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Originally Posted by Kushmir |
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Okay OS, plenty of great gaming minds here...how does this get fixed in a reasonable, balanced manner that benefits gameplay but still shows the variety between bad, solid, good and elite teams/players? Keep in mind I play with Philly so I can and should be seeing different outcomes than many of you...i.e. if Okafor, a bad PNR defender is doing the same thing as Al Horford, HOUSTON WE HAVE A PROBLEM.
That's actually what caused me to write this, it sounds like Tier 1 guys are having the same issue that I am.
The issue: Ease of passing the ball into the highest percentage area on the court because our post defenders are incompetent, via point blank entry passes and even big-to-big passing. I had a guy yesterday post up with D. Russell and just paint pass directly to Mosgov 3 feet away...foul or dunk 80% of the time.
Here's some of the issues I noticed:
1. Post defenders provide consistently bail out foul the opposition instead of providing solid position defense.
2. Bad position, big men constantly allow easy entry passes into the paint.
3. Big on Big passing sometimes prompts AI help that leaves a player uncovered in the paint. Lets be clear, no defense would leave someone with 2 feet under the basket.
4. Not enough deflected passes on passes into the paint, the most congested area on the court. Too often defenders let the ball go right past them.
5. Too many "from behind" blocks an even worse mechanic to compensate for this.
6. There are myriad of contact animations for layups. Where are the ones for insta-paint contact dunks with defenders right there?. The game's rewarding a bad percentage shot while punishing people who use the shot stick to try shots away from the defender. Too many contacts dunks in general.
7. The hands up animation in the paint automatically makes your defender jump when the offensive player pump fakes? This is inexcusable. If I jump? fine. Don't make my defender do ANYTHING unless I initiate it, thanks. Made worse by the fact point blank guys can dunk right after.
So? How does it get fixed? What else are you noticing?
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Translation of difficulty.
1. When the Cpu needs a bucket your defenders will give up catches in the restricted area. I dont even get beat on drives that much the cpu's main mode of scoring is a pass in the restricted area for a layup or foul.
2. They need to fix the catch animations and catch angles. They are unrealistic. You can't a full court pass with one hand and finish in one motion. If the catch animations were more realistic and guys had to position themselves in a realistic manner to catch passes, and then finish, we would be half way home.
3. Allow the off ball defenders to keep hands in the passing lane. The defense should be allowed to deter and deflect passes by simply keeping their hands up. Relying on the steal button to consistently get steals and deflections is not a good idea.