ceremony?

Any new additions within the Edit Staff option?

I think that's all for now. Thanks for the work
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Old 09-09-2016, 02:53 PM   #79
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Since the Start Today is a mode of its own does that mean we cant Start today in Mygm mode and its really only a myleague experience?
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Old 09-09-2016, 02:55 PM   #80
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