I've used Protect Ball a few times (and i'm incorporating it more) but it can be tedious trying to call plays, protect ball and watch the defender (especially in the clutch). A bit of better balance would add a tad more Risk to the equation. I've added a few videos.
2K's Gameplay is so good because its organic, meaning it has so many outcomes that can occur on any given play. That's important because we (the skilled user) can learn these outcomes when they're aren't enough of them--especially when there isn't enough risk. And essentially "play the numbers" Case in point: the chase-down block last year. The outcomes were overwhelmingly positive so people spammed it...not nearly enough risk.
But when the user (us again) can trigger animations it can be really bad. Because then i'm rewarded whether my attempt succeeds or not. Especially in an end game situation. My thinking is: If an animation gets triggered it has to be a Foul or a Steal...anything else is unfair to the offense. The solution can be less triggered animations and a bit more fouls. Here are a few examples I took from an online game yesterday. NOTE: I'm not a spammer lol....I was "testing" more than anything else.
Episode 1: Defender goes for steal...offense isn't forced into any animation and does a cross-court pass which gets stolen. Muy Bien. More of these please.
https://www.youtube.com/watch?v=MnKrzq16VOw
Episode 2: Forced Animation, this has to be a foul 100% of the time, as it was here.
https://www.youtube.com/watch?v=bFii3_-wbAk
Episode 3: This one is fine until Simmons is forced to pick up the ball later. He has an outlet to his right and enough time to pass the ball. Still, there has to be Risk here and a foul should be called in the majority of instances.
https://www.youtube.com/watch?v=ZNcKF8tZcEs
Episode 4: The reason we're here. My aggressive steal attempt (with no foul) forces Harden back away from the play and he's trapped in an animation. Ariza's bad pass later (which I like) is a separate issue. In an end of game or shot-clock situation i've just been rewarded for failure (as I didn't even steal the ball) this kind of thing exploits gameplay, can disrupt play-calling and in general should be in the extreme minority. This should be a foul 99% of the times it happens.
https://www.youtube.com/watch?v=UPu2goEHlQA
I hope that explained my POV a lil better. I love the fact that guys can steal the ball. Inbounds at the end of the game just got exciting (which I love)....but we don't want to reward spam.