What I am talking about here is what is considered "contested". Just because there is a body in my vicinity does not mean that the shot should be considered contested.
I play on HOF and do very well so this is not a complaint about any particular difficulty.
But if I break a defenders ankles and he is ON THE GROUND and I take a shot near him -- it should not be considered an F and I am forced into some fading animation as if I was contested. This seems like another lazy band-aid fix to defense.
I don't know if this was patched in but I did not have this issue before the patch. In basketball, there are plenty of shots that are close calls that are good shots.
Easy backdoor cuts, running without the ball for a wide open shot because of mindless defense and constantly driving to the rim is not real basketball. I want a real experience where the defense is lock down but jump shots are prevalent, not constant offense in the paint or easy manual PnR because the AI can't tell the difference between needing help and proper switching.

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