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Originally Posted by JazzMan |
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I posted this in the Rosters subforum, but another poster suggested I should post this here as well to try and raise awareness of this issue.
I've been doing some test sims today in MyLeague. Ratings untouched, generated draft classes.
I am heading into the 2021-2022 season.
Literally a third of the league is now Steph/Korver/Ray tier at Open Threes. Every team except Houston has at least one player with 90+ open three, and a majority of the time it's a player that just simply shouldn't be there.
Karl Anthony-Towns: 96 Open three
Meyers Leonard: 97 Open Three
Trey Lyles: 96 Open Three
Jamal Murray: 99 Open Three
Gary Harris: 95 Open Three
Dante Exum: 92 Open Three
Kristaps Porzingis: 97 Open Three
Brandon Ingram: 99 Open Three
D'Angelo Russell: 96 Open Three
Zach Lavine: 97 Open Three
Malachi Richardson: 99 Open Three
Alec Burks: 94 Open Three
Wade Baldwin: 99 Open Three
Caris LaVert: 99 Open Three
Denzel Valentine: 98 Open Three
Reggie Bullock: 99 Open Three
E'Twaun Moore: 99 Open Three
There's plenty more there, especially generated players.
Now, I am perfectly fine with some of these players reaching that level with their shooting. But when literally 3/4s of the league now has a 76+ Open Three, what's the point? Every game you play is going to be a three point shootout.
I've been advocating for separate potential ratings for years. Let there be an "Overall Potential" rating, which works the same way that it always has.
But allow us to cap jumpshooting ratings, defensive ratings, athleticism ratings, playmaking ratings, and inside scoring ratings.
If they could introduce a "Three-point Potential" rating, this problem wouldn't be there. Better yet, make it a range, where their floor is the worst that player will get at threes, and their ceiling is the absolute best that player will be at shooting threes.
Say Ben Simmons has a Three Point Potential range of 45-80 That means that at his worst, he's at 45, and at his best, he's at 80. But make it so that an 80 is pretty unlikely to reach. It'd take some luck and perhaps training to reach an 80 for him.
You could do the same with defense. Zach Lavine has a defensive potential of 50-85. Same would apply as the three-point potential with Simmons.
They preach to us about having control of MyLeague, but when the league develops the way it does, it's a pain to go in and edit everybody's ratings (although the quick edit feature certainly helps with this).
Just wanted to get this out there so people are aware that a few seasons into the League, everybody is going to be a lights out shooter from three unless they make the edits necessary to rebalance the league and make 40% three-point shooters valuable again.
Sent from my SM-G935V using Tapatalk
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That is VERY worrisome. I'll hope a patch can tune that down, because that's simply way, way too high. The 3-pt shot is huge right now and, much like the NFL with passing, it will become the standard for the next generation of stars.
But no way those guys should have ratings that high.
If I may ask, what do the shot off dribble and contested shot ratings look like for the guys above? If those are similarly in the 90s (or even in the 80s), you have an army of virtual snipers.
At best, some of those guys should be capped at 75 in all 3-pt categories.
I'm wondering if In-Season training effects are to blame. Currently at the All-Star break in my MyLeague and some of my younger players have improved +1 overall, and there are players across the league like that -- that's more than I can remember in 2K16. The CPU usually sets training by player type, so if that's the case and effects at default are high, we may need to bump that slider down.
I had to slam the injury frequency and severity sliders to 17 to stop the flood of guys falling to the floor and it's possible a similar squashing is needed here.
Good find.