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MyCAREER Has a Realism Problem

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Old 10-07-2016, 09:45 AM   #81
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Why everytime I TOUCH the ball I'm immediately double teamed? CPU defenders will leave their man to come double me from the tip-off til end of the game. I'm a Post-Scorer PF and due to the lacking statcap for playmaking this is a game-killer honestly
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Old 10-07-2016, 12:49 PM   #82
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MyCAREER Has a Realism Problem

Quote:
Originally Posted by MMChrisS

Last year, you “Lived the Dream.” This year you experienced your “Prelude” to greatness. Both of these modes in Visual Concepts’ NBA 2K franchise were supposed to acclimate and immerse you into the game’s premier mode, MyCareer. Both years had you assume a player whose visage and role you could create, but whose persona was already determined via the story mode crafted by Visual Concepts. I’m not here to talk about the merits of last year’s “movie of the week” presentation (personally, I liked it) or this year’s evolved version that grants you much more control over your player during your rookie NBA season.



I’m here to talk about something else. Just like last year, your guy. You. The President of basketball, aka Pres, flat out SUCKS!



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"....Wouldn’t it make sense from a immersion -- and moral -- standpoint to start your player with a rating in at least the 70s..."

I disagree, but what they should have done is to write a story that fits us starting as a 55 overall and grinding our ways into stardom.
In a way the NBA2K15 approach made way more sense, you started as an undrafted, 55 overall player, working your way into the NBA mid season by starting off on a 10 day contact. That story was perfect, but unfortunately badly executed.
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Old 10-07-2016, 01:05 PM   #83
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Re: MyCAREER Has a Realism Problem

I think you can summarize this very simply. Realistically you should start out at around 70 rating, but realistically they want to make a little extra money so they should start us out at a 65. The problem is this game is so good and so popular but they will milk every dime they can and start you out at a 57, which would basically be there waiting that my mom would get if she played basketball. It's unfortunate but they can do it because they want to
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Old 10-12-2016, 04:29 PM   #84
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I agree with the OP, 55 yet you are drafted in the 1st round. He should start off at least at a 73 or 75 then you can work your way up.
I spent $20 on VC to get my player up to 80 and I spent a lot of time practicing. I've earned about 7000 VC but because of the servers I can't collect on it (this sucks the most).

They may need to have it where you can only increase your rating 5-10 points per season for realism.

I have had 3 triple doubles in 5 games and 2 30+ games.
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Old 10-14-2016, 06:13 AM   #85
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Re: MyCAREER Has a Realism Problem

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Originally Posted by keshunleon
...I spent $20 on VC to get my player up to 80 and I spent a lot of time practicing....
I don't think you have to look much further than this, this is why you start so lowly rated. It's because it makes them money. This is fine, they're allowed to make money, but there is no doubting they make more like that than if you started closer to 80 OVR. And now they've gone down this path, they can't go back - it would simply equate to money lost.
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Old 10-14-2016, 07:03 AM   #86
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Re: MyCAREER Has a Realism Problem

Quote:
Originally Posted by MMChrisS
Last year, you “Lived the Dream.” This year you experienced your “Prelude” to greatness. Both of these modes in Visual Concepts’ NBA 2K franchise were supposed to acclimate and immerse you into the game’s premier mode, MyCareer. Both years had you assume a player whose visage and role you could create, but whose persona was already determined via the story mode crafted by Visual Concepts. I’m not here to talk about the merits of last year’s “movie of the week” presentation (personally, I liked it) or this year’s evolved version that grants you much more control over your player during your rookie NBA season.

I’m here to talk about something else. Just like last year, your guy. You. The President of basketball, aka Pres, flat out SUCKS!

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TOTALLY AGREE!

In fact, I walk out of the room during the cut-scenes and turn the commentary off during games because it just ruins the experience. It's not "MY Career" at all. It's "THE PRES's Career".

Not only that, I play on HOF (and I aint that good at it!). My dude is a rookie, 20th draft pick, getting about 10 minutes a game, averaging 3 points, 1 block, 5 rebounds 1.5 assists. Which isn't half bad in real life for a 19 year old rookie coming off the bench for ten minutes.

But the cut-scenes constantly refer to him being in a slump and playing really badly.

Social media is even worse. Half of them are tearing shreds off him as if he should be leading the team in all stats and he's the next coming of Micheal Jordan only getting a few points per game ... and the other half are asking when he's going to be on the cover of the next 2K18! WTF? Neither thing is appropriate.

