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Pullup 3's/long 2's on fastbreak

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  • #1
    milldaddy35
    MVP
    • Feb 2013
    • 1515

    Pullup 3's/long 2's on fastbreak


    Is their a way to tune them down? It seems like guys pull up way to often. Sometimes it is a 2 on 1 and instead of passing down for an easy lay in they will do a pull up jumper that they have no business taking. Or am I the only one noticing this?
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  • #2
    Mike2001
    Pro
    • Nov 2004
    • 717

    Re: Pullup 3's/long 2's on fastbreak


    Re: Pullup 3's/long 2's on fastbreak

    Originally posted by milldaddy35
    Is their a way to tune them down? It seems like guys pull up way to often. Sometimes it is a 2 on 1 and instead of passing down for an easy lay in they will do a pull up jumper that they have no business taking. Or am I the only one noticing this?
    Nope it happens in every game mode

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    • #3
      Smirkin Dirk
      All Star
      • Oct 2008
      • 5183

      Re: Pullup 3's/long 2's on fastbreak


      Re: Pullup 3's/long 2's on fastbreak

      They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
      2022 'Plug and play' sim roster (XBX)

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      • #4
        Sleepy59
        Rookie
        • Apr 2014
        • 384

        Re: Pullup 3's/long 2's on fastbreak


        Re: Pullup 3's/long 2's on fastbreak

        Would be good if only shot creators can excell at this.

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        • #5
          ronyell
          SimWorld Sports Inc - CEO
          • Dec 2005
          • 5932

          Re: Pullup 3's/long 2's on fastbreak


          Re: Pullup 3's/long 2's on fastbreak

          Originally posted by Smirkin Dirk
          They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
          Putting them at zero still doesn't stop it so n that is not the complete answer. The coding needs to be lightened as it was raised across the board.
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          • #6
            Smirkin Dirk
            All Star
            • Oct 2008
            • 5183

            Re: Pullup 3's/long 2's on fastbreak


            Re: Pullup 3's/long 2's on fastbreak

            Originally posted by ronyell
            Putting them at zero still doesn't stop it so n that is not the complete answer. The coding needs to be lightened as it was raised across the board.
            No but it helps a lot.
            2022 'Plug and play' sim roster (XBX)

            Comment

            • #7
              Charizard
              Rookie
              • Apr 2014
              • 123

              Re: Pullup 3's/long 2's on fastbreak


              Re: Pullup 3's/long 2's on fastbreak

              Originally posted by Smirkin Dirk
              They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
              Not everyone has time to edit every single player, The game should reflect simple fast break opportunities for everyone as its a fundamental of the game

              Comment

              • #8
                iFnotWhyNoT
                Rookie
                • Jun 2015
                • 475

                Re: Pullup 3's/long 2's on fastbreak


                Re: Pullup 3's/long 2's on fastbreak

                Originally posted by Charizard
                Not everyone has time to edit every single player, The game should reflect simple fast break opportunities for everyone as its a fundamental of the game
                You can quick edit tendencies now with the new patch. Drop everyone to zero and then up only the ones who would do it, is a start.

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