There's two problems here:

1. The world around you all acts in a totally pre-scripted, "he's a superstar" way regardless of how you're actually playing.

The game is built with your player being "the star" as pre-scripted. Even if you play horribly you're still treated as "the star". You still get a starting spot at X pre-scripted point. You still form some dumb "orange juice" connection with another rookie coming off the bench. You still get major shoe deals. You still get selected to play for the national team. etc. etc.

There is no path in the game where you play as a guy fighting for a starting spot, or just fighting not to get cut from the team. And of course nobody wants to be in that position, but actually succeeding and getting the starting spot, becoming the star or the super-star, etc. that will be all the more rewarding if it isn't your pre-defined destiny from day #1 no matter what you do.

FFS, I actually simmed through a rookie season as an experiment to see what would happen, and my guy still got selected in the bloody all-star team and the dunk competition even though my sim-stats were awful and he was still rated 55 overall!

2. When your stats are actually taken into consideration, your actual court time is not!

For example, you could play 6 minutes and score 4 points, 4 rebounds and an assist and this will be treated by the game as if your player is "in a slump". Your mum will text you and tell you how bad you're playing. lol. wtf? They're great stats for six minutes of play from a 19 year old rookie. Guys on social media will tear shreds off you for not passing more or something silly like that.
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Old 10-14-2016, 07:11 AM   #87
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Re: MyCAREER Has a Realism Problem

P.S. so basically, I have the opposite opinion of what many others have expressed.

They seem to want you player to start with higher stats so the story makes sense.

I want the story to react and make sense compared to your stats.

If you're rated 57 overall you are NOT the number one high school player. You are NOT getting major shoe endorsement contracts. And social media fans, commentators, team-mates, etc. do NOT treat you like the next coming of Michael Jordan.

Of course, they should do all that if you EARN it over the season OR if you just had heaps of VC to max-out your player from day #1. Now that is all totally pre-scripted though.

Part of the problem is the over-reliance on cut-scenes. I'd enjoy the game much more if they just removed all the cut-scenes and in fact the whole "story", and just made it an open-world basketball career simulation. You might be a superstar. You might be fighting not to get cut from the team. Either way, the sim-basketball world around you reacts realistically.
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Old 10-14-2016, 08:07 AM   #88
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Re: MyCAREER Has a Realism Problem

Quote:
Originally Posted by cheez7
How about one week, you're getting cutscenes about you and Justice being the faces of the franchise and the next week there's talk about him or both of you being traded? Really? Two rookies being billed as the cornerstones of the franchise tied into DIRT CHEAP FOUR-YEAR ROOKIE DEALS involved in trade talk... not to mention I had the Jazz with the best record in the NBA at that point in time (ahead of the Warriors).

And I get the text thing is supposed to be playful, but when the rest of the game is built around realism, it seems really silly.

Why is John Wall getting pissed at me for not wanting to skip a mandatory team practice to go bowling with him? Why am I taking a private jet with the owner somewhere the night before a home game? Why is a team executive, Larry Bird, asking a player who's not on his team to hang out? Last time I checked, that's costing the Pacers a draft pick or two. And why am I hanging out with 1980's Larry Bird?

Why do I go back to my court after games/practices on a road trip? Why are you at your team's practice facility on the road? Why am I making local sponsorship appearances while I'm on the road?

Why does the reporter just stroll into an off-day practice like he owns the place?

Why are my teammates asking me to play 3 on 3 the morning of a game?

None of this happens in the NBA... it's been a couple weeks since I played the mode cause I've moved onto franchise now we have preseason rosters, so I forget some of the other silliness in regards to realism.

2K should form a partnership with Telltale and just come up with a different experience for MyPlayer... one where your choices really have an impact on the storyline and everything isn't scripted/out of place.

And like first post mentioned... PLEASE let us skip cutscenes... I hit a couple bugs where I had to watch the same cutscene three times before I figured out a workaround.

That and not having to press "A" (or "X" on PS4 haha) 50 times during a game to keep advancing through timeouts, free throws, end of quarters/halves would be awesome too... Madden '17 killed it in this department... you hold "A" down and immediately bypass whatever is keeping you from playing the game.

That being said, they do an awesome job with the features in franchise mode... I know a lot of folks will nitpick that the way I did to myplayer hahaha (I hate moving a team and seeing them wear their old warmups), but we've come a looooong way in that department since the original stat tracking seasons of Baseball Stars and Super Tecmo Bowl! :-)
This post made me laugh.

... and I agree 100% with everything that was said.
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